Resident Fascist Posted March 28, 2015 Report Share Posted March 28, 2015 so yeah, kind of baiting replies with that topic title there, a lot of you are probably thinking wtf victoria are you out of your mind, this card is clearly not better than ravine, ravine is nuts ravine is this ravine is that. except this card is equally as nuts, if not more so, and while I don't like to compare it to Ravine, it is the card I'd much rather see in my opening hand over even Ravine. Look at it this way, the deck has 7 copies of Phalanx between the 3 Phalanx, 3 Dragon Shrine and Foolish. The biggest problem Dragunity have had is getting Dux into the hand, and by some extent, getting Phalanx into the Graveyard quickly for Dux. With the large amount of Dragon mill available, that makes getting Phalanx into the Grave much easier. However, while I do say Lance is better than Ravine overall for several reasons, there are some slight conditions and/or situations where Ravine would be the superior card. Such instances would be not having a Dux, and honestly, I think that's about it. Once you have one Dux, it's easy to recycle them using Messier 7 if you really want to, at which point, Lance helps you far more for getting into Dux than Ravine does. Lance also does a lot Ravine doesn't, such as allowing Vajrayana, Gae Daerg or Mystletainn to get in that final push if need be, gives trap immunity, and I would be amiss to mention the synergy that lance has with Vajrayana and Akyls. Simply put, you Vajrayana Aklys or Phalanx, lance up the one you're missing, summon Phalanx and send Akyls, then if you're set-up with Zephyros before hand, you can bounce Lance back to your hand, make Messier 7 or Atum, and continue comboing like that. Lance's enormous synergy with Zephyros is overall what makes it better than Ravine, as Zephyros + Any Dragunity + Lance is a guaranteed Rank 6, something this deck loves to have. Other applications include the combo I mentioned in a status update earlier, as early as turn 1 you can summon a ridiculous field mostly in no small part to Lance. The fact it gives you an extra Phalanx is absolutely huge for the deck, and without stating the fact it's also a psuedo-foolish burial. basically hand: any wb/dragon, dux, lance, Garuda 1. Summon Dux. 2. Lance it. Summon Phalanx. 3. Make Vajrayana. 4. Summon Phalanx. 5. Drop Garuda. 6. Make Gae Dearg 7. Gae Dearg to search Zephyros and ditch him. 8. Drop lance onto either Dragunity synchro. 9. bounce lance for Zephros 10. Make another Gae Dearg 11. search Garuda by pitching your winged beast/dragon 12. Make Atum with either Dragunity synchros. 13. Atum into REDMD. 14. Revive the Material you dropped from Atum, if it was Gae Daerg, go ahead and filter your deck again if you have anything worth searching left. 15. Now make M7 with the other two level 6s 16. M7 back REDMD and banish Atum to summon REDMD again. 17. revive phalanx. 18. Drop Garuda. 19. Make Vajrayana. if you have two garudas at this point, you can make another rank 6 if you want, or just make any level 8, gonna say Starderp here just because I can. 20. 2500 + 2700 + 2800 = Exact 8000 Link to comment Share on other sites More sharing options...
CLG Klavier Posted March 28, 2015 Report Share Posted March 28, 2015 Fine, but everyone miss 1 point regarding this card: setting up the Dragon plays isn't a problem at all. There's Foolish Burial, this, Dragon Shrine even. Problem is getting the Winged Beast Dragunities, which Ravine does, and nothing else. That's why Ravine is essential to Dragunities functioning well. You mention recycling with Ptolemy. Fine. But what if it doesn't work? Ravine works simply, discard 1 card, get a Dux or whatever. With so many Veilers and Fiendish Chains floating around, "just recycle them with Ptolemy" doesn't cut it. EDIT: Also regarding your combo: 1. Summon Dux.2. Lance it. Summon Phalanx. 3. Make Vajrayana. 4. Summon Phalanx. 5. Drop Garuda. 6. Make Gae Dearg 7. Gae Dearg to search Zephyros and ditch him.8. Drop lance onto either Dragunity synchro. 9. bounce lance for Zephros 2 Lances in question since neither Vajrayana nor Gae Daerg recycle Lance from grave. Link to comment Share on other sites More sharing options...
Miror B Posted March 28, 2015 Report Share Posted March 28, 2015 Iirc, this isn't considered a "bad card", just a card that helps do what's already being done well. In this case, getting your Phalanx. Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 28, 2015 Author Report Share Posted March 28, 2015 Fine, but everyone miss 1 point regarding this card: setting up the Dragon plays isn't a problem at all. There's Foolish Burial, this, Dragon Shrine even. Problem is getting the Winged Beast Dragunities, which Ravine does, and nothing else. That's why Ravine is essential to Dragunities functioning well. You mention recycling with Ptolemy. Fine. But what if it doesn't work? Ravine works simply, discard 1 card, get a Dux or whatever. With so many Veilers and Fiendish Chains floating around, "just recycle them with Ptolemy" doesn't cut it. Dragunities have always folded to Fiendish and Veiler though. If anything, Lance can get you out from under Veiler as you can Lance a Veilered Dux to grab another Phalanx from the deck and continue. The deck can still go off with just Mystletainn and Lance, it just doesn't result in the critical mass board OTK that people want to see. Yes, Dux is the most important card and yes, Ravine searches it, but this card helps Dragunity explode far more than Ravine, which is why I regard it so highly. Honestly, I'm not saying Ravine's a bad card, I just hate it when people think Lance is a near non-option in the deck. When/If Ravine comes back to 3, you'll still be playing 3 Lance. There is literally no reason not to play it when it opens up so many combos in the deck. Iirc, this isn't considered a "bad card", just a card that helps do what's already being done well. In this case, getting your Phalanx. It still gets negatively compared to Ravine far too often for my liking. Link to comment Share on other sites More sharing options...
CLG Klavier Posted March 28, 2015 Report Share Posted March 28, 2015 Iirc, this isn't considered a "bad card", just a card that helps do what's already being done well. In this case, getting your Phalanx. This too. Not sure what you wanna prove. Everyone knows this is a very good card and no one ever said it's bad, yet you keep insisting on making us realize it's good. I just hate it when people think Lance is a near non-option in the deck. No. One. Ever. Ever. Ever. Said. This. About. This. Card. Stop being delusional. Also read the edit. Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 28, 2015 Author Report Share Posted March 28, 2015 Fine, but everyone miss 1 point regarding this card: setting up the Dragon plays isn't a problem at all. There's Foolish Burial, this, Dragon Shrine even. Problem is getting the Winged Beast Dragunities, which Ravine does, and nothing else. That's why Ravine is essential to Dragunities functioning well. You mention recycling with Ptolemy. Fine. But what if it doesn't work? Ravine works simply, discard 1 card, get a Dux or whatever. With so many Veilers and Fiendish Chains floating around, "just recycle them with Ptolemy" doesn't cut it. EDIT: Also regarding your combo: 1. Summon Dux.2. Lance it. Summon Phalanx. 3. Make Vajrayana. 4. Summon Phalanx. 5. Drop Garuda. 6. Make Gae Dearg 7. Gae Dearg to search Zephyros and ditch him.8. Drop lance onto either Dragunity synchro. 9. bounce lance for Zephros 2 Lances in question since neither Vajrayana nor Gae Daerg recycle Lance from grave. oops, i dun goofed. you can bounce anything for zephyros though, if you have a dead card in your hand etc etc Link to comment Share on other sites More sharing options...
Miror B Posted March 28, 2015 Report Share Posted March 28, 2015 I've only ever seen this "negatively compared to Ravine" in that Ravine is your Winged Beast RotA, which this does jack shit if you don't have your Winged Beasts out.Yes you could equip this to one of your Dragunity Dragons, but the non-extra deck dragons are all tuners which makes this a weak Xyz maker, not something you want really. Link to comment Share on other sites More sharing options...
CLG Klavier Posted March 28, 2015 Report Share Posted March 28, 2015 oops, i dun goofed. you can bounce anything for zephyros though, if you have a dead card in your hand etc etc No, not really, since you already Normal Summoned Dux this turn. So you need the 2nd Lance. It also needs you to run a pretty mediocre card. Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 28, 2015 Author Report Share Posted March 28, 2015 No, not really, since you already Normal Summoned Dux this turn. So you need the 2nd Lance. It also needs you to run a pretty mediocre card. The mediocre card being? Link to comment Share on other sites More sharing options...
CLG Klavier Posted March 28, 2015 Report Share Posted March 28, 2015 The mediocre card being? Garuda? Like come on. Also it's obvious a double Lance would enable silly stuff, so your "combo" is moot. Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 28, 2015 Author Report Share Posted March 28, 2015 Garuda? Like come on. Garuda is amazing in the deck wtf Link to comment Share on other sites More sharing options...
CLG Klavier Posted March 28, 2015 Report Share Posted March 28, 2015 Garuda is amazing in the deck wtf it does nothing for the deck but ok. Only thing it does well is Rank 4s, and you don't need Rank 4s in Dragunity. Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 28, 2015 Author Report Share Posted March 28, 2015 it does nothing for the deck but ok. Only thing it does well is Rank 4s, and you don't need Rank 4s in Dragunity. what are we literally playing the same deck here? I hope you realise making Vajrayana with garuda in hand is a free rank 6. or that it enables gae daerg to be absolutely nuts, and it lets you go off even if you get veilered, and it makes rank 4s, and it's essentially costless, and it makes rank 6s for near free with mystletainn, and it lets you OTK, and it helps you synchro, and it's searchable. Link to comment Share on other sites More sharing options...
CLG Klavier Posted March 28, 2015 Report Share Posted March 28, 2015 what are we literally playing the same deck here? I hope you realise making Vajrayana with garuda in hand is a free rank 6. or that it enables gae daerg to be absolutely nuts, and it lets you go off even if you get veilered, and it makes rank 4s, and it's essentially costless, and it makes rank 6s for near free with mystletainn, and it lets you OTK, and it helps you synchro, and it's searchable. Vajrayana on its own is any level 8 synchro out there without any otherwise dead stuff. Gae Daerg is already pretty good, and even if you make Gae Daerg from your Dux and search out Garuda, it still doesn't do anything since you have no tuners to summon since well, you went for Gae Daerg instead of Vajayjay. I'd argue about "getting off" since if your Dux got negated, you don't have a tuner, in which case you can do a rank 4 by...banishing the fucking Phalanx? Being costless sure, but only a bit into the game. Rank 4s are good, but you don't need them. Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 28, 2015 Author Report Share Posted March 28, 2015 Vajrayana on its own is any level 8 synchro out there without any otherwise dead stuff. Gae Daerg is already pretty good, and even if you make Gae Daerg from your Dux and search out Garuda, it still doesn't do anything since you have no tuners to summon since well, you went for Gae Daerg instead of Vajayjay. I'd argue about "getting off" since if your Dux got negated, you don't have a tuner, in which case you can do a rank 4 by...banishing the fucking Phalanx? Being costless sure, but only a bit into the game. Rank 4s are good, but you don't need them. i can make a level 8 synchro or i can OTK my opponent wat do Link to comment Share on other sites More sharing options...
CLG Klavier Posted March 28, 2015 Report Share Posted March 28, 2015 A Ptolemy isn't an OTK, and as I said, your post from OP works only if you have 2 Lances. If you have 2 Lances, you have really big chances of winning already anyways. If you give me a more realistic scenario that involves Garuda being in there, I will back down. Also "exact 8000" is actually not really a OTK since it involves an empty board from opponent, and if they have an empty board AND no answer to your combo, you won anyways. Link to comment Share on other sites More sharing options...
Lonk Posted March 28, 2015 Report Share Posted March 28, 2015 Shard, you still need to take into account that the only way to search out Dux is through Ravine. Believing that Lance is negatively looked down upon when compared to Ravine is something you need to get out of your mind. Ravine is the big starting play while Lance allows the combo to continue. Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 28, 2015 Author Report Share Posted March 28, 2015 A Ptolemy isn't an OTK, and as I said, your post from OP works only if you have 2 Lances. If you have 2 Lances, you have really big chances of winning already anyways. If you give me a more realistic scenario that involves Garuda being in there, I will back down. Also "exact 8000" is actually not really a OTK since it involves an empty board from opponent, and if they have an empty board AND no answer to your combo, you won anyways. dux phalanx mystletainn dux get w.e if you can garuda make vajrayana atum redmd revive mystle make level 8 if you have more setup you cna keep going. Garuda has a ton of uses in the deck. Link to comment Share on other sites More sharing options...
CLG Klavier Posted March 28, 2015 Report Share Posted March 28, 2015 dux phalanx mystletainn dux get w.e if you can garuda make vajrayana atum redmd revive mystle make level 8 if you have more setup you cna keep going. Garuda has a ton of uses in the deck. Ok, that's a bit more plausible. But still, topic is about Lance, so let's go back to that. Link to comment Share on other sites More sharing options...
Progenitor Posted March 28, 2015 Report Share Posted March 28, 2015 There is actually a much easier 2-3 card combo. Find a way to ditch Phalanx Summon Dux Summon Phalanx Make Vajrayana Attach ANYTHING to Vajrayana Equip Lance Equip Brandistock with lance Use Vajrayana's effect You now have a 5000 beater that can attack twice and is immune to Traps. Plus if you had equiped Aklys with Vajrayana's effect you get to pop 1. Link to comment Share on other sites More sharing options...
Spinny Posted March 28, 2015 Report Share Posted March 28, 2015 Lance and ravine do different things, why are we comparing them again? This deck is bad and outdated, I don't think they will be relevant unless they get a literal winged beast RoTA because a measly -1 mst-counterable limited field spell is doing them total wonders. If the field spell let them NS again then it would be fine, but I think it isn't great at its job at the moment. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.