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You can honestly drop 1 eternity and 2 power, then put in Reckless Greed. It basically has no downside since you have 2 draw phases anyway. That said, the crescent moon spell is vital at 3, so maybe drop the summoner monks and a Justice for that.

Extra deck should be a few rank 2s, like kappa and sky cavalry, and some rank 7s especially.

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You can honestly drop 1 eternity and 2 power, then put in Reckless Greed. It basically has no downside since you have 2 draw phases anyway. That said, the crescent moon spell is vital at 3, so maybe drop the summoner monks and a Justice for that.

Extra deck should be a few rank 2s, like kappa and sky cavalry, and some rank 7s especially.

1st thing to go would be Empress tbqh, i just teched her for fun with monk.

I really dont wanna take monk out because you can go Monk > Temperance > High priestess or Monk > Justice > Anything, really nicely sooo yeah.

I can drop eternity and power to 2 and take out empress for greed.

As for crescent, -1 BTH, -1 Solemn, -1 Fiendish.

 

Better?

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1st thing to go would be Empress tbqh, i just teched her for fun with monk.
I really dont wanna take monk out because you can go Monk > Temperance > High priestess or Monk > Justice > Anything, really nicely sooo yeah.
I can drop eternity and power to 2 and take out empress for greed.
As for crescent, -1 BTH, -1 Solemn, -1 Fiendish.

Better?

Sounds good, and then yeah just rank 2 and 7 options and I guess 4 just in case because monk.
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Read Monk carefully, then take it out of your deck.

 

I think there are better things to cut than your traps for Crescents, I honestly don't agree with playing 3 Temperance, Justice, Priestess and a single World, I would suggest either playing 3 Justice 3 Priestess or 3 Temperance 2 Priestess and a World. Personally I prefer the Justice build because World's an awful draw, so I'll work round that

 

Basically

-2 Monk

-1 Level 6 thing

-3 Temperance

-1 World

-2 Power (you only really need one, the only time you'll be using more is if you Master it, and everything in the deck recycles so well that there's really no need to play more of anything that doesn't immediately get you to Secrets/Blue Boy

-1 Tower (it's recyclable and you'll more or less never need 3)

-1 Eternity

+3 Reckless Greed

+1 Kycoo (instawin against Nekroz)

+3 Crescent

+1 Book of Moon (this card is amazing in here)

+3 Mind Crush (best trap)

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