zombiesnacker Posted March 10, 2015 Report Share Posted March 10, 2015 Link to comment Share on other sites More sharing options...
Krein Posted March 10, 2015 Report Share Posted March 10, 2015 Oh yeah, this could use a lot of work. 3 Beiige. With Gates active, it becomes a 1900 beater, and it can be special summoned by discarding it to the graveyard. Good for summoning extra monsters for more damage, and especially for some Rank 4 plays. 3 Broww. Discarding him with Gates or with DW Dealings let's you draw an additional card via his effect. Also very useful for Rank 3 plays with Tour Guide from the Underworld. 2-3 Tour Guide from the Underworld. Rank 3 plays as mentioned before. She can also be used to get out an extra DW monster to send back to the hand for Grapha's summon. 3 Trance Archfiend. It has decent attack once you use its effect (which will then trigger a DW effect). When it is destroyed, you get to return a banished level 4 or lower monster to your hand, banishing being something you do a lot with Gates. 2-3 Goldd/Silvva. Both have the same attack and are pretty much just going to be used for their attack, so either one is fine I think. I think that the only drawing cards you should run are 3 copies of DW Dealings. You can already draw cards with Broww's and Gates' effects, so make some room for general useful techs such as Raigeki and Snatch Steal. Deck Devastation Virus might be risky to use since a lot of monsters get their effects from being sent to the grave, but you can keep it in the side if you want. Solemn Warning, Compulsory Evacuation Device, and Bottomless Trap Hole are all good trap cards you should run to mess up your opponent's plays and keep their field open for attacks. Since you're running Skill Drain, Mirror Force is suggested as well. Extra Deck options: Leviair the Sea Dragon Leviathan Dragon Ghost Rick Alucard Shadow Lich Giga - Brilliant Nightmare Shark Castel, the Winged Sky blaster Dark Rebellion XYZ Dragon Heartlandraco Gagaga Cowboy Link to comment Share on other sites More sharing options...
Zauls Posted March 10, 2015 Report Share Posted March 10, 2015 Yeah, this could use with a lot of work, but a lot of what Krein suggested is wrong. You need MORE draw power. Dark World uses Reckless Greed better than most decks, since the good amount of draw power you already have means you have a good chance of drawing into multiple copies, and the draw phase skip isn't going to damage you as much. Also, Goldd and Sillva aren't good. They are used solely as mediocre beatsticks and they are a hindrance to the deck's consistency since they can't be Normal Summoned. 3 Trance is overkill. I personally would only play 1, but its preference I suppose. The Traps mentioned are underwhelming in the meta now. Dark World has the ability to use Skill Drain and Mind Crush really well, so max those out. They should be your only defensive Traps, along with Emptiness in the Side. I threw together this build to get you going in the right direction. Not perfect, but a significant improvement: Link to comment Share on other sites More sharing options...
ihop Posted March 10, 2015 Report Share Posted March 10, 2015 ^add a Dante to that extra deck at the expense of a second Leviair or 101. Also, 3 Beiige? Link to comment Share on other sites More sharing options...
Zauls Posted March 11, 2015 Report Share Posted March 11, 2015 As I said it was a rough draft. I also forgot Snatch Steal so yeah -1 Beiige +1 Snatch to that list to. Link to comment Share on other sites More sharing options...
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