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Isolde&Tristan.dek


Peridank

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[Spoiler=Deck List]

Monsters

3x Unizombie

3x Isolde

3x Tristan

3x Mezuki

3x Goblin Zom

2x Zom Master

3x Pyramid Turtle

Spells

2x Book of Life

3x Upstart Goblin

3x Mystical Space Typhoon

2x Recurring Nightmare

1x Foolish Burial

1x Raigeki

Traps

2x Mirror Force

2x Xyz Effect

2x Xyz Rebirth

2x D Prison

Extra

2x Bujinki

1x Thanatos

1x Gagaga Cowboy

2x Castel

1x Dark Rebellion Xyz Dragon

1x Lavalval Chain

1x Vampire Bram

1x Pilgrim Reaper

2x #22

3x Beelze

[/Spoiler]

 

I think it needs tweaking... I've been getting nice results... no losts yet with current build... but i know it has weak points... help?

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Add in the Dragnecro and Dragocytus engine, as well as Ghost Charion.

 

Dragnecro is pretty random and can be dropped out of nowhere.

 

Dragocytus is a monster.

 

Ghost Cherion can be super clutch to make Dragocytus.

 

Plus there is a pretty neat combo you can do:

  1. Activate poly fusing Isolde and Plaugespreader from your hand for Dragonecro
  2. Normal Tristan and add back Isolde
  3. SS Isolde
  4. Use plaugespreader
  5. Make Dragocytus
  6. Use isolde's effect
  7. Make lancelot or Frankken
  8. you now have a 4000 monster that cant be killed by battle, can attack twice sometimes, and burns at your standby, as well as a great R8 to protect dragocytus

Also what about number 23: Lacelot, ghost knight of the underworld?  Thats what they are actually designed to make according to the manga

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you now have a 4000 monster that cant be killed by battle, can attack twice sometimes, and burns at your standby, as well as a great R8 to protect dragocytus

'Cept Lance goes off when ANY other effect goes off, so you want to keep that in mind when pairing Lancealot with something.
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You have Unizombie, Foolish and Zombie Master to ditch Isolde. I wouldn't run 3, since he's TOTALLY dead without Tristan. I ran just 1 in my build and it was satisfying enough.

Except the play to go for goblin and ss it with mezuki then go for beelze getting a Isolde search is too good.

Plus Unizombie is just too good and never clogs.

 

 

Add in the Dragnecro and Dragocytus engine, as well as Ghost Charion.

 

Dragnecro is pretty random and can be dropped out of nowhere.

 

Dragocytus is a monster.

 

Ghost Cherion can be super clutch to make Dragocytus.

 

Plus there is a pretty neat combo you can do:

  1. Activate poly fusing Isolde and Plaugespreader from your hand for Dragonecro
  2. Normal Tristan and add back Isolde
  3. SS Isolde
  4. Use plaugespreader
  5. Make Dragocytus
  6. Use isolde's effect
  7. Make lancelot or Frankken
  8. you now have a 4000 monster that cant be killed by battle, can attack twice sometimes, and burns at your standby, as well as a great R8 to protect dragocytus

Also what about number 23: Lacelot, ghost knight of the underworld?  Thats what they are actually designed to make according to the manga

Like what armz said... when i discovered this in devpro... i said "Nope..."

Also what room do I have to fit the Dragonnecro Engine... my ED is tight as it is (Maybe i can lose 1 beelze) and I've never been a fan of Plaguespreader tbh.

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Like what armz said... when i discovered this in devpro... i said "Nope..."

....It just means you have to pick and choose what your doing next, and not deliberately overdoing it.
Ie, you want to bait the opponent with Lance/others first, because Lance only goes off once per turn.
That way, you can do your other plays later/etc, because Lance has already gone off.
Plus, it's why he made Lance last. He knows full well Lance would screw him over if he made it first.

Not really that big of an issue, TBH.
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My post might have been worded very badly. I meant to cut copies of Isolde.

I'll have to try that out... I'm thinking 1 Isolde could add room for some nice cards... but what to add...

 

....It just means you have to pick and choose what your doing next, and not deliberately overdoing it.
Ie, you want to bait the opponent with Lance/others first, because Lance only goes off once per turn.
That way, you can do your other plays later/etc, because Lance has already gone off.
Plus, it's why he made Lance last. He knows full well Lance would screw him over if he made it first.

Not really that big of an issue, TBH.

I don't like the idea of a material being being wasted or used against me at all... plus 22 is a big beater that can negate as well... and I get to pick and chose with him. Even if hes put in defense...

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