BlackBeartic Posted April 9, 2015 Report Share Posted April 9, 2015 2400/1800 2 Level 4 "Heraldic Beast" Monsters Cannot be destroyed by battle except with "Number" monsters. During either player's turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Until the End Phase of this turn, if this card battles one of your opponent's monsters, that monster's ATK becomes 0 and this card's ATK becomes that monster's original ATK. ● Until the End Phase of this turn, negate the attack of 1 face-up Attack Position monster your opponent controls and this card gains that monster's original effects. ● When an opponent's monster declares an attack, that monster's name becomes "Unknown" and this card gains that monster's original name. HAHAHA ok... so i'm probably going to start up an Anime Number series depending on how well this does (otherwise i'll probably just stick to an occasional one). So i'm just gonna say "WOW" at this card. For one, the standard "Number" Clause is here. And 2nd these effects are pretty cool (and they use xyz material unlike the tcg version). Now... i'm not sure if this would be THAT broken in a meta like "lol search your whole deck even with bricked hand" (hope you know what deck this is). But it seems pretty funny because it's a utopia that steals effects so if you could protect this thing from card effect destruction/removal then you'll be pretty good to go with stealing a broken effect. I'd give this a 6.5/10 on broken scale and a 9/10 on the coolness factor. What are your thoughts? Link to comment Share on other sites More sharing options...
evilfusion Posted April 9, 2015 Report Share Posted April 9, 2015 The funny thing is that No.8 in RL is much better than the anime version. - It doesn't cost Overlays (for better or worse, considering Heraldics), so even if this has no Overlays, you can still steal the name, stats, and effect(s) of Xyz. - The anime version required 2 Overlays to do the exact same thing the RL version already does for free - steal ATK and turn to 0, and steal/negate effects. - Stealing names does nothing in RL. However, one interesting thing about that third effect in the anime is that you could defend against other Numbers. If a Number attacks this, you detach 1 to make it "Nameless", and now it's not a Number anymore, so Genom-Heriter won't die. Similarly, negating effects of Numbers would let your non-Numbers kill enemy Numbers. Not that this situation ever came up in Tron's Duels, but it's noteworthy. Link to comment Share on other sites More sharing options...
mshends Posted April 9, 2015 Report Share Posted April 9, 2015 However, one interesting thing about that third effect in the anime is that you could defend against other Numbers. If a Number attacks this, you detach 1 to make it "Nameless", and now it's not a Number anymore, so Genom-Heriter won't die. Similarly, negating effects of Numbers would let your non-Numbers kill enemy Numbers. Never notice that before, thats so cool! Too bad we never get to see Tron doing that in the anime.. Link to comment Share on other sites More sharing options...
BlackBeartic Posted April 9, 2015 Author Report Share Posted April 9, 2015 Never notice that before, thats so cool! Too bad we never get to see Tron doing that in the anime.. That really is pretty cool. I actually never thought about it either like that. Kinda wish that IRL version could effect any extra deck monster with it's effect though. (ik that wouldn't be right since this came from an XYZ era but still cool right?) Link to comment Share on other sites More sharing options...
玄魔の王 Posted April 10, 2015 Report Share Posted April 10, 2015 The best things about this guy versus his OCG counterpart are 1) he doesn't target and 2) he's not limited to Xyz Monsters. The same was done with No. 69 and CNo. 69, presumably because allowing them to steal effects that didn't require a detach cost would have been kinda nuts. The funny thing is that No.8 in RL is much better than the anime version. - It doesn't cost Overlays (for better or worse, considering Heraldics), so even if this has no Overlays, you can still steal the name, stats, and effect(s) of Xyz. - The anime version required 2 Overlays to do the exact same thing the RL version already does for free - steal ATK and turn to 0, and steal/negate effects. - Stealing names does nothing in RL. However, one interesting thing about that third effect in the anime is that you could defend against other Numbers. If a Number attacks this, you detach 1 to make it "Nameless", and now it's not a Number anymore, so Genom-Heriter won't die. Similarly, negating effects of Numbers would let your non-Numbers kill enemy Numbers. Not that this situation ever came up in Tron's Duels, but it's noteworthy. I always found it hilarious how much they buffed this thing while they neutered the hell out of No. 69, considering they could have at least left it the Sakuretsu effect or compensated it in some other way. And while he didn't use it to defend against another Number, the way he did use it was ingenious, basically turning Droite's own combo against her in glorious fashion. Link to comment Share on other sites More sharing options...
evilfusion Posted April 10, 2015 Report Share Posted April 10, 2015 True, Coat of Arms got shafted badly. However, No.8 is archetype specific, which is good, because as a generic Rank 4, it'd have ridiculously OP during the Xyz era. The best thing going for No.69 is the ability to copy the effects of Xyz you already control, but it's a mere 2600 body with a specific timing for its effect negation, limited only to Xyz currently out, and hits your Xyz too. And it requires 3 Mats. Amusingly, Coat of Arms was presumably negating Yuma's Number clauses. Not that it mattered, as by that point, playing any other monster was unnecessary. Link to comment Share on other sites More sharing options...
玄魔の王 Posted April 10, 2015 Report Share Posted April 10, 2015 True, Coat of Arms got shafted badly. However, No.8 is archetype specific, which is good, because as a generic Rank 4, it'd have ridiculously OP during the Xyz era. The best thing going for No.69 is the ability to copy the effects of Xyz you already control, but it's a mere 2600 body with a specific timing for its effect negation, limited only to Xyz currently out, and hits your Xyz too. And it requires 3 Mats. Amusingly, Coat of Arms was presumably negating Yuma's Number clauses. Not that it mattered, as by that point, playing any other monster was unnecessary. The 2600 ATK doesn't help much either. Nearly every other 3-mat Rank 4 has better stats or a way less restricted effect, or both. Hell, you pointed out before that even in its debut episode, it needed help from Protection Medallion to get over Neo Galaxy-Eyes, a problem No. 8 does not have even in the anime. But 3-mat makes it almost impossible to play in its intended Deck, especially since High Medallion Arts' anime effect wasn't limited to just 2 Heraldics (then again, that would have been absurd). Link to comment Share on other sites More sharing options...
Bringerofcake Posted April 10, 2015 Report Share Posted April 10, 2015 a fun fact is that number 18 is actually designed to work with this. When Genom steals a name, Progenitor can destroy the original by detaching a material. it's situational, but powerful, as oftentimes you end up making it into Lavalval Chain or Castel or something generic. I once played someone who ranked up into C101, and on my next turn I ate it with Genom. Priceless. Link to comment Share on other sites More sharing options...
玄魔の王 Posted April 10, 2015 Report Share Posted April 10, 2015 a fun fact is that number 18 is actually designed to work with this. When Genom steals a name, Progenitor can destroy the original by detaching a material. it's situational, but powerful, as oftentimes you end up making it into Lavalval Chain or Castel or something generic. I once played someone who ranked up into C101, and on my next turn I ate it with Genom. Priceless. It also works with Number 69 and Number C69, since they double the name as well. As do a couple others like CXyz Barian, but y'know. In-theme. Link to comment Share on other sites More sharing options...
heraldry_lord Posted April 10, 2015 Report Share Posted April 10, 2015 I personally believe that the approach they should have taken with the Heraldic Xyz is this: 1.) Allow the name-stealing, "ATK to 0 + gain ATK" and effect negation to affect any monster, including non-Xyz. 2.) Restrict only the effect stealing to Xyz. That way, Genom-Heritage wouldn't be so situational, and there would be greater incentive to use it. Link to comment Share on other sites More sharing options...
evilfusion Posted April 10, 2015 Report Share Posted April 10, 2015 I personally believe that the approach they should have taken with the Heraldic Xyz is this: 1.) Allow the name-stealing, "ATK to 0 + gain ATK" and effect negation to affect any monster, including non-Xyz. 2.) Restrict only the effect stealing to Xyz. That way, Genom-Heritage wouldn't be so situational, and there would be greater incentive to use it. It's only really situational NOW, because Xyz aren't the main monsters now. It's still a solid monster, and Heraldics use other Rank 4s to deal with different situations. No.8 isn't an ace card in the sense that the Deck can sit on it and be a huge threat. It's an answer to opposing Xyz that can clinch games. Even things like Call of the Haunted can make No.8 a gamewinner, since it doesn't need to detach to do its stuff. It's also a good reason why Unicorn negates effects. Link to comment Share on other sites More sharing options...
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