Maeriberii Haan Posted April 9, 2015 Report Share Posted April 9, 2015 [hr] Welcome to the prestigious Wonderland Troupe! Beware of large images below. [hr][spoiler=Monsters][spoiler=Alice] [/spoiler][hr][spoiler=Sara] [/spoiler][hr][spoiler=Louise] [/spoiler][hr][spoiler=Mai] [/spoiler][hr][spoiler=Yuki] [/spoiler][hr][spoiler=Yumeko] [/spoiler][hr][spoiler=Shinki] [/spoiler][/spoiler][hr][spoiler=Spell Cards][spoiler=Imaginarium] [/spoiler][hr][spoiler=Welcome] [/spoiler][hr][spoiler=Stage Shift] [/spoiler][/spoiler][hr] Link to comment Share on other sites More sharing options...
Toffee. Posted April 9, 2015 Report Share Posted April 9, 2015 Aside from the fact I don't play in Duel Portal- These can basically form Summoner Monk.dek, which is pretty silly. It'd be costly as hell, but like.... Infinite into Monk -> Monk into Passing -> Summon Hat/etc off it's own effect, while Passing does it's own thing. Red Dee would also really potent here because of it's interaction with Monk/etc. OR Monk into Blue Dum -> Lavalval Chain -> Detach Dum to mill Red Dee -> Blue Dum uses it's self-Summon effect -> Red Dee follows it. etc etc Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 9, 2015 Author Report Share Posted April 9, 2015 Yeah, Summoner Monk would be really good here. I'm not really sure atm whether the deck's combo wombo is problematic or not, but the deck's designed to be triggered off one another for flavor. Infinite/Monk triggers Passing whose summon triggers Hat (I need to make sure these doesn't make either miss timing), who triggers Red Dee that can trigger Blue Dum and both Dee and Dum can trigger Vorpal. I might make some support that helps consistency but for now, this looks nice enough unless broken combos are found here. Link to comment Share on other sites More sharing options...
BtanH Posted April 9, 2015 Report Share Posted April 9, 2015 Looks fine outside of the XYZ monster. I think if you removed the on summon effect, and made the last effect only go off if the attribute restrictions were met it would be fine. Quick Effect bounce is extremely strong though. Extremely strong. At least pleiades could only activate twice. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 9, 2015 Author Report Share Posted April 9, 2015 Reworked Infinite Possibilities a lot, and made the Xyz requires a discard and be harder to summon. Link to comment Share on other sites More sharing options...
Cirrus Posted April 9, 2015 Report Share Posted April 9, 2015 Maybe require a banish from hand instead for the Xyz? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 9, 2015 Author Report Share Posted April 9, 2015 Hm...That actually sounds reasonable. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 11, 2015 Author Report Share Posted April 11, 2015 Alright, here's the promised sample combo sheet. Combo 1: Vorpal/Infinite/Summoner Monk+Spell/Any way to SS a caster in general and Hat Trick. NS Vorpal and dump Entermage Trick Clown from deck to grave, SS it, take 1000 damage/Infinite into Vorpal into clown/Monk into Vorpal or anything, then SS Hat Trick with its own effect. If you do, then dump 2 non-normal Spell Cards (preferably quick plays) from deck. Use Hat's effect if you can, discard something to set one of the dumped spells, then Xyz into Queen. Queen adds a Wonderland Magician (preferably Red Dee or Blue Dum) from deck, then you can discard it immediately and detach 1 material to set the other dumped spell. This will set you up for a 2500 that floats and 2 backrow for 3-4 cards. aaand there's a lot of other combos, honestly. NS vorpal to get trick clown for instant R4s, etc. Too lazy to list all of them. But basically the deck has a lot of good to decent hands. While the deck don't pull random plusses out of nowhere, it'll rarely brick on you unless you open all spells. Link to comment Share on other sites More sharing options...
BtanH Posted April 12, 2015 Report Share Posted April 12, 2015 I'm kinda worried about the XYZ being a floater on summon, and on sent to grave. Consider making the sent to grave a destroyed by battle, or a destroyed by card effects? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 12, 2015 Author Report Share Posted April 12, 2015 I guess that'll be good. I'll go with destroyed by a card effect. after all, the field atm can repeatedly trigger the effect off. Link to comment Share on other sites More sharing options...
BtanH Posted April 12, 2015 Report Share Posted April 12, 2015 yeah, and that kind of advantage is terrifying. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted June 6, 2015 Author Report Share Posted June 6, 2015 Bump for a complete rework! Now they're pendulums and got renamed as to avoid abusing Yuya's cards. Link to comment Share on other sites More sharing options...
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