Face McShooty Posted March 16, 2015 Report Share Posted March 16, 2015 So I play this game by DeNA Games (formerly Mobage Games) called HellFire The Summoning, and it's a unique version of a card game with gorgeous creatures, so I'm going to try to update this as frequently as possible with more monsters... [spoiler=upcoming cards] Elemental Archers (Fire, Water, Death, and Earth) Elemental Carbuncles (Fire, Water, Death and Earth) Master of Hell Plus many more [/spoiler] [spoiler=Horned Manticore] When this card is Tribute Summoned successfully, as long as this card is on the field, your opponent cannot activate Spell cards. [/spoiler] [spoiler=Light Flux] When this card is Tribute Summoned successfully, as long as this card is on the field, your opponent cannot set Trap cards. [/spoiler] [spoiler=Lich Queen Nadia] Once per turn, you can Special Summon 1 DARK monster with 2000 or less ATK from your Deck. [/spoiler] [spoiler=Snow White] Once per turn, this monster cannot be destroyed by Battle or Card Effects. [/spoiler] [spoiler=Stathin] If this card is sent to the Graveyard by battle, your next Standby Phase you can Special Summon this monster in Defense Position for 500 Life Points, and if you do, this monster gains 1000 DEF. You can only use this effect once per duel. [/spoiler] [spoiler=Flame Pixie] This monster cannot be Special Summoned. The turn this monster is Summoned, you can add 1 Fairy-Type monster to your hand. [/spoiler] [spoiler=Wight Warrior] If this card is Tribute Summoned by using a Zombie-Type monster, this monster gains ATK equal to 300 x the tributed monster's level until it leaves the field. [/spoiler] [spoiler=Lich King Namtar] When this monster is Tributed Summoned successfully, you can Special Summon 1 "Lich Queen Nadia" from your Hand, Deck or Graveyard. If you use this effect, "Lich Queen Nadia" cannot use it's effect this turn. [/spoiler] [spoiler=Homunculus] If your opponent controls a monster and you do not, you can Special Summon this monster from your Hand during your turn only. This monster cannot attack the same turn it was Special Summoned. [/spoiler] [spoiler=Hellhound] If there are no cards in your Hand, while this monster is on the field, it gains 100 ATK for each card in your opponent's hand. If you have cards in your hand, this monster loses 100 ATK for each card. [/spoiler] [spoiler=Moorhound] When this monster is destroyed by Battle, destroy the attacking monster after Damage Calculation. [/spoiler] [spoiler=Snowman] When this monster leaves the field, Special Summon 1 Fiend-Type monster with 1500 or less DEF to your Field in Defense Position. That monster cannot be Tributed except to Summon a Fiend-Type monster. [/spoiler] [spoiler=Mad Hatter] When this monster is Summoned, you can add 1 DARK monster from your Deck to your Hand. [/spoiler] [spoiler=Alice] This monster can attack while in Defense Position but it cannot attack directly. [/spoiler] [spoiler=Caterpillar] If this monster is destroyed by battle, you can Banish it and Special Summon 1 WIND monster with 1500 or less ATK, it's effect(s) are negated. [/spoiler] [spoiler=Cheshire Cat] As long as this is the only monster you control, this monster cannot be destroyed by battle and all Battle Damage is reduced to 0. [/spoiler] [spoiler=ARCHANGEL-004] This monster can attack each monster your opponent controls if your opponent has 2000 or more Life Points than you. [/spoiler] [spoiler=Cetus The Ravenous] If this monster is attacked while there is a Field Spell Card on the Field, it cannot be destroyed by Battle. [/spoiler] [spoiler=Colossus of Death] When this monster attacks a facedown Defense Position monster, that monster cannot activate its effect. [/spoiler] [spoiler=Colossus of Life] As long as this monster is on the Field, your opponent cannot activate monster's effects. [/spoiler] [spoiler=Armored Alice] Wonderland, where small is big and brains are more than brawn, transformed Alice from merely a school girl into a courageous warrior. Alice took up the Vorpal sword and commanded its power against the Jabberwocky dragon. [/spoiler] [spoiler=Drexo Ingus] A wizard blessed by Mortos Rex in the Trial of Nercomancers, to be the new Immortui Maleficus, sent into the Void of the Dead, to be born again at the hands of the Void Dwellers. [/spoiler] [spoiler=Mortos Rex] With the cavernous voice of the dead, Mortos Rex sings the spells in a tongue forgotten in time, to command the Necropolis to rise from the depths of Hell and bathe in the moonlight once again. [/spoiler] [spoiler=Red Riding Gun] The roads of HellFire can be too dangerous for a girl who needs to visit her grandmother...unless she's Red, armed with her favorite shotgun. [/spoiler] [spoiler=Treacherous] The terror in the sea, as big as the Kraken and as feared as the Devil, Treacherous travels the seas riding the waves of the maelstrom. [/spoiler] [spoiler=Vogan Bonefeather] Built from the pieces of great monsters, Vogan Bonefeather scavenges cemeteries and battlefields, looking for bones to add to his ever growing collection. [/spoiler] [spoiler=Forest Fae Archer] Camouflaging herself in the forest canopy, the Forest Fae Archer takes down her prey with swift arrows raining down from the sky. [/spoiler] [spoiler=Mist Fae Archer] The Mist Fae Archer surfs the waves, searching for those who would bring harm to the ocean. With her poisoned arrows, she can deliver the pain of a thousand jellyfish stings. [/spoiler] [spoiler=Shadow Fae Archer] The Shadow Fae Archer leaves her cave to hunt in the middle of darkness. Silent in the dead of night, her victims neither see nor hear her arrows approaching. [/spoiler] [spoiler=Vulcan Fae Archer] The Vulcan Fae Archer lives along the sides of violent volcanoes and uses the power of lava to burn any approaching army. [/spoiler] [spoiler=Arborbuncle] The Arborbuncle has the power to bend the will of nature and command the strength of the forest. [/spoiler] [spoiler=Necrobuncle] The carbuncle of death, the Necrobuncle's jewel draws in the souls of the recently deceased and turns them into destructive forms of energy. [/spoiler] [spoiler=Pyrobuncle] The Pyrobuncle's jewel draws in heat from the sun and gives the Pyrobuncle the ability to spit deadly flames. [/spoiler] [spoiler=Waterbuncle] The Waterbuncle can call upon the power of the ocean's currents to drown any predators looking to make it a quick meal. [/spoiler] Link to comment Share on other sites More sharing options...
Face McShooty Posted March 17, 2015 Author Report Share Posted March 17, 2015 Lich Queen Nadia and Snow White added Link to comment Share on other sites More sharing options...
Horu Posted March 17, 2015 Report Share Posted March 17, 2015 These cards actually seem pretty interesting. Horned Manticore and Light Flux can take quite a bit of strategy away from your opponent. Link to comment Share on other sites More sharing options...
Face McShooty Posted March 17, 2015 Author Report Share Posted March 17, 2015 There's more to come, I make the cards as I get the creatures evolved to the maximum so it takes a while, but either the next 2 or the 2 after, Nadia will be with her King lol Link to comment Share on other sites More sharing options...
Face McShooty Posted March 17, 2015 Author Report Share Posted March 17, 2015 Stathin and Flame Pixie added Link to comment Share on other sites More sharing options...
Face McShooty Posted March 18, 2015 Author Report Share Posted March 18, 2015 Wight Warrior, Lich King Namtar, Homunculus, Hellhound, Moorhound and Snowman added Link to comment Share on other sites More sharing options...
Face McShooty Posted March 18, 2015 Author Report Share Posted March 18, 2015 Added a list of upcoming cards, each being a day or 2 apart from each other Link to comment Share on other sites More sharing options...
Red_X Posted March 19, 2015 Report Share Posted March 19, 2015 Interesting idea, though i don't see a lot of synergy between the cards. I'd recommend switching the stats between Light Flux and Horned Manticore, since Spells are far more heavily used than traps. Queen seems a bit much, especially depending on the deck (special snoww, bounce with grapha, go off/special infernity archfiend and search to go off). You should probably clarify Where Snowman special summons from. You also may want some form of restriction on Flame Pixie (level 4 or lower fairy/no battle phase, etc.). Finally, as a minor thing, Stathin probably needs to be reworded. Overall, decent ideas with some new twists. Link to comment Share on other sites More sharing options...
Face McShooty Posted March 19, 2015 Author Report Share Posted March 19, 2015 There's really no synergy between the creatures in the game, except MAYBE Lich King Namtar and Lich Queen Nadia, and I agree about the wording on Stathin, but I'm horrible at OCG/TCG, so I try not to make complicated effects Link to comment Share on other sites More sharing options...
Face McShooty Posted March 19, 2015 Author Report Share Posted March 19, 2015 Mad Hatter, Alice, Caterpillar and Cheshire Cat added Link to comment Share on other sites More sharing options...
Supreme Gamesmaster Posted March 20, 2015 Report Share Posted March 20, 2015 Random observations from someone who hasn't played YGO in years: Eesh, Lich Queen Nadia looks powerful. I don't even know the half of how you could abuse an effect like that, since I stopped paying attention to the metagame back before Xyz came out, but even I know that's one amazing effect. I mean, it's basically Sangan on repeat with a slighly lower ATK threshold. Yeah, it's locked to an Attribute, but DARK is the best Attribute by far. I can't really say if it's broken (again, haven't metagamed since before Xyz happened), but it's the one card that I look at here and go, "Wow, I can see a lot of ways to use this." Snow White's effect is confusing me. Is it supposed to be negating a single time when Snow White would be destroyed? If that's the case, maybe it should be something like, "Once per turn: When Snow White is destroyed by battle or a card effect, Special Summon it." or the like...? meh, IDK, I stopped playing around when PSCT came out so I don't know how to use it :V I'm pretty sure that wording is problematic, though, since I can't tell what she actually does. As it reads I think you could just activate that during the Standby Phase and Snow White would be immune to destruction all the time... Homunculus is weird. The way it's worded now, it compels its own summoning: if your opponent has monsters and you don't, you have to Special Summon Homunculus. Which is fair enough, except I also can't tell when its effect activates. Say your opponent activates, like, Thunder End Dragon or something (to pull a random example). Would you have to immediately Special Summon Homunculus as soon as your field is clear, in the middle of your opponent's turn? That could actually be interesting, though I'm not nearly good enough at this game to figure out how. I confess, a lot of these cards don't seem terribly interesting. They're all oddly high-level, with powerful battle stats, but weak or uninteresting effects. (The utterly useless Wight Warrior and Hellhound are probably the worst offenders here; Hellhound wouldn't even be good if it were level 4.) The oddly high levels cause some weird problems in some cases. Take Moorhound, for example, which has a useful-enough-I-guess effect for destroying the monsters that destroy it by battle... except that it's a level-6, 2300-ATK monster that's unlikely to actually get destroyed by battle, and requires too much investment to Summon to really qualify as disposable anyway. There's a reason Man-Eater Bug and D.D. Warrior Lady aren't big, bulky, and resource-intensive - why would you invest those resources in a monster that's essentially disposable? Relatedly, Lich King Namtar. The whole point of him is to Summon Lich Queen Nadia, but he requires just as many resources to Summon as Lich Queen Nadia and activate her awesome effect, so he ends up being totally pointless. On the other hand, I'd actually recommend making Homunculus level 7, without increasing its stats or changing its effect at all. It provides more incentive to actually use its effect. Snowman's Fiend synergy is kind of... strange. And the condition it places on the card it summons is just odd. Realistically, either the Fiend it summoned was already enough to win the Duel (cf. Witch of the Black Forest), or it's getting used up for a Synchro or Xyz Summon long before it's getting Tributed. So that condition is just another pointless layer of complexity the players will have to keep track of but will barely ever come up. (Also, a level 5 monster, requiring a Tribute, whose effect depends on it getting blown up. Ew. See point 4.) Official Card Grammar aside, mind your regular grammar. You mixed up "its/it's" a couple times, and I think there were a few other things as well. Summary: There are a few interesting ideas here (Homunculus, Lich Queen Nadia), but there are also a lot of duds (Hellhound, Wight Warrior, Lich King Namtar). I recommend scaling down a lot of the levels and battle stats, and taking a look at what you want each card to do - not just on its own, but as part of a Deck, made of real cards or the rest of a set. Each card is only "good" if it performs its role in contributing towards a larger strategy. And don't be afraid to make pure support cards; I think they'll usually end up more useful than a monster overcompensating with lots of level stars and ATK (I'm looking at Moorhound and Lich King Namtar here), and I know they'll be a lot more interesting and fun to use. Link to comment Share on other sites More sharing options...
Face McShooty Posted March 20, 2015 Author Report Share Posted March 20, 2015 I saw what you meant about Homunculus and fixed her effect, I truly appreciate your CnC. I will be trying to work on the rest, however I think after this update, I'm gonna make the ones that follow vanillas, I've simply run out of effects ARCHANGEL-004,Cetus the Ravenous, Colossus of Death and Colossus of Life added Link to comment Share on other sites More sharing options...
Face McShooty Posted March 21, 2015 Author Report Share Posted March 21, 2015 Armored Alice, Drexo Ingus and Mortos Rex added Link to comment Share on other sites More sharing options...
Face McShooty Posted March 22, 2015 Author Report Share Posted March 22, 2015 Red Riding Gun, Treacherous, and Vogan Bonefeather adddd Link to comment Share on other sites More sharing options...
Face McShooty Posted March 23, 2015 Author Report Share Posted March 23, 2015 Forest Fae Archer, Mist Fae Archer, Shadow Fae Archer and Vulcan Fae Archer added Link to comment Share on other sites More sharing options...
Face McShooty Posted March 24, 2015 Author Report Share Posted March 24, 2015 Arborbuncle, Necrobuncle, Pyrobuncle, and Waterbuncle added Link to comment Share on other sites More sharing options...
Supreme Gamesmaster Posted March 25, 2015 Report Share Posted March 25, 2015 Oh come now. You can do better than this, I'm sure! Arborbuncle is just Celtic Guardian. Pyrobuncle and Aquabuncle are better than Necrobuncle and Arborbuncle in literally every way. And Pyrobuncle, Necrobuncle, and Red Riding Gun are just embarrassingly bad. Go for quality over quantity. If you have "run out of effects," as it were, then you'd best cut your losses. Improving and having fun with the cards you already have is more important than sheer volume. I mean, what can I really say about Arborbuncle? "Wow, that sure is a card with 1400 ATK and 1200 DEF, exactly the same as that card from Legend of Blue-Eyes White Dragon that's been around since literally the beginning of the game." As a commenter, I can't really say anything about a barrage of Normal Monsters. I mean, you have effect ideas built into your cards! You describe their special moves - now all you have to do is translate that into gameplay. Take Mortos Rex. As it is, he's statistically slighly better than Blue-Eyes White Dragon, but a worse Type, so he can't synergize with Dragon's Mirror or Redrum or whatever. But he's supposed to command a Necropolis to rise from Hell. There's your effect right there. "One per turn: Target 1 Field Spell Card in your Graveyard; add it to your hand." Maybe add in something about what happens once that Necropolis is in play, for better synergy. Or take Mist Fey Archer, who has poisoned arrows. How could you turn that poison into a gameplay effect? Maybe by weakening your enemy's monsters, with something like, "Once per turn: target 1 face-up monster your opponent controls; its ATK and DEF are halved until the End Phase." Or maybe more of an RPG-style poison effect. "Once per turn, during your Standby Phase: Inflict 600 damage to your opponent." Vogan Bonefeather is "built from the bits and pieces of great monsters." What if you had to build it from the bits and pieces of your own "great monsters" - say, by removing from play high-level monsters in your Graveyard? Each turn, it can scavenge for the "bones" of monsters in the players' Graveyards, turning them into an advantage for itself - and by extension, the player. Those are just a few examples. You're working with some really rich lore here, and you do clearly love the source material. If you need to come up with an effect, exploit that knowledge of the lore! Just have some fun with turning the lore into gameplay effects. We'll have more to talk about, you'll have better cards on your hands, and hopefully it should end up better for all of us. Link to comment Share on other sites More sharing options...
Face McShooty Posted March 25, 2015 Author Report Share Posted March 25, 2015 I like those ideas, if you have anymore, just message me and I'll credit you for the effects. I'll work on those you gave examples for. I agree, the effects are right there in the lores, I just personally can't think of them right off hand Link to comment Share on other sites More sharing options...
Face McShooty Posted March 25, 2015 Author Report Share Posted March 25, 2015 Vogan Bonefeather is "built from the bits and pieces of great monsters." What if you had to build it from the bits and pieces of your own "great monsters" - say, by removing from play high-level monsters in your Graveyard? Each turn, it can scavenge for the "bones" of monsters in the players' Graveyards, turning them into an advantage for itself - and by extension, the player. Those are just a few examples. You're working with some really rich lore here, and you do clearly love the source material. If you need to come up with an effect, exploit that knowledge of the lore! Just have some fun with turning the lore into gameplay effects. We'll have more to talk about, you'll have better cards on your hands, and hopefully it should end up better for all of us. You're basically saying either A) make Vogan Bonefeather a fusion Or B) start off its effect with "this monster can only be special summoned by (insert requirement here) . Right? Link to comment Share on other sites More sharing options...
Supreme Gamesmaster Posted March 25, 2015 Report Share Posted March 25, 2015 Sure! That's as good a place to start as any. (Plus, a lot of the big, scary boss monsters have tough summoning conditions like that.) If it is a fusion, you might want to make a special Spell Card so you can Fusion Summon it using materials from the Graveyard. (Or not, if you'd like. :V) Link to comment Share on other sites More sharing options...
Face McShooty Posted March 25, 2015 Author Report Share Posted March 25, 2015 How could I make the effect worded if I wanna say it can only be special summoned by banishing one of each type, kinda keeping with it's "pieces of great monsters"? Link to comment Share on other sites More sharing options...
Supreme Gamesmaster Posted March 26, 2015 Report Share Posted March 26, 2015 Hrm. I'm no OCG expert; I stopped playing before problem-solving card text became a thing, but I'll do my best. I'll also assume you don't mean every single Type, since that would require 20+ monsters in your Graveyard at once IIRC. Maybe something like... Â Must be Special Summoned by banishing (some number) monsters of different Types from (some place) and cannot be Special Summoned by other means. Â Something like that? Just going off of this thread: http://forum.yugiohcardmaker.net/topic/322020-ocgpsct-thread-writing-your-card-properly/ Â Hmm. I guess you also decide where you want to banish them from. That would help. :V But maaaaybe something like that? Well, I linked you the "How To Word Cards" thread I use on this forum, so you can decide for yourself, too :V Link to comment Share on other sites More sharing options...
Face McShooty Posted March 26, 2015 Author Report Share Posted March 26, 2015 Good point, I don't wanna cut my deck down so much for one card lol Link to comment Share on other sites More sharing options...
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