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[Archetype] T.A. Day Care Center


Love of Ghibli

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Welcome to the Totes Adorbs Day Care Center! Its a place where we take your cutest and most cuddly pets during the day and have them make new friends to play with. We encourage plenty of play time and togetherness. Our motto here is the more friends the merrier. Our strong camp councilors are more than capable of keeping your little pets safe and sound. Check out our current roster:

[spoiler: Current Customers] 

 

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[spoiler: Lore] When a "T.A." monster is special summoned by the effect of another "T.A." monster you can special summon this monster from your hand. If this monster is used as material for the Fusion or Synchro summon of Beast-type monster, add 1 T.A. monster from your deck to your hand. This effect of "T.A. Fantastic Fox" can only be used once per turn. [/spoiler]

 

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[spoiler: Lore] When this monster is Normal Summoned or flipped face-up if you control another "T.A." monster you can special summon 1 Level 2 or lower "T.A." monster card from your deck whose type is different than this monster's type. You can only use the effect "T.A. Dorable Dog" once per turn. [/spoiler]

 

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[spoiler: Lore] If this monster was special summoned by the effect of a "T.A." monster you can special summoned 1 "T.A." monster from your graveyard. If this card is used as material for the summon of a Beast or Fiend-type monster, add 1 "T.A. Schedule" Spell or Trap Card from your graveyard to your hand. You can use both effects of "T.A. Playful Panda" once per turn. [/spoiler]

 

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[spoiler: Lore] Once per turn if you control another "T.A." monster you can change all the Type and Attribute of all other face-up monsters you control to this monsters current Type and Attribute. Your opponent cannot attack other "T.A." monsters you control other than "T.A. Buddy Bat." [/spoiler]

 

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[spoiler: Lore]As long as this card is in the graveyard, instead of conducting your normal Draw Phase you can add 1 "T.A. Schedule" Spell or Trap Card from you deck to your hand. If you do banish this monster from your graveyard. [/spoiler]

 

[/spoiler]

 

[spoiler: Support Staff]

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[spoiler: Lore] As long as this monster is on the field other "T.A." monsters you control cannot be destroyed by card effects. If you control another "Day Care Assistant" monster with a different name "T.A." monsters you control cannot be destroyed by battle. [/spoiler]

 

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[spoiler: Lore] When a "T.A." monster is special summoned by the effect of a "T.A." monster other than "Day Care Assistant T.A. Trainer" you can special summon 1 Level 2 "T.A." monster from your deck whose name is different than "T.A." monsters you currently control. [/spoiler]

 

[/spoiler]

 

[spoiler: The Center]

 

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[spoiler: Lore] When a Level 2 Beast or Fiend-type monster is special summoned by the effect of a monster with the same type the turn player may special summon 1 monster from their deck whose level and type are the same as the special summoned monster's. This effect of "T.A. Day Care Center" can only be used by each player once per turn. If this card would be removed from the field by an opponent's card effect, you can send 1 other card you control to the graveyard instead.

[/spoiler]

[/spoiler]

 

[spoiler: The Councilors]

 

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[spoiler: Lore]

1 "T.A." Tuner monster +  2 or more level 2 or lower non-tuner monsters
When this monster is Synchro Summoned target cards on the field equal to the number monsters used for this monsters Synchro Summon. Destroy those targets. The effect "T.A.C. Luminescent LightWolf" can only be used once per turn.  [/spoiler]
 
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[spoiler: Lore] 
3 Non-Token Beast-type monsters
This monster is unaffected by the effects of Trap cards while it is face-up on the field. When this monster declares an attack you can special summon 1 Level 4 or lower Beast-type monster from your graveyard. If you do, its effects are negated, it cannot declare an attack and it is destroyed at the end of the turn. [/spoiler]
 
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[spoiler: Lore] 
2 Level 2 monsters
During the End Phase of the turn that this monster was special summoned you can choose 1 Rank 3 Xyz monster in your Extra Deck and Xyz Summon that monster using this monster as Xyz material (material attached to this monster become attached to the new Xyz monster).  [/spoiler]
 
[/spoiler]
 
[spoiler: The Schedule]
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[spoiler: Lore] Change the battle position of all monsters on the field to face-up defense position and if you do their DEF becomes 0. During either player's turn, except the turn this card was sent to the graveyard, you can banish this card to change the battle position of 1 face-up attack position monster. [/spoiler]
 
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[spoiler: Lore] Target 2 Level 2 or lower Beast or Fiend-type monsters with 1000 or less ATK and add them to your hand. You can only activate 1 "T.A. Schedule: Play Time" once per turn. [/spoiler]
 
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[spoiler: Lore] If you have 1 or less cards in your hand and you control "T.A.C." monster, draw cards up to the number of monsters used as material for that monsters summon. You can only activate 1 "T.A. Schedule: Group Swim" once per turn. [/spoiler]
[/spoiler]
 
So there you have it the "T.A." Archetype. There will be more S/T support aka items on the schedule its just that finding pics is a tad difficult. The idea was for little guys to spam for extra deck monsters that require huge investment. Also all of this archetype was meant to give support to the other level 2 archetypes in general so the Raccoons, the Silverware, and a lot of those Rank 2 xyz that don't see a lot of play may actually see some. Also I know my wording is quite awful, but I hope the meaning was clear. Any Questions comments and concerns please let me know. 
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Is Play Time from deck or graveyard?
Nap Time is a card, that when in the graveyard becomes a Negate Attack.
Wondergeist is terrifyingly strong. It can become an opponent's side of the field Skill Drain, or a token creator for free.
Lightwolf does Junk Destroyer's job better. It also has 2800 atk which is a huge benchmark.

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Is Play Time from deck or graveyard? From grave that will be edited.
Nap Time is a card, that when in the graveyard becomes a Negate Attack. Okay...
Wondergeist is terrifyingly strong. It can become an opponent's side of the field Skill Drain, or a token creator for free. Okay...
Lightwolf does Junk Destroyer's job better. It also has 2800 atk which is a huge benchmark. Okay...

 

While I appreciate the feedback... There is no real opinion. At least not from what I can read.

Nap Time is a combination of Curse of Anubis and Negate Attack...yes I agree, it was made that way.

 

Wondergeist...well yes it summons strong Rank 3's however this is during the end phase meaning that Chaos Marionetter can't use its token effect, Judge Doom with its 1600 Atk shouldn't be a real threat for any deck, thus leaving the only real problem to be Dark Storm.

LightWolf...well seeing that it has to destroy cards and its conditional on the use of three materials is why it has a higher attack. Soo yes it does all of the things you stated. I'm not sure if its bad or not.

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