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Marshalling Field Gimmick Puppets


Number IV

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http://i.imgur.com/FB36XHK.png

 

003| Gearspring Spirit

002| GP Des Troy

003| GP Dreary Doll

003| GP Egg Head

003| GP Gear Changer

003| GP Magnet Doll

002| GP Scissor Arms

002| GP Twilight Joker

021| Total

 

002| Junk Puppet

002| Puppet Ritual

003| MST

002| Machine Dup

001| RUM Admiration

003| RUM Argent

003| RUM Numeron

002| RUM Quick Chaos

020| Total

 

002| Trade-In

002| Magic Cyn

003| Marshalling Field

002| Mirror Force

007| Total

 

001| DDKF

001| HSDOH

001| Phantom Fortress Enterblathnir

001| No. 6 & C6

001| No. 9 & C9

001| No. 15 & C15

001| No. 22

001| No. 23

001| No. 40 & C40

001| No. 88 & C88

015| Total

 

Verdict: 15 duels, 13 wins. Lost to Nekroz and an amazing Battlin Boxer 86 build (apparently, I'm not the only one who thought of that).

 

Number 22 is beast: http://i.imgur.com/Baw3RPU.png
Auto-win vs Auto-win: http://i.imgur.com/je0QCkn.png
HSDOH & 22 beast combo: http://i.imgur.com/nnPC6Uu.png
Number 22 is beast, again: http://i.imgur.com/YeuZ82A.png
Number 23 saves the day: http://i.imgur.com/Q6cKjGA.png
 
My usual wins
1: DDKF & No. 23
2: No. C88
3: No. 88
4: HSDOH & No. 22
5: No. 22
6: No. C6
7: 3 DDKF
 
Commonalities:
1st: I usually draw Marshalling mid to late in game, by which I have normally summoned 22, 88 or C88
2nd: 40 and C40 clean house really well
3rd: HSDOH & 22 are an excellent combo and leaves an opponent from 8000 -> 500 if done right
4th: My previous build had Number Wall, considering again, since C88 & Number Wall make C88 Qli-levels of invincible.
5th: C15 is good for setup to bring 22 without worrying about backrow
6th: I usually Xyz within 1-3 turns based on draws, usually Des Troy and something else.
7th: Twlight is suprisingly gimmicky (no pun intended) but works well, esp if Dreary is in grave
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