Cirrus Posted March 30, 2015 Report Share Posted March 30, 2015 [spoiler=Monsters]Nocturnian WardenLevel 4 - LIGHT - Zombie/Tuner/Effect - 0/1300When an opponent's monster declares a direct attack while you have a Zombie-Type monster in your Graveyard, or when a Zombie-Type monster you control is targeted for an attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is discarded: Gain 500 LP.Nocturnian LaceratorLevel 4 - LIGHT - Zombie/Effect - 2000/400If this card destroys a monster by battle: You can Tribute this card; gain LP equal to its ATK on the field, then draw 1 card. If this card is discarded: Gain 500 LP.Nocturnian RitualistLevel 4 - LIGHT - Zombie/Effect - 1700/600Once per turn: You can shuffle up to 2 banished Zombie-Type monsters into the Deck, and if you do, this card gains 400 ATK until the end of this turn, also you gain 500 LP for each monster shuffled. If this card is discarded: Gain 500 LP.Nocturnian RevelerLevel 3 - LIGHT - Zombie/Effect - 1100/0You take no Battle Damage from battles involving this monster. At the start of the Damage Step, if this attacking card battles a monster with DEF less than or equal to its ATK: You can destroy that monster, and if you do, gain LP equal to the DEF the destroyed monster had on the field. If this card is discarded: Gain 500 LP.Nocturnian PawnLevel 2 - LIGHT - Zombie/Effect - 0/0If this card is destroyed by your opponent's card (by battle or by effect) and sent to the Graveyard: You can target 1 face-up card your opponent controls; destroy that target, then gain 500 LP. If this card is discarded: Gain 500 LP.[/spoiler][spoiler=Field Spell]Realm of NocturneField SpellEach time a "Nocturnian" monster(s) is destroyed and sent to the Graveyard, gain 500 LP. Once per turn: You can discard any number of Zombie-Type monsters; draw cards equal to the number of monsters discarded. During the End Phase, if you gained 1500 or more LP this turn: Draw 1 card.[/spoiler][spoiler=Synchro Monsters]Nocturnian ProgenitorLevel 7 - LIGHT - Zombie/Synchro/Effect - 2500/17001 Tuner + 1 or more non-Tuner Zombie-Type monstersAs long as this card is face-up, play with the top card of your Deck revealed. If the top card of your Deck is a Zombie-Type monster, all Zombie-Type monsters you control gain 800 ATK, and can attack directly if all monsters your opponent controls are in Defense Position. Once per turn: You can discard 1 card; shuffle up to 1 monster from your Graveyard into your Deck, then you can draw 1 card.Nocturnian ArbiterLevel 6 - LIGHT - Zombie/Synchro/Effect - 2400/14001 Tuner + 1 or more non-Tuner monstersEach time a monster(s) is discarded, gain 500 LP. This card inflicts piercing Battle Damage. If this card inflicts Battle Damage to your opponent: Gain LP equal to the damage inflicted. Once per turn: You can discard 1 card and pay 2000 LP; your opponent sends 1 monster they control to the Graveyard (their choice).[/spoiler]LIGHT lifegain Zombies. Has some interesting applications. We'll see what happens. Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted March 30, 2015 Report Share Posted March 30, 2015 Not much to say here, just one question Would Arbiter's last effect have any effect on a Level 7 Normal Summoned Qliphort Disk, for example? Link to comment Share on other sites More sharing options...
Cirrus Posted March 30, 2015 Author Report Share Posted March 30, 2015 I don't think it would, unfortunately; see the (now-obsolete but still somewhat valid) ruling on Share the Pain v. Vennominaga. But it is also possible that it might work. I'm really not sure. How does a Towers interact with an opposing Skybase? I'm like 80% sure that it wouldn't though, realistically and reasonably speaking :( Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted March 30, 2015 Report Share Posted March 30, 2015 I'm confused by your answer. In any case, the ruling is that Level 10 Towers will still force Level 11 Towers to the Grave, because "Tower's effect is not an effect" Something like that So the question here is, will it "affect" monsters that are unaffected by monster effects, things like that. Somewhat like how Threatening Roar still prevents EHERO Wildheart from attacking, even though he is unaffected by effects, Roar's effect places a "condition" I guess. 2 many words 4 me Link to comment Share on other sites More sharing options...
Cirrus Posted March 30, 2015 Author Report Share Posted March 30, 2015 Oh, fantastic. Great. Then it works. It's just a "target player sacrifices a creature" effect a la mtg. And yeah I know that Towers is an effect not-effect condition-like thing but I wasn't sure if it was treated as an effect or not... since it seemed that Share the Pain had similar wording and didn't work on Vennominaga ... ?? thanks upper deck Link to comment Share on other sites More sharing options...
Avaren Posted April 1, 2015 Report Share Posted April 1, 2015 threatening roar stops your opponent from declaring attacks, it has nothing to do with his/her monsters and their effects Link to comment Share on other sites More sharing options...
Love of Ghibli Posted April 1, 2015 Report Share Posted April 1, 2015 I'm a fan of incremental lifepoint gain. The loving synergy with Zombie master and Shutendoji make me wary of Chaos variants, but meh what do I know. I think the only thing that I don't really get is the 1k boost to every zombie seems excessive especially since its not that hard to rig the top card of your deck with Plague. Link to comment Share on other sites More sharing options...
Cirrus Posted April 1, 2015 Author Report Share Posted April 1, 2015 That's the point though. You're supposed to go for the kill with the Synchro.Synergy w/ Zombie Master & Shutendoji is good but probably not overwhelming. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted April 2, 2015 Report Share Posted April 2, 2015 Attacking direct AND a 1k boost seems like its promotes a lot of OTK's and is excessive as a whole. I think one or the other would be enough. Link to comment Share on other sites More sharing options...
Cirrus Posted April 2, 2015 Author Report Share Posted April 2, 2015 You can't attack directly if they have any monsters in attack position.It's supposed to generate OTKs against an overly defensive opponent who doesn't do anything useful. Link to comment Share on other sites More sharing options...
BtanH Posted April 3, 2015 Report Share Posted April 3, 2015 I think reduce the attack boost. 1k is strong. Link to comment Share on other sites More sharing options...
Cirrus Posted April 3, 2015 Author Report Share Posted April 3, 2015 ATK gain slightly tuned; stats rebalanced for general case of 3 monsters accordingly. Link to comment Share on other sites More sharing options...
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