Rodrigo Posted March 4, 2015 Report Share Posted March 4, 2015 Pretty sweet card :o Link to comment Share on other sites More sharing options...
Poc Posted March 4, 2015 Report Share Posted March 4, 2015 one drop hasty dude with firebreathing? Its pretty solid in a RDW. He dodges sorcery speed removal too. Link to comment Share on other sites More sharing options...
Gokai-Red Posted March 4, 2015 Report Share Posted March 4, 2015 Mmm idk I never liked Dash as an ability and this is no exception. 1/1 with firebreathing for 1 is nice but... Link to comment Share on other sites More sharing options...
Just Crouton Posted March 5, 2015 Report Share Posted March 5, 2015 This is incredible :O Link to comment Share on other sites More sharing options...
Flame Dragon Posted March 5, 2015 Report Share Posted March 5, 2015 Seems like it can be insane in the late game. Not sure how good it will be past that. Link to comment Share on other sites More sharing options...
Simping For Hina Posted March 5, 2015 Report Share Posted March 5, 2015 It is still a thing with haste. Surely the power is there, and it could work well to always have a threat. It usually will need an answer, but doesn't get hit with sorcery effects. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted March 5, 2015 Report Share Posted March 5, 2015 1/1 Haste for one is always, always useful. The fact that this fella can sneak in and hit someone for a large amount if you set the situation up right (Not hard at all in red especially) makes this a great card from what I can tell. And it'll always be in your hand, waiting, watching, preparing....unless it gets picked off by an instant effect of course. Link to comment Share on other sites More sharing options...
CLG Klavier Posted March 5, 2015 Report Share Posted March 5, 2015 He's literally always on curve. If you open with it, even if you don't draw anything else, you have a steady damage source. 1 on turn 1, 2 on turn 2, and so on. Pretty damn good. Link to comment Share on other sites More sharing options...
Simping For Hina Posted March 5, 2015 Report Share Posted March 5, 2015 He's literally always on curve. If you open with it, even if you don't draw anything else, you have a steady damage source. 1 on turn 1, 2 on turn 2, and so on. Pretty damn good. I think this is the reason the card is good. It is very relevant in a blitz deck, and this card helps to pull out from behind but it works because it is on curve. Link to comment Share on other sites More sharing options...
CLG Klavier Posted March 5, 2015 Report Share Posted March 5, 2015 I think this is the reason the card is good. It is very relevant in a blitz deck, and this card helps to pull out from behind but it works because it is on curve. Yeah. It's relevant at any stage of the game really. Draw it late? No problem, huge ass Fireball. Draw it early? Just keep playing it on curve unless you draw something good. Dunno about Modern, since "on curve" is slightly too little there, but for Standard, immediate 4-of. Link to comment Share on other sites More sharing options...
Simping For Hina Posted March 5, 2015 Report Share Posted March 5, 2015 Yeah. It's relevant at any stage of the game really. Draw it late? No problem, huge ass Fireball. Draw it early? Just keep playing it on curve unless you draw something good. Dunno about Modern, since "on curve" is slightly too little there, but for Standard, immediate 4-of. The card would only be considered if Goblin Guide and Taylor Swiftspear weren't above a damage curve, but it is lack luster compared to both of them. Another thing about this card is that the Dash is more relevant than what people would think, Link to comment Share on other sites More sharing options...
CLG Klavier Posted March 5, 2015 Report Share Posted March 5, 2015 I mean, I was talking about it purely from Dash perspective. Play turn 1, attack for 1. Nothing on turn 2? Repeat for 2. And so on. And it doesn't die unless to instant removal. Great way to sneak in a bunch of damage AND still have a relevant threat to push for game. Link to comment Share on other sites More sharing options...
Simping For Hina Posted March 5, 2015 Report Share Posted March 5, 2015 I wasn't taking that into consideration. I mean, that is the only reason it would have haste, but it went over my head. Link to comment Share on other sites More sharing options...
CLG Klavier Posted March 5, 2015 Report Share Posted March 5, 2015 If you cast it normally, it probably won't ever live to see another day is the problem. Link to comment Share on other sites More sharing options...
Simping For Hina Posted March 5, 2015 Report Share Posted March 5, 2015 If you cast it normally, it probably won't ever live to see another day is the problem. Which is what I was getting at why Dash should be considered more than what it was. I just dun goofed here. Link to comment Share on other sites More sharing options...
Flame Dragon Posted March 5, 2015 Report Share Posted March 5, 2015 If you cast it normally, it probably won't ever live to see another day is the problem. I think casting this on turn 1 is fine. Fire breathing creatures are normally solid at the very least. IMO It seems a lot more wasteful to keep dashing this thing out then just casting this turn 1. Late game however your always using dash. As I said, this seems nuts late game since it tons of damage from no where, its the early game where this isn't that good since Zurgo is likely just better then. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted March 5, 2015 Report Share Posted March 5, 2015 I think casting this on turn 1 is fine. Fire breathing creatures are normally solid at the very least. IMO It seems a lot more wasteful to keep dashing this thing out then just casting this turn 1. Late game however your always using dash. As I said, this seems nuts late game since it tons of damage from no where, its the early game where this isn't that good since Zurgo is likely just better then. Well what I'm thinking is that you basically Dash this thing whenever you can use the mana. Get a bit of damage and then keep it in your hand for when you need it to make a big play. Link to comment Share on other sites More sharing options...
Simping For Hina Posted March 5, 2015 Report Share Posted March 5, 2015 But he is saying that you would be behind 1 card if you're on the draw and that getting 1 damage in isn't all that worth it on turn 1 when R Aggro can do more damage on turn 2 with an easier set up. More cards involved, but more efficient. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted March 5, 2015 Report Share Posted March 5, 2015 I can see that, I suppose...this just feels like a card I want to keep in my hand as much as possible. Seems almost a waste to cast it normal. There is likely better options to play early anyway. Link to comment Share on other sites More sharing options...
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