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Komm, süsser Tod ~ Infernoid


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https://www.youtube.com/watch?v=o0Rv8Q0t4Mw

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Monster: 25

2 Infernoid Nehemoth (Onuncu)

3 Infernoid Lilith

2 Infernoid Adramelech (Attondel)

2 Infernoid Ba'al (Seitasmas)

3 Infernoid Astaroth (Patruela)

3 Raiden, Hand of the Lightsworn

3 Lyla, Lightsworn Sorceress

3 Infernoid Lucifgus (Harmadik)
1 Infernoid Beelzebub (Antra)

3 Infernoid Dekatron

 

Spell: 15

3 Miracle Dig

3 Reasoning

3 Purgatory Dream

2 Charge of the Light Brigade

1 Apostles of Purgatory

1 Foolish Burial

1 Monster Gate

1 Burial from the Different Dimension

 

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Surprised that there's been almost nothing said about this...

 

Firstly, I think you have too many Reasoning targets, I wouldn't really consider more than 4 Lightsworns. If Spells and Traps are giving you so much trouble that you need all those Lylas, you should probably just play MST (or especially Galaxy Cyclone, because of Reasoning's presence).

 

Secondly, Miracle Dig is overall meh. While on paper it looks like another 3 Burial, having 5 banished takes longer than you'd think, and you especially don't need to open with multiple copies of it, where it's totally dead. Foolish, in the same vein, is really small potatoes for what the deck is already going to do; better off with something more useful.

 

Thirdly, your Extra seems to be missing some cards, like Rank 4s. All those 4s and you don't play a single one - in favor of Star Eater and Leo? How often are you really planning to make those, most of the time, wouldn't keeping your Infernoids be better?

 

I apologize if I come off as overly critical.

 

This is what I would do, if you're looking for a Lightsworn build:

-1 Lilith/+1 Vael

2 is a lot less than 3 to banish, and more Vael means a much better shot at flipping the game with Rank 7s.

 

-1 Lucifugus/+1 Beelzebul

In my experience, Beelzebul does a lot more in saving you from harsh stuff, and has a much better shot at making it to next turn 2000 DEF > 1600 ATK

 

-2 Lyla/+2 Galaxy Cyclone

You've got a lot of stuff to Normal Summon already, this gives you more off of Reasoning, and gives you the same destruction while letting you mill faster with something else (SIDING MST IS REQUIRED.)

 

-3 Miracle Dig/+2 Frozen Void +1 Void Seer

As above, Miracle Dig is only going to save you from really terrible situations, and sucks on the opening. Void Dream does the same, and now you can search it out, along with invincibility.

 

-1 Foolish Burial/+1 Book of Moon

Book is an absolutely amazing card in every situation. It's probably bailing you out more than one extra Infernoid, and you can even use it to shrink your own Levels temporarily.

 

- Star Eater, Leo, Stardust, 1 Black Rose

+ Exciton, Castiel(or ARK), Clear Wing, Dante

You might not make Dante a lot, but he's always good when he comes up. Clear Wing is great protection and opens up hilarious plays by absorbing Infernoid ATK, Exciton is more likely than you needing two Black Rose, and Castiel and ARK get you out of anything.

 

Those are my thoughts.

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