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Igknighted Devestation ~ Nuclear Fusion


Blake

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https://www.youtube.com/watch?v=PgXZz52dWkg
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18 Vanilla Igknights
3 Armageddon Knight
3 Rescue Hamster
2 Summoner Monk
1 Blackwing - Zephyros the Elite
1 Farfa, Malebranche of the Burning Abyss
1 Rescue Rabbit
1 Royal Magical Library
1 Shaddoll Dragon
3 Ignition Phoenix
3 RotA
3 Summoner's Art
 
Important Members of the Extra Deck:
Brotherhood of the Fire Fist - Lion Emperor
Hazy Flame Basiltrice
Number 39: Utopia/Number S39: Utopia the Lightning
Number 86: Heroic Champion - Rhongomiant
Number 66: Master Key Beetle
Planetellarknight Ptolemaios/Cyber Dragon Nova/Cyber Dragon Infinity
Stellarknight Delteros
 
First off, I just wanna address Summoner Monk v Yuki Usagi v Elemental HERO Blazeman
 
Monk offers you another spellcaster (Trapeze Magician, if you choose), a potential means to find Royal Magical Library or Armageddon Knight.
 
Yuki offers you a hand trap and access to CWSD, Crimson Blader, Metaphys Horus, and Ancient Sacred Wyvern.
 
Blazeman offers you First of the Dragons and Elemental HERO Nova Master.
 
These three are entirely preference, and I'm still testing Monk himself.
 
Moving on, let's go over the rest of the monsters:

  • 18 Igknights: consistency, it's 18 of the 'same' card.
  • Armageddon Knight: He's a generic dump card that drops (optimally) Zephyros, Farfa, and Shaddoll Dragon. Can also thin copies of monk or itself. RotAble for a wincon.
  • Rescue Hamster and Rescue Rabbit: Hamster, as a NSable monster, goes into the ED for Pendulum Summoning and he's a rescue rabbit. If you have 2 of the same name in there, he grabs them back for another search, so he's more RotA once per game. Rabbit is extra of the first effect, but works when Pendulum Summoned. I recommend putting multiples of Musket (14/19 Level 4) in the ED T1 and keep as many cpies as possible (usually 2) of Dragnov (17/13 Level 4) in the deck for bunny and hamster to grab.
  • Blackwing - Zephyros the Elite: He's a Level 4 on demand, basically. And he makes Arma + 2 Igknights = Key Beetle + 2 Mat Rhongo. I don't think I need to say a lot here, he's just stupid strong.
  • Farfa and Shaddoll Dragon: Utility dumps/monsters. Dragon has 1900 ATK and decent effects, and Farfa goes off if you PS it, but it is optimal to dump them with ArmaKnight, when needed. Dragon is also a spellcaster, should that matter to you. Could also go Downerd, come to think of it.
  • Royal Magical Library: RML allows you stupid levels of advantage and consistency, but the issue is that you'd rather see ArmaKnight T1 and you don't want to see multiples. T2+, however, it shines. If you started with 5 mat Rhongo (AmaKnight can help that if you need the nuke, just have him dump Dragon or something), you can keep it on the field without fear the next turn for more drawing. Speaking of T2, if that's post-Key Beetle, then you can draw for a while to dig into stuff.
  • Number 86: Rhongomiant: The big boss. You turbo into a 4-5 material version of this guy, lock the opp out of monsters for 1-2 turns, and he still doesn't give another turn of fucks. He's really powerful as a nearly impossible to kill 3K.
  • Master Key Beetle: Make this. Target an Igknight scale. Set another. Congrats, each Igknight is now a RotA that goes to the ED. Note that, 25+30+25=80, so if you have this + rhongo then make one of many other monsters, you win.
  • Utopia Duo: Utopia is just there. However, he turns into S39-L, which is a powerhouse. An armades that's potentially 5K for a swing, and puts a lot of pressure on your opponent to kill it. Just a generically strong card to go into for a mere 2 level 4s. Plus, both are 2500(!!!)
  • Ptolemaios -> Nova -> Infinity: You know this infamous move by now, don't think I need to spell it out. EXCEPT 2500(!!!)
  • Basiltrice: A powerful 2500(!!!) banish. It removes the monster they set, then you go on and pluck their eyes out.
  • Delteros: Easy to make 2500(!!!) removal card. Contributes to OTKing.
  • Spells should be self-explanatory, though every once in a while Summoner's Art can be a little dead (Don't worry, means you're winning), as can Ignition Phoenix, but at least Phoenix doubles as T2 target for Key Beetle, and it can win games with the small ATK buff.
  • Lion Emperor: The best R3, lets you recover dead cards. Can be useful as they're spells, and gets you +1 Igknight.
Idea is just to turbo into unfair bosses. There are a ton of combos I've posted before, so not going to hunt them down and post them now or put them together. The Key Beetle one is most important, but there's Rescue animal ones, too.
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So the key beetle loop was confirmed. Dang. Igknights are officially broken.

Wasn't confirmed, but based on other cards (Masked HERO Acid, for example), it works until Konami says it doesn't. Trusting Masao to be right, considering his knowledge/station.

Is there a way for me to just...turbo? Without the unfair bosses?
Because, you know, that's kind of...unfair...

Nope. Sucks unless you use them.
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But you have so few Rank 3s, 5s, and 6s compared to the 4s.

Because the 4s are fucking broken.

I mean, Castel and DRXD aren't broken (castel isn't fair, just a different, lower level of unfair), but they're good utility. Though, may remove DRXD for soemthing else.

Like I said, Fairy Knight Ingunar, C101, Digvorzhak, Tri-Edge Levia, C5, Azathoth, assorted 2 mats of each like Ptolemy, Utopia Beyond, etc. can be used, but... The R4s are the main ones, bar Lion Emperor/Basiltrice.

Just be glad the deck doesn't have another level 6.

Oh, and Knight of the Red Lotus is a cute tech.
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May I ask, what is your sideboard looking like? Your main deck looks pretty optimal, there's a few things I would change personally, If I do have to say anything, I prefer my Igknights to be fully focused on the Key Beetle combo/RML combo, rather than playing cards like Shaddoll Dragon and Farfa, but that's mostly up to you. 

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May I ask, what is your sideboard looking like? Your main deck looks pretty optimal, there's a few things I would change personally, If I do have to say anything, I prefer my Igknights to be fully focused on the Key Beetle combo/RML combo, rather than playing cards like Shaddoll Dragon and Farfa, but that's mostly up to you.

Side's up in the air as I haven't had time to test it, and I have a feeling these guys lose matches.

I chose Farfa and Dragon because I just have a habit of finding arma too much. They're not bad, they're just utility stuffs, and they can remove vanity's/asshole Djinns without costing me anything. Especially Dragon. I was running more RML, it's just... dead early a LOT =x
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Side's up in the air as I haven't had time to test it, and I have a feeling these guys lose matches.
 

 

I was actually thinking of saying how much are you siding for the mirror, because it seems to look like if the Key Beetle ruling goes through, this will be a top deck, or at the very least a presence, and having cards to stop them just flat out killing you game 2 and 3, or even 1 depending on how you want to build your decks in future seems pretty important, it's just theory for now, but I'm assuming general side stuff and allowing Yuki Usagis, Drolls, Veilers etc for Igknight. I'm not really a fan of Magical Spring as much because if they are on the play, they get to kill you before you can even play it.

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I'm not sure of Veiler, but Yuki seems like a good idea for sure, yeah. Big issue is that it only really stops Key Beetle, though I guess it can occasionally punish them for going all in.

Magical Spring wins if you go second, which I suppose might be reason enough to side it. Your chances of winning G1 are pretty low, after all.

Mistake's probably a good one, though, same issue as Spring.

I feel like there's a certain card that stops them cold, but I can't think of it.

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I wanna say that Wind-Up Arsenal Zenmaioh and Shark Fortress are MVPs. In fact, Riot is, to my shock, one of the better ones because of the power of these R5s.

 

I think the best cards for the ED are those listed in the OP (except maybe Lion Emperor, only good in bad hands), the 2 mentioned above, and Ptolemy. This leaves, like, 3 slots not devoted to extremely strong cards/utility R5, but moreso tech choices. Castel's one, but thinking if there's anything else..

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Mistake's probably a good one, though, same issue as Spring.

I feel like there's a certain card that stops them cold, but I can't think of it.

  Yes, Mistake and similar cards, like Thunder King Rai-Oh.

 

  I don't know which this certain card is, but there are actually many cards that can counter the deck with ease. Old ones like Anti-Spell Fragnance, Spell Canceller and (funnily enough) BTH. Newer ones like Space-Time Trap Hole, Artifact Scythe and Nekroz of Sophia. Also, there are cards that can slow down the Deck's plays or benefit the opponent, like Evilswarm Nightmare and Shared Ride and staples like Maxx C. Of course, there are many other cards besides the mentioned.

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