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Insidious - Consumer of All [April 2015 Red-Eyes]


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https://www.youtube.com/watch?v=GCtN9tpZhAM

 

LKbfZ.jpg

 

3 Red-Eyes Black Dragon [fodder for practically every spell card in the deck]

2 Summoned Skull [Red-Eyes Fusion fodder, and a 2500 beater to drop out with Return after the fact]

 

1x Red-Eyes Darkness Metal Dragon [Needs no formal explanation]

3x Red-Eyes Black Flare Dragon [Copies of REBD #4-6. Does everything you need it to and more]

2x Protector of the Sanctuary [YGOHack forgot to fix this in the latest updated, but it's still handy to have around. Sometimes it's dead, sometimes it wins games]

3x Black Metal Dragon [Searches Red-Eyes Fusion/Return. Worth it on its own for that.]

3x The Black Stone of Legend [Lonefire Blossom that can cycle itself and make Shrine/Ravine plays live again]

2x Red-Eyes Wyvern [Better than I first gave it credit for. The only monster in the deck that makes Return live without jumping through hoops]

1x Red-Eyes Lightning Lord - Evil Archfiend [A Blackstone and Swing target that can nuke and make Black Dragon/First of Dragons in a pinch.]

1x Summoner Monk [Makes Lavalval CHain for mills/Emeral for Red-Eyes plays/puts wyvern or Protector in grave. There are enough Spells to make it live fairly often.]

 

 

2x Red-Eyes Fusion [IT'S SHADDOLL FUSION ON FIRE. 2 copies is doable,]

1x Polymerization [gets dead Normals out of the hand and into an armades. Also doesn't paint a big target on your back for the turn.]

1x One for One [Get Blackstone and go ham]

3x Card of Black Jewel [Draw power and mill power.]

2x Dragon Shrine [Get dead monsters out of your deck before you draw them.]

2x Dragon's Mirror [Having a Fusion toolbox is underrated.]

2x Swing of Memories [Wins games with Return/Blackstone. in a pinch sets you up for next turn with Blackmetal.]

2x Silver's Cry [Similar to Swing, but doesn't get Skull.]

 

2x Return of Red-Eyes [This isn't as dead as I thought initially because most of the time you want 2 more than 1. Also pulling back Skull on the opponent's turn when they try to kill BDA is funny as hell. MST hits are even better, it's like Sanctum.]

 

2x Black Dragon Archfiend [Armades on a hueg body with burn burn burn.]

2x First of Dragons [Being monster immune is pretty nice, and there are a lot of easy ways to drop this.]

 

 

2x Red-Eyes Flare Metal Dragon [Ebon Magician with burn (ALSO bugged in YGOHack, it only burns once per turn ;_;) and almost never dies.]

2x Mecha Phantom Beast Dracossack [Needs no formal explanation]

1x Number 11: Big Eye [See above]

1x Number 74 Master of Blades [It's another Rank 7 that actually does something. Like be a 2700 beater because your opponent will never ever target this with anything.]

1x Number 39: Utopia Beyond [a godsend lategame. After you've burned up all your Red-Eyes Fusion targets, Return grabs your skulls and you go R6.]

1x Constellar Ptolemy M7 [See above, minus the lategame bit]

1x Photon Strike Bounzer [More R6 toolbox.]

1x Lavalval Chain [Monk + Wyvern = shrine/topdecking a blackstone.]

1x Daigusto Emeral [Monk + Wyvern = A REBD from grave to make more Xyz with.]

 

Things I'm thinking about:
 

Malefic Red-Eyes B. Dragon: With Ravine at 1, it's live, and is also a Black Jewel target as well as an effective fourth copy of REBD. Testing it at 1 again doesn't hurt, but it, like Ravine, hasn't seen much play.

Trap Stun: You run literally no traps and the deck hates Warning, Emptiness, etc, so it seems like a logical choice.

 

This was tested almost exclusively against the AI, so my results are a little borked, but it's still a really interesting deck. It needs optimizing though. Dead hands show up a lot and are hard to get out of without getting OTK'd. Floodgates are also a problem that will be difficult to get out of, it was hard enough playing around Skill Drain, but vanity was an autoscoop for me.

 

Deck is still fun as hell though.

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I actually decided to blend in 2 copies of Silver's Cry at your suggestion, along with the Swings. They work surprisingly well together.

 

Gorz was too dead however. I'd either get OTK'd or I had a Red-Eyes Reborn set, neither of which killed it. I'm considering Trag, but otherwise it's a Seven Star Sword now. Will update the screencap later, list should be updated though.

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  • Red-eyes Fusion can be searched.  I see almost no reason to run it at 3.  I run 1 and 2 Poly and it's fantastic cuz I can still make Black Dragon Archfiend and continue to combo, plus I don't have to worry about my red-eyes in the grave getting banished by dragon's mirror.
  • See, while running 3 Card for red jewel and 2 sacred sword for 6 targets seems good, you fill your graveyard forever in this deck.  that makes these cards less useful.  I would keep the cards of red jewel of course but sacred sword is just overkill.
  • Why are you not running Lightning Lord?  It lets you go for R6 plays and has one of the most powerful nukes I've seen.  Plus you can just SOM > SS it > Normal it > Nuke.  AND it's a target for Black Dragon Archfiend in the grave or on the field. Take out 1 Skull and put 1 or 2 in.
  • Champion's Vigilance.  Put 2 in.  Trust me.  It's Black Horn on steroids and can save your butt in a pinch because of how stupidly fast red-eyes snowballs advantage when one of their large monsters survives for a turn.
  • Personally I run 2 Wyvern and 2 Protector.  2 Wyvern cuz it's a target for Black Metal Dragon besides just setting it to search and becomes a 2400 beater vs. a 600 defender in a pinch, and 2 Protector to work with Wyvern to go for rank 4 plays like Lavalval and 101.  Plus I use Protector as my ideal banish target for REDMD, so I always like to have another one on reserve.

Your Extra Deck is a mess:

  • You will never EVER have to make 3 Black Dragon Archfiends in 1 game.  Drop it to 2
  • Superalloy is gimmicky and can sometime work, so I'm indifferent on this one.  It's your call.
  • ....Why is Rebellion in here?  You can't make it with it's condition......so just as a 3000 beater?  when you run 3 2800 beaters and  cards that can make it a 3400 beater?  It's pretty useless in here.
  • You MAY need to make 3 Flare metals in 1 duel, but most likely not.  I would stay away from that.  maybe drop to 2.

There, now you can add bounzer, gauntlet launcher, Blade master, etc.

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  • Red-eyes Fusion can be searched.  I see almost no reason to run it at 3.  I run 1 and 2 Poly and it's fantastic cuz I can still make Black Dragon Archfiend and continue to combo, plus I don't have to worry about my red-eyes in the grave getting banished by dragon's mirror.

Tested those ratios, 2 poly actually clogged like crazy, but 2 REF 1 Poly 2 Mirror are actually a pretty good combination.

  • See, while running 3 Card for red jewel and 2 sacred sword for 6 targets seems good, you fill your graveyard forever in this deck.  that makes these cards less useful.  I would keep the cards of red jewel of course but sacred sword is just overkill.

After testing SSS more extensively, I agree. Plus losing your Red-Eyes to banishing hurts.

  • Why are you not running Lightning Lord?  It lets you go for R6 plays and has one of the most powerful nukes I've seen.  Plus you can just SOM > SS it > Normal it > Nuke.  AND it's a target for Black Dragon Archfiend in the grave or on the field. Take out 1 Skull and put 1 or 2 in.

Tried it, dead drew a LOT, then had a bunch of games where I missed it, trying it again.

  • Champion's Vigilance.  Put 2 in.  Trust me.  It's Black Horn on steroids and can save your butt in a pinch because of how stupidly fast red-eyes snowballs advantage when one of their large monsters survives for a turn.

Also tried it, was dead the majority of games. My monsters tended to leave the field too quickly before I drew into Vigilance.

  • Personally I run 2 Wyvern and 2 Protector.  2 Wyvern cuz it's a target for Black Metal Dragon besides just setting it to search and becomes a 2400 beater vs. a 600 defender in a pinch, and 2 Protector to work with Wyvern to go for rank 4 plays like Lavalval and 101.  Plus I use Protector as my ideal banish target for REDMD, so I always like to have another one on reserve.

I actually liked this in testing with 2 Monk. You have enough spells/mills to where Monk is valid, setting you up for Lavalval Chain.

Your Extra Deck is a mess:

  • You will never EVER have to make 3 Black Dragon Archfiends in 1 game.  Drop it to 2
  • Superalloy is gimmicky and can sometime work, so I'm indifferent on this one.  It's your call.
  • ....Why is Rebellion in here?  You can't make it with it's condition......so just as a 3000 beater?  when you run 3 2800 beaters and  cards that can make it a 3400 beater?  It's pretty useless in here.
  • You MAY need to make 3 Flare metals in 1 duel, but most likely not.  I would stay away from that.  maybe drop to 2.

There, now you can add bounzer, gauntlet launcher, Blade master, etc.

 

These are all valid, and have since been fixed. Room is now available for Rank 4, as well as some more Rank 6 and a second FoD. I'm surprised at how much I wanted a second one.

 

 

Also trying out Dragon's Ravine. Since it's off the list, I want to see if it's useable. So far the tests look ok, mostly since I haven't drawn into one copy. When I do draw it, it's a nice fourth copy of shrine, with the added bonus of getting dead dragons out of my hand.

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Upon comparing our decklists, I can see why the poly ratios didn't work out for you

 

I run 3 Swing and 3 Return.

 

My playstyle focuses on loading the grave and then not caring, and by doing so I can just SS from the grave way too much than should be allowed.

 

I'm still a huge advocate for Champion's Vigilance though.  It's only been a dead card once, and I bricked that game anyway.  Every other time I just haven't used it cuz it wasn't needed or I screwed my opponent super hard and they just quit

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Upon comparing our decklists, I can see why the poly ratios didn't work out for you

 

I run 3 Swing and 3 Return.

 

My playstyle focuses on loading the grave and then not caring, and by doing so I can just SS from the grave way too much than should be allowed.

 

I'm still a huge advocate for Champion's Vigilance though.  It's only been a dead card once, and I bricked that game anyway.  Every other time I just haven't used it cuz it wasn't needed or I screwed my opponent super hard and they just quit

Is there a server for CORE cards? I've just been running against the AI this whole time.

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