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Era - My Own CCG (name subject to change)


Tinkerer

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So, yeah.  I saw that people could post their own card game ideas here as well, so here's mine.  It is still a work in progress and I need some help coming up with certain aspects of the game.

 

 

The object is simple:  Kill all your opponent's characters.

 

Both players start the game with 50 CP (Character Points).  Using that, they can gather any combination of characters up to (and including) 50 CP, so they can get five 10 CP characters, or one 30 and one 20, or three 15s, etc.

 

Here is a template of a Character Card (yeah, I need a better template...)

 

PK5CGQw.png

 

 

 

Decks are comprised of 30 Action Cards.

 

Action Cards represent what the characters do on the battlefield.  Every turn, both players begin with 30 AP (Action Points) and can play Action Cards.

 

There are 3 types of Actions:

  • Normal Action - These Action cards can only be played before battle.  They have a various plethora of effects, from drawing more cards to increasing your AP.
  • Qwik Action - These Action cards can be played anytime in the turn.  They usually cost less than regular Action cards, but they also usually do less than regular Actions.
  • Midfield Action - These Action cards are the permanent Action cards.  They are placed in the Midfield Zone and stay there until destroyed or certain conditions are met.  They are usually the most costly Actions.

Here is a template of an Action Card (same dealeo as the character template)

 

k1v6bHE.png

 

 

 

Gameplay is divided into 4 steps in which both players play at the same time (instead of in turns).

  1. Draw Step: Both players draw 2 cards.
  2. Setup Step: Characters may be switched out and Normal/Midfield Actions may be played now
  3. Battle Step: Both players can select an attack/applicable character abilities.  Then, damage is dealt.
  4. Discard Step: Both players discard their hands down to 7, and can Renew their deck.

 

 

 

The Field.  Aside from the Deck and the Discard Pile, there are 4 Zones:

  1. Main Zone: Your Main character stands in this zone.  Only your Main can attack during the Battle Step.
  2. Sub Zone: Your other characters, your Subs, stand ready in this Zone.  Some abilities only work while in the Sub Zone (this is abbreviated by a [Sub] before the ability's name).
  3. Wounded Zone: Whenever you switch a card out of Main, they go into this Zone regardless of whether or not they have damage.  If they don't have damage, they can be moved to the Sub Zone during the next turn.  If they have damage, you have to discard your hand to move the card from the Wounded Zone to the Sub Zone.
  4. Midfield Zone: This Zone is where Midfield cards are played.  Unless the card allows "Stacking", only one Midfield card can be played in your Midfield Zone at one time.

Here is a picture of each Zone and its relationship with one another.

 

eFJrQht.png

 

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What I'm working on now...

  1. Coming up with a good name
  2. Coming up with a good card template
  3. Wondering if Renewing (the action of shuffling the discard pile back into the deck once it runs out of cards) should have some cost.
  4. How many of the same copies of card can be in the deck
  5. Some kind of chaining mechanic (since play happens at the same time, there will be times when one player will want to play a card in direct response to another card)
  6. Figuring out the setting/theme of the game
  7. Things you peeps might see to improve the game in general!

Thanks for bearing with me.  If you have any questions about the game in general or have any suggestions, feel free to post here or PM me directly.  Ciao!

 

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Ok, I was able to make a lot of physical card samples. From what I was able to see, games lasted a good 15-25 minutes (more often closer to the 15 minute end of the spectrum). However, I found two decks of defensive cards made games last forever, so I decided that whenever one Renews their deck, all their characters take 20 damage.

I also experimented with how many of the same type of action card can exist in a deck and found 2 copies to be the best. It is easy to get them in hand, but it prevents one from hoarding a lot of the more powerful cards at once.

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