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[MtG] [DTK] Daily Spoilers 03/03/15


Rodrigo

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Do people think at all? This is nowhere near Biorythm's level of OP in Commander. It's way slower due to summoning sickness, and it's way more expensive.

 

It's like saying Time Warp should be banned in Commander since wow it's a Time Walk guys, so OP.

 

In other news, yay Command cycle! Ojutai delivers so far <3

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Do people think at all? This is nowhere near Biorythm's level of OP in Commander. It's way slower due to summoning sickness, and it's way more expensive.

 

It's like saying Time Warp should be banned in Commander since wow it's a Time Walk guys, so OP.

 

In other news, yay Command cycle! Ojutai delivers so far <3

I was talking about standard.

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Command cycle is going to be sweet. Feel like the return a creature CMC <=2 is going to be the least used mode in standard, but it will still pop up every now and then.

Shaman will be going into Animar. Wonder how good it will be in standard.

GW Dragon seems nuts in limited. Rest seem less good, but will still be powerful.

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The new Command has a plus that Cryptic doesn't have...the reanimation effect. Snapcaster, Confidant, Young Pyromancer are all CMC2.


I feel like Pyromancer decks don't really want 4 costed cards, especially in a 3rd color. Not sure how good this would be in WUB for the Confidant, but the interaction with Snapcaster does seem really powerful.
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Cryptic is the same, and better in the earlier game with higher impact. The bounce effect is wider range too.

Sure, but Cryptic is kinda OP on its own, so Ojutai's Command isn't really bad. It's different, especially since it's way lighter on blue, so it's gonna be a pretty solid budget option since it's gonna be way cheaper and way easier on mana.

 

Competitively, it probably won't be played over Cryptic, but...we've been surprised.

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Sure, but Cryptic is kinda OP on its own, so Ojutai's Command isn't really bad. It's different, especially since it's way lighter on blue, so it's gonna be a pretty solid budget option since it's gonna be way cheaper and way easier on mana.

 

Competitively, it probably won't be played over Cryptic, but...we've been surprised.

I would use it just to screw around, but i don't work on a budget, so...

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I would use it just to screw around, but i don't work on a budget, so...

TBH, the fact that it has the return mode makes it a pretty different card from Cryptic on its own. It just does different things. Sure, countering mode is worse, both cantrip, but the other 2 modes are totally different. I wouldn't immediately dismiss it.

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It's always life that can get you out of alpha strike/Bolt/whatever range, and it can bring back tons of other stuff as well...hell, Goyf not to look too far awar. And bringing back Snapcaster is relevant since you can then either double-cast this for a total of 3 modes etc.

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It's always life that can get you out of alpha strike/Bolt/whatever range, and it can bring back tons of other stuff as well...hell, Goyf not to look too far awar. And bringing back Snapcaster is relevant since you can then either double-cast this for a total of 3 modes etc.

When is Bant relevant to even acknowledge? Right now, not at all. That doesn't put it in a position to cast. 4 Life on an alpha strike isn't help. Lightning Helix does a better job of dealing with bolts. And if you have 10, mana, why not just cast 2 Cryptic Commands for the same value? It doesn't stop an alpha strike. It prevents 4 damage from an Alpha Strike. Cryptic Command stops an Alpha Strike. This is competing in spots that is not worth competing for. The later game needs time to build into, and nothing does work in the later game for blue than Cryptic Command.

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When is Bant relevant to even acknowledge? Right now, not at all. That doesn't put it in a position to cast. 4 Life on an alpha strike isn't help. Lightning Helix does a better job of dealing with bolts. And if you have 10, mana, why not just cast 2 Cryptic Commands for the same value? It doesn't stop an alpha strike. It prevents 4 damage from an Alpha Strike. Cryptic Command stops an Alpha Strike. This is competing in spots that is not worth competing for. The later game needs time to build into, and nothing does work in the later game for blue than Cryptic Command.

"It's not relevant right now" is a pretty half-assed argument to disprove new cards. That's the entire point of a new set, isn't it? You never know what will it bring, so you can't really say what will become relevant after it.

 

Sphinx's Revelation 5-6 life gain was usually a good stabilizer when you were really low after getting blows into the face/cracking fetches all game. 4 is a nice amount, especially when stapled to a cantrip/counterspell.

 

Because you won't always have Cryptic Command/this is Cryptic 5-8? Plus as I said, it's not a Cryptic REPLACEMENT. You don't look at those 2 and compare them JUST because they're CMC4 Commands. They do different things.

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You won't need more than 3 Cryptic Commands and this card doesn't serve a purpose in Bant in Modern, it also won't enable the deck. Until there is a card that does, the deck type is irrelevant to testing and to bigger metagames. Yes, it is powerful, but it is competing with spots since Cryptic Command is a late-game defining card and the rest of the deck is put into a position to get to the later part of the game. You have to compare them since they are trying to accomplish same things at best. (Counter+Draw) This Command is a stalling card with a lower power level. Sphinx's Revelation was a good stablizer in Standard, and players got more value out it because of the slower format. This card is amazing in Standard since it isn't competing with other cards that serve the same purpose, whether they do the same thing or not. And works perfectly against the grindier matchups that exist in Standard.

It is going to be amazing in Standard, done.

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All these midrangey dragons, this is looking like RoE limited all over again. Also, allied colored command cycle! yay! Pretty much like everyone else said. It's not Cryptic command 5-8 in modern but its going to be a key card standard. We'll have to see how the u/b command compares to it (its probably 4 modes of mill because wizards hates u/b)

 

 

Also, Harbinger of the hunt+Bow of Nylea=Duneblast every combat phase

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