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[MtG] [DTK] Daily Spoilers - March 12


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I don't like Clone Legion. Not because its bad, but because it seems like a massive pain. Like, the card is made for commander and trying to keep track of which clone is which could easily end up being a headache. 

 

Dromoka's Command is.............unexciting. 

 

Myth Realized seems sweet. 

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Clone Legion could easily be ridiculous. The high cost isn't so bad with what it can do...Interesting that it says "Target player". Wonder if there's any reason you'd have to target not yourself...

Command could be handy...but it's probably the most situational of all the similar cards.

 

I like Myth, easy to get out first turn and easy to keep feeding it counters over the game. It being an Enchantment that becomes a creature makes it kinda easy to destroy though.

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Clone Legion could easily be ridiculous. The high cost isn't so bad with what it can do...Interesting that it says "Target player". Wonder if there's any reason you'd have to target not yourself...
Command could be handy...but it's probably the most situational of all the similar.

It's anti phage tech, obviously. Well actually, never mind. I read the card wrong.

Clone legion might find a spot in my Roon deck. More hornets and more craterhoofs!
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Dromoka's Command is super exciting. What it actually says is counter target Stoke the Flames, kill target Courser, and declaring the last two modes is a significantly better Hunt the Weak.

Second most playable behind Atarka's then Kolaghan's after Dromoka's.

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Dromoka's Command is super exciting. What it actually says is counter target Stoke the Flames, kill target Courser, and declaring the last two modes is a significantly better Hunt the Weak.

Second most playable behind Atarka's then Kolaghan's after Dromoka's.

***Sacrifice target Courser.

 

Gets around Indestructible. Not really relevant right now, but important nonetheless

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***Sacrifice target Courser.

 

Gets around Indestructible. Not really relevant right now, but important nonetheless

 

With Mastery of the Unseen and Outpost Siege both seeing a fair bit of play, it gets more than Courser. Also, with a ton of stuff for devotion decks, I can see Gods and the ability to get around Indes being important. 

 

Yea, I seem to have wanted something different from the GW command than what it actually is, causing me to miss just how good it is.

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With Mastery of the Unseen and Outpost Siege both seeing a fair bit of play, it gets more than Courser. Also, with a ton of stuff for devotion decks, I can see Gods and the ability to get around Indes being important. 

 

Yea, I seem to have wanted something different from the GW command than what it actually is, causing me to miss just how good it is.

You're right. The abilities just seem like amazing catch alls, too. It is a very powerful tool.

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