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[Leaderboard] Gadjiltron vs Divine Dragon Sage


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Rules:
All 
Leaderboard rules apply.
First to 3 votes or most votes by March 29th, 11:59PM PDT wins.
All voters must elaborate on their votes.
Both contestants and myself have the right to refuse votes, but must explain why we don't accept it.
Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)
Create a Chaos Monster with 2+ effects.

Rewards:
The winner gets a rep from the loser.
All voters get a rep for voting.

Card A

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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by returning 1 each of your banished LIGHT and DARK monsters to the Graveyard, but you cannot banish those monsters during this turn. Once per turn, during either player's turn: You can target 1 monster on the field; Banish it until the End Phase. When this card is destroyed by your opponent's card (by battle or card effect): You can target 1 "Chaos Zone" in your Graveyard; Add that target to your hand.

 

Card B

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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. While face-up on the field, this card is also DARK-attribute. If this card is sent to the Graveyard as a Synchro Material: You can target 1 of your banished monsters; add that target to your hand. If this card as an Xyz Material is detached and sent to the Graveyard to activate an Xyz Monster's effect: Your opponent banishes 1 random card from their hand.

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Aether Explorer needs a dedicated Chaos deck to really work, and iirc right now they have been pretty dang neutered. Adding Chaos Zone is a very meh effect, and the summoning condition is less than favorable for a monster with 2300 ATK. That said, the OPT banish until End Phase is pretty fucking strong... It's really versatile, to say the least. It's like Pleiades, but somewhat easier to summon and also less permanent. Pleiades really stings when it hits any ED monster, while this really hurts the most to Xyz monsters only. Hmm, the balance dichotomy in this is really weird. On one hand it's harder to summon and less splashable than other Chaos monsters, but on the other, Pleiades eff is pretty dang good. From a metagame standpoint, it wont make much of an impact and is really just a silly tech outside of Chaos decks. From a design standpoint, it's kinda down the middle. There's nothing inherently wrong with it aside from the returning being kinda iffy. Though, even then you basically need to fill your hand with sucky dead Chaos monsters for it to actually make an impact, so it's fine.

 

EDIT: After further thought, the banish effect is actually not that okay. Like I said, it is a Pleiades eff. I mean, it is still less permanent compared to it, but yeah. Why did it have to be Pleiades eff?

 

Now, Chaos Twins is interesting. It's basically usable in all decks that run LIGHTs and DARKs, like BLS and Sorc, except that this actually is dangerous in the right deck, as opposed to those two being kinda dangerous in a deck that can run it. I can't think of any off the top of my head, but I can definitely see the potential for abuse here. No OPT means you can go for a Delinquent Duo while stealing a monster if you go into SHArk, granted you need to have 4 cards in your graveyard. So there's that. Last effect is fucking dumb, imo. Bad, bad design. Basically fucks over the opponent for using your own, possibly advantage-granting, effect, so not a fan of that. Synch eff is also iffy. Not only does it turn Foolish Burial into a "Add 1 monster from deck to hand", it also makes for annoying loop if you have 1 LIGHT monster on the field, one of this in hand and in grave. (SS by banishing other copy, Synch (For like, Black Rose for massive troll points), add the banished to hand, repeat) Definitely needs some fixes, to say the least. It's not OP, but I just don't like how badly designed it is. Basically, interesting concept, just the effs are really not that balanced in my opinion.

 

EDIT: Yeah, it's OP. Forgot just how many decks this can be used, actually. Still, I really like the concept of it. Just... Yeah. Why did you stick on those two effects?

 

A Gets my vote for not being as badly designed. Granted neither really impressed me.

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Gonna have to vote for card A

Card A - Cool effect, reverses the chaos thing and doesn't let you immediately use them as fuel. The effect is really strong because of the on enemy turn thing. Chaos Zone is card that could use more support I guess. ACTUALLY, it can banish itself. That's pretty dumb. Still gonna vote for it though.

Card B - level 4 chaos monster, kinda weird. It supports xyz and synchro. And that's really not what chaos monsters are about.

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Gonna have to vote for card A

Card A - Cool effect, reverses the chaos thing and doesn't let you immediately use them as fuel. The effect is really strong because of the on enemy turn thing. Chaos Zone is card that could use more support I guess. ACTUALLY, it can banish itself. That's pretty dumb. Still gonna vote for it though.

Card B - level 4 chaos monster, kinda weird. It supports xyz and synchro. And that's really not what chaos monsters are about.

 

Can you elaborate a bit on Card B? Doesn't look like you've talked much about it.

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It doesn't look like it either, Striker.

Card A got a proper review, but B didn't too much.

 

 

Well anyway, I'll go ahead and vote.

 

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Card A basically uses a reverse Chaos summoning thing (in essence, it is capable of returning used monsters that were banished to SS stuff like Chaos Sorcerer, BLS, etc; or Wyverns and stuff). The follow-up effect is need there, so you don't spam another monster like that.

 

Also has a Chaos Sorcerer-esque effect, although it triggers during either player's turn and can still strike; albeit it returning during the End Phase. Essentially, OPT Interdimensional Matter Transporter, except for opponent. Not really sure how I feel about this.

 

And then, it can search out their new Field Spell when the opponent tries to get rid of it. It'll help them get their combos going faster instead of having to use Terraforming (if they use it) to search it out. Not sure if they'd really need to use it, but suppose it'll do something useful.

 

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Card B basically does two things; either bounces 1 of your banished monsters to your hand (most likely one of the cards you banished to SS this card) or kill the opponent's hand if you Xyz with it (and detach). 

 

That being said, this card being dual-Attribute does open up a lot of other things; like making certain Synchro/Xyz Monsters that wouldn't be possible otherwise. That in mind, I don't know if they even Synchro, or if they do, I don't believe their Extra Deck would require specific Attribute things.

 

But that being said, given Xyz are rather common lately, this thing can kill off the opponent's hand [and there is no OPT on it]; like Toyo noted earlier, but requires some setup.

 

 

Still does a lot though; and most of the time, this card will be used to make ED monsters and not stick around for much longer than a turn or so. 

 

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So yeah, card A gets my vote here.

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To elaborate on card B - This card supports both XYZ and Synchro summons, giving you plusses for both.

Chaos Monsters are generally cards which are supposed to be a force to be reconded with, not cards which enable the summoning of better cards. It just feels wrong.

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