Peridank Posted March 27, 2015 Report Share Posted March 27, 2015 [Spoiler=Deck List] Monsters 3x Unizombie 3x Isolde 3x Tristan 3x Mezuki 3x Goblin Zom 2x Zom Master 3x Pyramid Turtle Spells 2x Book of Life 3x Upstart Goblin 3x Mystical Space Typhoon 2x Recurring Nightmare 1x Foolish Burial 1x Raigeki Traps 2x Mirror Force 2x Xyz Effect 2x Xyz Rebirth 2x D Prison Extra 2x Bujinki 1x Thanatos 1x Gagaga Cowboy 2x Castel 1x Dark Rebellion Xyz Dragon 1x Lavalval Chain 1x Vampire Bram 1x Pilgrim Reaper 2x #22 3x Beelze [/Spoiler] I think it needs tweaking... I've been getting nice results... no losts yet with current build... but i know it has weak points... help? Link to comment Share on other sites More sharing options...
Progenitor Posted March 27, 2015 Report Share Posted March 27, 2015 Add in the Dragnecro and Dragocytus engine, as well as Ghost Charion. Dragnecro is pretty random and can be dropped out of nowhere. Dragocytus is a monster. Ghost Cherion can be super clutch to make Dragocytus. Plus there is a pretty neat combo you can do: Activate poly fusing Isolde and Plaugespreader from your hand for Dragonecro Normal Tristan and add back Isolde SS Isolde Use plaugespreader Make Dragocytus Use isolde's effect Make lancelot or Frankken you now have a 4000 monster that cant be killed by battle, can attack twice sometimes, and burns at your standby, as well as a great R8 to protect dragocytus Also what about number 23: Lacelot, ghost knight of the underworld? Thats what they are actually designed to make according to the manga Link to comment Share on other sites More sharing options...
CLG Klavier Posted March 27, 2015 Report Share Posted March 27, 2015 You have Unizombie, Foolish and Zombie Master to ditch Isolde. I wouldn't run 3, since he's TOTALLY dead without Tristan. I ran just 1 in my build and it was satisfying enough. Link to comment Share on other sites More sharing options...
Toffee. Posted March 27, 2015 Report Share Posted March 27, 2015 you now have a 4000 monster that cant be killed by battle, can attack twice sometimes, and burns at your standby, as well as a great R8 to protect dragocytus'Cept Lance goes off when ANY other effect goes off, so you want to keep that in mind when pairing Lancealot with something. Link to comment Share on other sites More sharing options...
Peridank Posted March 27, 2015 Author Report Share Posted March 27, 2015 You have Unizombie, Foolish and Zombie Master to ditch Isolde. I wouldn't run 3, since he's TOTALLY dead without Tristan. I ran just 1 in my build and it was satisfying enough. Except the play to go for goblin and ss it with mezuki then go for beelze getting a Isolde search is too good. Plus Unizombie is just too good and never clogs. Add in the Dragnecro and Dragocytus engine, as well as Ghost Charion. Dragnecro is pretty random and can be dropped out of nowhere. Dragocytus is a monster. Ghost Cherion can be super clutch to make Dragocytus. Plus there is a pretty neat combo you can do: Activate poly fusing Isolde and Plaugespreader from your hand for Dragonecro Normal Tristan and add back Isolde SS Isolde Use plaugespreader Make Dragocytus Use isolde's effect Make lancelot or Frankken you now have a 4000 monster that cant be killed by battle, can attack twice sometimes, and burns at your standby, as well as a great R8 to protect dragocytus Also what about number 23: Lacelot, ghost knight of the underworld? Thats what they are actually designed to make according to the manga Like what armz said... when i discovered this in devpro... i said "Nope..." Also what room do I have to fit the Dragonnecro Engine... my ED is tight as it is (Maybe i can lose 1 beelze) and I've never been a fan of Plaguespreader tbh. Link to comment Share on other sites More sharing options...
CLG Klavier Posted March 27, 2015 Report Share Posted March 27, 2015 Except the play to go for goblin and ss it with mezuki then go for beelze getting a Isolde search is too good. Plus Unizombie is just too good and never clogs. My post might have been worded very badly. I meant to cut copies of Isolde. Link to comment Share on other sites More sharing options...
Toffee. Posted March 27, 2015 Report Share Posted March 27, 2015 Like what armz said... when i discovered this in devpro... i said "Nope..."....It just means you have to pick and choose what your doing next, and not deliberately overdoing it.Ie, you want to bait the opponent with Lance/others first, because Lance only goes off once per turn.That way, you can do your other plays later/etc, because Lance has already gone off.Plus, it's why he made Lance last. He knows full well Lance would screw him over if he made it first.Not really that big of an issue, TBH. Link to comment Share on other sites More sharing options...
Peridank Posted March 27, 2015 Author Report Share Posted March 27, 2015 My post might have been worded very badly. I meant to cut copies of Isolde. I'll have to try that out... I'm thinking 1 Isolde could add room for some nice cards... but what to add... ....It just means you have to pick and choose what your doing next, and not deliberately overdoing it. Ie, you want to bait the opponent with Lance/others first, because Lance only goes off once per turn. That way, you can do your other plays later/etc, because Lance has already gone off. Plus, it's why he made Lance last. He knows full well Lance would screw him over if he made it first. Not really that big of an issue, TBH. I don't like the idea of a material being being wasted or used against me at all... plus 22 is a big beater that can negate as well... and I get to pick and chose with him. Even if hes put in defense... Link to comment Share on other sites More sharing options...
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