CLG Klavier Posted April 8, 2015 Report Share Posted April 8, 2015 I have no idea what I'm doing send help P3 refferences though 3 High Priestess of Prophecy 3 Justice of Prophecy 3 Spellbook Magician of Prophecy 1 Temperance of Prophecy 2 Book of Eclipse 1 Book of Moon 3 Pot of Duality 3 Spellbook Library of the Crescent 2 Spellbook of Eternity 1 Spellbook of Fate 1 Spellbook of Life 1 Spellbook of Power 3 Spellbook of Secrets 3 Spellbook of the Master 1 Spellbook of Wisdom 1 The Grand Spellbook Tower 3 Fiendish Chain 3 Reckless Greed 1 Ring of Destruction 1 Vanity's Emptiness 1 Armades, Keeper of Boundaries 1 Blackwing - Nothung the Starlight 1 Crimson Blader 1 Scrap Dragon 1 Stardust Spark Dragon 1 Gachi Gachi Gantetsu 1 Gaia Dragon, the Thunder Charger 1 Ghostrick Alucard 1 Herald of Pure Light 1 Hierophant of Prophecy 1 Mecha Phantom Beast Dracossack 1 Number 11: Big Eye 1 Number 7: Master of Blades 1 Sky Cavalry Centaurea 1 Temptempo the Percussion Djinn Link to comment Share on other sites More sharing options...
ihop Posted April 8, 2015 Report Share Posted April 8, 2015 What exactly does Eclipse do in a deck where you don't need Djinn outs and there's a good chance you won't be able to beat your opponent's facedowns and they'll be able to draw loads? I know it reuses your Blue Boy and lets it dodge Veilers but frankly just that isn't good enough to make it worth playing imo. I'd take them out along with one Master for 3 Mind Crush. Link to comment Share on other sites More sharing options...
Lonk Posted April 8, 2015 Report Share Posted April 8, 2015 Do Spellbooks even run that many Crescents in the Deck? I would have figured 1-2, but 3 seems a bit much due to the ability to dead draw at the wrong time. Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 8, 2015 Author Report Share Posted April 8, 2015 What exactly does Eclipse do in a deck where you don't need Djinn outs and there's a good chance you won't be able to beat your opponent's facedowns and they'll be able to draw loads? I know it reuses your Blue Boy and lets it dodge Veilers but frankly just that isn't good enough to make it worth playing imo. I'd take them out along with one Master for 3 Mind Crush. Pretty much muscle memory to add it to be quote honest. Though that sounds fair. Do Spellbooks even run that many Crescents in the Deck? I would have figured 1-2, but 3 seems a bit much due to the ability to dead draw at the wrong time. You need it to get going, and later on it doesn't really matter since it's hard to dead draw with so much tutoring and recursion. Link to comment Share on other sites More sharing options...
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