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Duel Disk 1 (Yugi vs Kaiba on Pegasus Castle)


Seanoow

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Since my "Deck Master" has been rather popular, I decided to take a crack at another slight variant of duel monsters. Anyone remember Seto's duel with Yugi on top of Pegasus's Castle? Duel Disk 1! (Name of card still up for debate, but I wasn't sure about "Duel Discus").

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Upon activation, both players draw until they have 5 cards in hand. If a player controls 5 cards they must skip their draw phase.

Each duelist can only control one monster, all other cards in the players hands are set in the spell/trap zone.

During the battle phase, the turn player can attack the opponent's cards in the spell/trap zone. All monsters in the spell/trap zone are treated as attack position, and damage is calculated normally (Including pendulum monsters). If a spell/trap card is attacked, the battle damage is 0.

During each player's main phase, the turn player can switch the order of the cards in their spell/trap zone.

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The entire time I was making this card I thought about it as a glorified Kaiser Coliseum. The card name might need some work, but i'm not so sure about the card. Considering how it doesn't support discard sets like Dark World, and unless the card is modified I'm not sure if anyone can synchro or xyz summon with it. I think allowing players to use monsters from their spell/trap/hand zone for a synchro summon would be fine, but I think it would make some xyz too strong...

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Perhaps some modifications could be made, such as being able to use monsters from your "spell/trap/hand" zone for a synchro summon. The rules for this duel disk about monsters were that you could only attack with the card in the middle. There are no restrictions on monsters that are not in the main card zone from using their effects or monsters in the main zone being unable to use effects to interact with the other cards, such as I believe how Seto summoned 'La Jinn' using the lamp's effect to summon a monster while his monster zone was occupied. Also, I am not sure if they always draw up to 5 cards per turn, but if I add that to this card it will be a new 'ish' way to use multiple monsters to summon a single stronger monster, thus getting your weaker cards out of the way and still keeping your 'hand' with max options for spells/traps that can help your single monster. On that topic I suppose that the only effects that should be allowed to affect the monsters in the main zone should be effects that target the monster, as opposed to cards like mirror force. Anything I'm missing?

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