Simping For Hina Posted March 15, 2015 Report Share Posted March 15, 2015 This is the deck I am testing at the moment 3 Wall of Omens 3 Restoration Angel 4 Snapcaster Mage 1 Vendilion Clique 2 Kiki-Jiki, Mirror Breaker 4 Lightning Bolt 3 Path to Exile 2 Remand 2 Spell Snare 2 Mana Leak 2 Cryptic Command 4 Electrolyze 1 Batterskull 4 Scalding Tarn 3 Flooded Strand 3 Celestial Colonnade 2 Steam Vents 2 Sacred Foundry 2 Arid Mesa 1 Sulfur Falls 1 Cascade Bluffs 1 Desolate Lighthouse 1 Hallowed Fountain 2 Tectonic Edge 2 Island 1 Mountain 1 Plains Link to comment Share on other sites More sharing options...
Poc Posted March 15, 2015 Report Share Posted March 15, 2015 I've been playing doom in RBW and it does some serious work. How has it been playing in this deck? It seems like it would be better in the board since you already have piles of removal and answers. Link to comment Share on other sites More sharing options...
Simping For Hina Posted March 16, 2015 Author Report Share Posted March 16, 2015 Crackling Doom is one of the best cards in the Tron matchup when they finally find a way to break through our answers. Answering Emrakul is just amazing because that is usually their lost out. I loved Crackling Doom, it is a card that I only side out when I am housed up against everything else. Tokens is the worse match up with it, but Pyroclasm is just amazing enough to support Crackling Doom. Link to comment Share on other sites More sharing options...
Simping For Hina Posted March 18, 2015 Author Report Share Posted March 18, 2015 New Sideboard: 2 Geist of Saint Traft 2 Stony Silence 2 Wear // Tear 2 Nihil Spellbomb 1 Engineered Explosives 1 Spellskite 1 Counterflux 1 Negate 1 Keranos, God of Storms 1 Thundermaw Hellkite 1 Valorous Stance Link to comment Share on other sites More sharing options...
Simping For Hina Posted March 19, 2015 Author Report Share Posted March 19, 2015 I have come to the conclusion, that even if a strong deck, it is weak without the ability to get back from behind. That is what is holding this deck back. I'll write a report about this deck coming up. Link to comment Share on other sites More sharing options...
Simping For Hina Posted March 27, 2015 Author Report Share Posted March 27, 2015 I came up with the 75 that I think is what is best for me to play. 4 Snapcaster Mage 3 Wall of Omens 3 Restoration Angel 2 Kiki-Jiki, Mirror Breaker 1 Vendilion Clique 4 Serum Visions 3 Lightning Bolt 3 Path to Exile 2 Lightning Helix 2 Mana Leak 2 Remand 2 Electrolyze 2 Cryptic Command 1 Spell Pierce 1 Batterskull 4 Scalding Tarn 3 Celestial Colonnade 3 Flooded Strand 2 Arid Mesa 2 Steam Vents 2 Sacred Foundry 1 Hallowed Fountain 1 Sulfur Falls 1 Cascade Bluffs 1 Desolate Lighthouse 3 Island 1 Plains 1 Mountain Sideboard: 2 Geist of Saint Traft 2 Wear // Tear 2 Stony Silence 2 Kor Firewalker 1 Thundermaw Hellkite 1 Keranos, God of Storms 1 Supreme Verict 1 Counterflux 1 Pyroclasm 1 Engineered Explosives 1 Spellskite Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 1, 2015 Author Report Share Posted April 1, 2015 We're posting pictures. This means I'll post some, too. I don't play EDH, so take a look at this: [spoiler="UWR Flash Photoshoot] [/spoiler] Link to comment Share on other sites More sharing options...
Poc Posted April 1, 2015 Report Share Posted April 1, 2015 Not even the promo Angels, its trash/10 but in all seriousness, 4 snaps seems like a lot, How has it been working? Also, this is the first U/W list I've seen without a mainboard spell snare. Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 1, 2015 Author Report Share Posted April 1, 2015 Not even the promo Angels, its trash/10 but in all seriousness, 4 snaps seems like a lot, How has it been working? Also, this is the first U/W list I've seen without a mainboard spell snare. gtfo. promo angels aren't anything compared to being a good player. get serum visions and then we'll talk. 4 Snapcaster Mages is all of the glory that is what this deck is and why I will continue to play it. I will not go lowering than 4. Snapcaster Mage is the knees bees that allow for my to get back from behind, and it is all amazing when I am ahead. I seriously feel like I am playing 7 of them with Restoration, and it is just a presence with its own game. I think for me that 4 is the right number. Doesn't hit lingering souls on the flashback, doesn't stop Thoughtseize and stuff, and my copies are being burrowed at the moment. Mostly that main reason, otherwise I would play it over Spell Pierce as a one-of. This isn't a control deck. It is a deck that plays a later game tempo plan, so Spell Snare is rather lackluster on the play. Link to comment Share on other sites More sharing options...
Poc Posted April 1, 2015 Report Share Posted April 1, 2015 get serum visions and then we'll talk. Modern Masters pls Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 1, 2015 Author Report Share Posted April 1, 2015 Modern Masters pls or spend money, man. Link to comment Share on other sites More sharing options...
Poc Posted April 5, 2015 Report Share Posted April 5, 2015 or spend money, man. I have the money, finding the cards is the problem. Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 5, 2015 Author Report Share Posted April 5, 2015 I have the money, finding the cards is the problem. That is true. Finding Serum Visions is hard, isn't it? I wouldn't recall since I got mine 2-3 years ago. Link to comment Share on other sites More sharing options...
Poc Posted April 6, 2015 Report Share Posted April 6, 2015 yea, my area has a low population but a pretty high number of people play modern. So they jealously hang on to their modern cards and try to oversell them or get too much trade value out of them. Such is life in Canada. Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 25, 2015 Author Report Share Posted April 25, 2015 Changelog: -4 Serum Visions +1 Mana Leak +1 Remand +1 Lightning Bolt +1 Path to Exile Next: -1 Island -1 Spell Pierce -2 Lightning Helix -1 Path to Exile -1 Mana Leak +2 Tectonic Edge +2 Electrolyze +2 Spell Snare Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 26, 2015 Author Report Share Posted April 26, 2015 Tournament Report: U Tron. Glad I lost the die roll, always take the draw in this matchup. Tectonic Edge with threat after threat, win. Hard game 2. Sundering Titan happens, I and down 2 lands. I double Electrolyze a Platinum Angel(Horrible card in general, can U Tron just stop playing it, please? It does nothing) Keranos resolved, and he Torpor Orbs forgetting about how that interacts with Sundering Titan. I block with Snapcaster and Celestial Colonnade. Dismember is just bad since I have burn and Keranos. Round 2: Bogles. Hand kept 3 Lightning Bolt, 1 Electrolyze and 3 lands. SCOOP. Side in everything good, side out everything bad. I can hold off, but my only out is a combo finish. Didn't get there to his powerful threats. Wrath, Supreme Verdict and Anger are not helpful. Only out is Paraselene, EE, and Spellskite. Yeah, I'll just not play this match up please. Round 3: Little Kid Junk. Remand is bad on the draw, turn 2 Loxodon Smiter with not bolt for his Hierarch. GG. Let the opponent overextend, please. I just happen to let that happen and boom; Wrath of God into Restoration Angel and Burn. I win. He kept a one-land with 4 discard spells. Got to play Overgrown Tomb on turn 5. Cryptic Command is Boomerang+Counterspell. GG. Round 4: Burn. Lose game 1, it happens. I kept a one lander and just nothing after that. Definitely shouldn't of fetched turn 1, I think. Game two was Wall of Omens>Kor Firewalker>Kor Firewalker. Game 3: Opponent Land screwed, into Batterskull+2 Kor Firewalker, I win. Overall, I think that I did well. Bogles bogled my mind and I think another EE in sideboard would be worth it. Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 26, 2015 Author Report Share Posted April 26, 2015 Also: This is my sideboard. Hate me all you want, I am surprised it worked as well. 2 Wear // Tear 2 Kor Firewalker 1 Thundermaw Hellkite 1 Keranos, God of Storms 1 Wrath of God 1 Supreme Verdict 1 Counterflux 1 Anger of the Gods 1 Izzet Staticaster 1 Shadow of Doubt 1 Stony Silence 1 Spellskite 1 Engineered Explosive I might take out the Izzet Staticaster for another EE and the Shadow of Doubt for another Wear // Tear, or something else. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 26, 2015 Report Share Posted April 26, 2015 Have you tried rending volley yet? Or is Twin not as much of a thing where you are? Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 26, 2015 Author Report Share Posted April 26, 2015 UR Twin is an easy matchup for me, that I wouldn't dedicate too many slots to them. Rending Volley isn't worth it especially as they shouldn't try to combo in this match up, when we both need the game to last long and win. I am both advantaged at almost all points in the game. Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 28, 2015 Author Report Share Posted April 28, 2015 Because my friend took the deck to Modern Magic tonight, he is keeping me updated on his progress. I only gave him a quick run through so I can't say his efforts will be perfect. His first round was against Reanimator. No graveyard hate? Of course not. Use your burn spells at him and play a turn 2 Snapcaster mage is the best play. You're the aggressor trying to force him to go off and just not have it, that is how to play this game. Use your spells aggressively and limit the reanimator from having anything, unless they just have it all. That is seriously the best play with this type of deck and if you keep putting on a clock, you are almost likely to just win because of how much they hurt themselves. Take out a Path, I guess and side in Counterflux. Everything else is shifty from my sideboard, but it should still be a pretty good match up. Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 1, 2015 Author Report Share Posted May 1, 2015 -1 Batterskull +1 Sphinx's Revelation Because I am utilizing Batterskull the same way I would Sphinx's Revelation, I began to think of it that way. I switched it out because it was meant as a card to stabilize the board, and as a win condition. Sphinx's Revelation does all of this, but it worse against Control or Tempo, so it is another card to just take out. But it shores up any and all of my bad matchups, and slightly making my Twin matchup worse game one which isn't an issue. Link to comment Share on other sites More sharing options...
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