The Warden Posted May 3, 2015 Report Share Posted May 3, 2015 I'll agree there. For what it's worth, Nekroz wouldn't be nearly as bad if Trish and the Djinn-Lock just pissed off. Granted, I liked playing Nekroz back when the hottest thing they did was getting a free SSD by using Kaleidomirror to send Quasar for two Brios, then overlay them for Exabeetle. Link to comment Share on other sites More sharing options...
ihop Posted May 3, 2015 Report Share Posted May 3, 2015 I can assure you that when you're playing a decent deck and avoid Djinn lock the Nekrozmatchup's kinda fun. Link to comment Share on other sites More sharing options...
Spinny Posted May 3, 2015 Report Share Posted May 3, 2015 Nekroz dont have anything bloody unique about them at all. They are boring AF because of it. Dragon Rulers had banish, synchro, xyz interaction, they were flexible, they were broken and boring but they had something vaguely unique and stylish. Prophecy abused spells, something Spell counters failed at miserably, that kept them interesting. Infernity had a requirement not yet implemented in the game. Nekroz literally is total bullshit, they were built around directly switching cards in your hand for better combo's and loops, they are stupid and shouldnt be in the game. Link to comment Share on other sites More sharing options...
mshends Posted May 3, 2015 Report Share Posted May 3, 2015 You forget one very key factor here... Star Seraphs are Level 4. That didn't stop them to support Train (rank 10) Link to comment Share on other sites More sharing options...
The Warden Posted May 3, 2015 Report Share Posted May 3, 2015 I suppose, but then, Trains had more than 3 cards to their name. If you haven't noticed, Konmoney tends to hate on Rank 2 a lot. To date the best Rank 2 is STILL Sandayu, and they didn't even make him generic. Link to comment Share on other sites More sharing options...
CLG Klavier Posted May 3, 2015 Report Share Posted May 3, 2015 Nekroz dont have anything bloody unique about them at all. They are boring AF because of it. Dragon Rulers had banish, synchro, xyz interaction, they were flexible, they were broken and boring but they had something vaguely unique and stylish. Prophecy abused spells, something Spell counters failed at miserably, that kept them interesting. Infernity had a requirement not yet implemented in the game. Nekroz literally is total bullshit, they were built around directly switching cards in your hand for better combo's and loops, they are stupid and shouldnt be in the game. Link to comment Share on other sites More sharing options...
Spinny Posted May 3, 2015 Report Share Posted May 3, 2015 That the best you can do? Good. I won the argument. Im not salty about them, i dont play against them much, im literally just pointing out their terrible design, what you just did is nothing less than spam, If you have nothing better to say then just leave it. Link to comment Share on other sites More sharing options...
heraldry_lord Posted May 3, 2015 Report Share Posted May 3, 2015 Nekroz dont have anything bloody unique about them at all. They have Ritual Monsters that double as hand traps so they aren't dead when you can't Ritual Summon them, and their Ritual Spells search each other; I don't recall any other deck having something like this. Link to comment Share on other sites More sharing options...
CLG Klavier Posted May 3, 2015 Report Share Posted May 3, 2015 That the best you can do? Good. I won the argument. Im not salty about them, i dont play against them much, im literally just pointing out their terrible design, what you just did is nothing less than spam, If you have nothing better to say then just leave it. I'm kinda in a rush ATM so I can't write a 3 page article you apparently need but expect it later today. And you're salty as fuck, just saying. Link to comment Share on other sites More sharing options...
Spinny Posted May 3, 2015 Report Share Posted May 3, 2015 They have Ritual Monsters that double as hand traps so they aren't dead when you can't Ritual Summon them, and their Ritual Spells search each other; I don't recall any other deck having something like this. Well done for pointing out terrible design, that's not unique, that's making something OP and ideal a reality. Link to comment Share on other sites More sharing options...
heraldry_lord Posted May 3, 2015 Report Share Posted May 3, 2015 Well done for pointing out terrible design, that's not unique, that's making something OP and ideal a reality. Again, no other deck has these features, which is the very definition of the word "unique". Anyway, considering Ghostricks already got WPs, I'm betting on Vampires getting something personally. It wouldn't be a bad thing if Ghostricks got more stuff to help them though; Angel of Mischief was a nice boon. Link to comment Share on other sites More sharing options...
ihop Posted May 3, 2015 Report Share Posted May 3, 2015 Do people really want Raccoon support? Now that's a reeeally boring deck Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted May 3, 2015 Report Share Posted May 3, 2015 Well done for pointing out terrible design, that's not unique, that's making something OP and ideal a reality. They are a Ritual mechanic. It's near impossible to make them balanced and competitive, because the mechanic itself is pure garbage. And before you say anything else; Yeah, them being OP is bad, but that's the game state YGO lives in. Generally the top decks are over-powered. Also, you are arguing fun like it's an objective measure. Please don't, because that's like the worst thing you can base an argument around. It doesn't make any form of point, because it's entirely subjective to you. Link to comment Share on other sites More sharing options...
heraldry_lord Posted May 3, 2015 Report Share Posted May 3, 2015 They are a Ritual mechanic. It's near impossible to make them balanced and competitive, because the mechanic itself is pure garbage. Were you the guy who was saying that Rituals and Fusions are inherently flawed mechanics? I can't recall if it was you or Black. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted May 3, 2015 Report Share Posted May 3, 2015 Were you the guy who was saying that Rituals and Fusions are inherently flawed mechanics? Lot's of people here do. But on DNF, yeah I was the person to argue that primarily. Link to comment Share on other sites More sharing options...
heraldry_lord Posted May 3, 2015 Report Share Posted May 3, 2015 Gorgonics are another possibility for SHSP; that archetype needs all the help it can get. Link to comment Share on other sites More sharing options...
Spinny Posted May 3, 2015 Report Share Posted May 3, 2015 Gorgonics are another possibility for SHSP; that archetype needs all the help it can get. I would LOVE this, Gorgons <3 Link to comment Share on other sites More sharing options...
heraldry_lord Posted May 3, 2015 Report Share Posted May 3, 2015 Lot's of people here do. But on DNF, yeah I was the person to argue that primarily. OK, that's cool, because I agree. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted May 3, 2015 Report Share Posted May 3, 2015 guys what if the SECE theme is Infernoids again? Also, did this thread seriously generated 3 page of discussion in roughly 3/4 of an hour? Link to comment Share on other sites More sharing options...
heraldry_lord Posted May 3, 2015 Report Share Posted May 3, 2015 I would LOVE this, Gorgons <3 Yeah I rechecked, and they came in LVAL, not SHSP; oh well. Link to comment Share on other sites More sharing options...
mshends Posted May 3, 2015 Report Share Posted May 3, 2015 I suppose, but then, Trains had more than 3 cards to their name. If you haven't noticed, Konmoney tends to hate on Rank 2 a lot. To date the best Rank 2 is STILL Sandayu, and they didn't even make him generic. Well I guess the reason why Konami never really print decent rank 2 is because not many archetype focus on rank2? I mean if I recall, only Baby Raccon and malicevious focus on Rank 2. If konami give these two some new support, then is very likely Konami will also give them a powerful rank 2 monster to use. Beside, unlike Raccon, who were used by a one shot character, malicevious were used by Number 96, and he is quite popular in the Japan Zexal fan base Link to comment Share on other sites More sharing options...
heraldry_lord Posted May 3, 2015 Report Share Posted May 3, 2015 guys what if the SECE theme is Infernoids again? Also, did this thread seriously generated 3 page of discussion in roughly 3/4 of an hour? When you get into a heated argument about whatever, anything is possible. Link to comment Share on other sites More sharing options...
mshends Posted May 3, 2015 Report Share Posted May 3, 2015 guys what if the SECE theme is Infernoids again? Also, did this thread seriously generated 3 page of discussion in roughly 3/4 of an hour? Yep, and I was the one who started it lol Link to comment Share on other sites More sharing options...
The Warden Posted May 3, 2015 Report Share Posted May 3, 2015 If he truly was popular, then more Malicevrorous would've been printed as legacy stuff ages ago. I mean, the last we ever got from him were C69 and C92. I'm being overly pessimistic, but that's something one should come to expect when hoping things from Konmoney. Link to comment Share on other sites More sharing options...
heraldry_lord Posted May 3, 2015 Report Share Posted May 3, 2015 If we truly was popular, than more Malicevrorous would've been printed as legacy stuff ages ago. I mean, the last we ever got from him were C69 and C92. I'm being overly pessimistic, but that's something one should come to expect when hoping things from Konmoney. mshends said it about a dozen times, but if they decided to boost Star Seraphs of all things, Malicevorous isn't totally out of the question. Link to comment Share on other sites More sharing options...
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