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[MtG] Maelstrom Wanderer EDH (with pictures)


Rodrigo

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As a resident EDH player I need to show my main (and favorite) deck to you guys =D

 

http://deckstats.net/decks/15245/83425-maelstrom-wanderer-combo?saved=1&lng=en

 

Deck pics (sorry for the low quality, my phone sucks)

 

Commander pic

 

Most people start a game with me already fearing this deck. Maelstrom Wanderer is, indeed, one of the strongest commanders ever made, possibly too strong and a ban target. He is also one of the biggest targets during the game, meaning that people with creatures out will usually aim their attacks at me. But what most people fail to notice is that this deck has no degenerate cards other that the main combo and the commander himself. I run no mass land destruction cards, no lock cards, and very few board wipes. My aim with this deck is not to screw my opponents over, but really to win as fast as possible, which in my opinion is much better than simply playing an Armageddon after you established a board. Because if you win fast, you can always just start a game. And my local meta is actually very strong, with finely tuned decks and powerful cards, as well as good players, which means I don't win as often as it may seem. Basically, I chose this commander because cascade is a very fun mechanic, as you usually don't know what you're going to get. In fact, I only run three library manipulation cards, exactly because I like the unpredictability. Sure, it makes the deck less consistent, but I don't think anyone would want to play against a perfectly consistent Maelstrom Wanderer deck.

 

So yeah, this deck is my baby and I've been working on it for over two years. It's my treasure.

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I don't think Mana Crypt is more degenerate than like Armageddon. It's my personal opinion, but the basis for this is that it's only a mana rock. Possibly the best mana rock ever printed, but still just a mana rock that doesn't do much on its own. You have to know how to play it too. You don't just drop it on turn 1 if you don't plan to use it so soon. Armageddon and mass land destruction as a whole are also cards that you can't play at any time, but when they connect they end the fun immediately. Mana Crypt never ends the fun this way.

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Rodrigo's logic is that it's all fair until he doesn't try to stax opponent and try to stop them from playing.

 

I keep trying to explain him that killing people on turn 7 DOES prevent them from playing but nooooooo.

 

=P

 

It's all a matter of opinion. If I combo out early, we can just start a new game. But if someone destroys all lands, usually they can't win on the spot, but it's so frustrating to play after getting your mana base wiped out.

 

IMO combo wins > stax/lock/mass land destruction wins

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It's all a matter of opinion. If I combo out early, we can just start a new game. But if someone destroys all lands, usually they can't win on the spot, but it's so frustrating to play after getting your mana base wiped out.

 

IMO combo wins > stax/lock/mass land destruction wins

I know, I know, I'm just poking fun~

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much like
 
Turn 1: Land -> Sol Ring -> Grim Monolith
Turn 2: Crucible of Worlds + Talisman of Dominance -> Mystical Tutor = Armaggedon

With a back up Mystic Gate and Tezzeret the Seeker for post Geddon Turn

more or less a tipical play of our fellow Sharuum User

EDIT: Dang it Roddy you have some nice and expensive stuff...I mean...I can't even get my hand in a ftv Venser and that sucks so much.

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much like
 
Turn 1: Land -> Sol Ring -> Grim Monolith
Turn 2: Crucible of Worlds + Talisman of Dominance -> Mystical Tutor = Armaggedon

With a back up Mystic Gate and Tezzeret the Seeker for post Geddon Turn

more or less a tipical play of our fellow Sharuum User

 

And this is, IMO, much more stupid than going turn 5 Tooth and Nail.

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