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IRL HERO.dek


Toffee.

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-13-
Blazeman x3
Bubbleman x3
Ice Edge
Mist x3
Goblindbergh x3

-20-
Hero Lives x3
Emergency Call x3
Form Change x2
Mask Change x3
Change II
Miracle Fusion x3
Poly x3
RotA x3

-7-
Bottomless
Compulsory
Mirror Force x2
Chain x2
Warning

Chaos
Zero x3
Nova x2
Acid x2
Anki
Dark Law x2
Dian
Castel
Abyss Dweller
Ark

I have like 90% of this IRL, and thinkin' about buying the rest.
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Looking at this deck...

* Would recommend using COTH/OODS to revive and recycle Blazeman/Shadow Mist effects.
* Would drop Mask Change II since the only thing going for it in here is Goblindberg for Dian when you can just go and Form Change into it.
* Would recommend using Vision HERO Adoration since it can be helpful as a generic HERO Fusion in Polymerization Standards (knowing it can't be used with Miracle Fusion) and maybe Trinity for that push for game since if you have a Form Change set you can effectively counter against plays your opponent may make against your attacks.

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Looking pretty good but how is Form Change @2 working? Would think it would be a bit inconsistent, but with all the Fusion stuff you're running maybe not. Ice Edge seems like a good card @1 but is it working @2? If not, I'd suggest a Trap or two to replace it. Mask Change at 3 seems optimal instead of MKII. You could try Mask Charge as well, and do you need 3 Ab Zero in the extra? Or Lavalval? You may want to try some Exciton, Cowboy or Dweller. Cowboy seems like a good finisher as in my experience this deck can put damage on pretty quickly.

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Would recommend using COTH/OODS to revive and recycle Blazeman/Shadow Mist effects.

Lives is an E-Tele.
Goblind can trigger them on the fly.
While Call is nice and all, it's only really Mist who I would ever care about reviving, and even then, Mist already gets all the usage I'd want out of it.

Would drop Mask Change II-

Change Second was honestly just tossed in at the last second.
 

Looking pretty good but how is Form Change @2 working? Would think it would be a bit inconsistent, but with all the Fusion stuff you're running maybe not. Ice Edge seems like a good card @1 but is it working @2? If not, I'd suggest a Trap or two to replace it. Mask Change at 3 seems optimal instead of MKII. You could try Mask Charge as well, and do you need 3 Ab Zero in the extra? Or Lavalval? You may want to try some Exciton, Cowboy or Dweller. Cowboy seems like a good finisher as in my experience this deck can put damage on pretty quickly.

Considering how much of a priority Zero is with the Deck, and how I basically has 9 Polys(3x Miracle, 3x Poly, and 3x Blazeman), Form Change has been quite nice here@2. Ice Edge is pretty silly; Only like, once in a blue moon have I ever needed both, so I guess I could swap one for a 3rd Mask Change. And I've never really been a fan of Charge. Not saying it's bad or anything, I've just never really used it O,o
And yes, Zero@3 is ideal here. It's a walking Dark Hole that also acts as a constant mind-game for the opponent, of me potentally folowing it up with a means of turning it into Acid, and would in turn just nuke the opponent's side. And Laval tends to add random set-up for shenanigans and/or acts as an extra FIRE monster. I could swap it for an Abyss Dweller, though, since the other two options seem random/redundant.
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