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First of the Dragons


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300px-FirstoftheDragons-NECH-EN-SR-LE.pn

 

 

Normal Monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsterseffects.

 

I love this card so much. I remember one time on DN I was playing with my Arcana Knight Joker deck, against some Synchro spam deck and I summoned this in defence . They had a massive field with tons of powerful monsters, but after a few turns they went "Gg, can't get through that" and admitted defeat. They had less cards in their deck and would have decked out.

 

Other than the fact it can wreck some decks completely, I love the fact it is so generic. Like, any deck that can have 2+ Normal monsters in the hand or field, or in the grave (for Dragon's Mirror) and is able to tech a Poly/Dragon's Mirror or 2 you could run this, although it is probably best with those that may already use Poly, e.g:

Ojamas

Dark Magician

Geminis (Along with Superally Beast Raptinus, and including the new Red-eyes!)

 

So discuss this awesome boss among Normal Monsters.

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It's a cool extra option if you're playing Dragons Mirror in those red-eyes things because you can make it with 2 Geminis as an alternative to Raptinus. The effect's pretty decent and stops certain things nicely.

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No, the name was Wyrm the Progenitor Dragon, but it was always Dragon Type.

 

Wasn't it Wyarm, the Progenitor Dragon? Also like, personally really boring design imo. It's a good card, it just doesn't really do anything interesting. It just lives forever and smacks over everything. Tbh I would've liked it better if it actually had an activated effect of some kind, but I guess being totally generic to just normal monsters puts a large hamper on that type of design.

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just got two of them, I then proceeded to fail at creating a normal pendulum deck.

my current favorite deck for this though is skull servants, skull servant is just too easy to get 2 skull servants in grave (needlebug/foolish/ almost anything in the deck to drop wightmare), and the deck has virtually no trouble summoning monsters from grave (Z.master/mezuki/book of life) I sometimes just side in a poly to wreak havoc on people who aren't used to skull servant extra.

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Wasn't it Wyarm, the Progenitor Dragon? Also like, personally really boring design imo. It's a good card, it just doesn't really do anything interesting. It just lives forever and smacks over everything. Tbh I would've liked it better if it actually had an activated effect of some kind, but I guess being totally generic to just normal monsters puts a large hamper on that type of design.

 

Well, what do you exactly expect from something made of normal monsters.

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This card has an amazing effect, but is pretty much killed by every single trap card in the game.  That wouldn't be a problem, except that it has nothing else to fall back on.

That's a relatively easy weakness to mitigate. Either Royal Decree, Trap Stun, or if you put him in Hieratics, Tyrant's Temper (Tribute 1 monster; as long as this card remains face-up on the field, all monsters on the field you own are unaffected by Trap Cards.) Or you could be me and put Temper in pretty much anything.

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just got two of them, I then proceeded to fail at creating a normal pendulum deck.

my current favorite deck for this though is skull servants, skull servant is just too easy to get 2 skull servants in grave (needlebug/foolish/ almost anything in the deck to drop wightmare), and the deck has virtually no trouble summoning monsters from grave (Z.master/mezuki/book of life) I sometimes just side in a poly to wreak havoc on people who aren't used to skull servant extra.

 

You can also run Dragonecro, which justifies teching a Dragon's Mirror already.

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Or you can just go off the fact that most decks don't run traps and really if they're bottomlessing this it's probably better they bottomless this than something even more important.

 

Breakthrough Skill and Compulsory are still widely used, right....?

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Breakthrough Skill and Compulsory are still widely used, right....?

Compulsory sometimes yes, but BTS isn't a thing for a while. Seriously, most decks nowadays don't run any kind of backrow, and traps they run are mostly to advance their own gameplan. Gone are the days of 12+ backrow decks.
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Compulsory sometimes yes, but BTS isn't a thing for a while. Seriously, most decks nowadays don't run any kind of backrow, and traps they run are mostly to advance their own gameplan. Gone are the days of 12+ backrow decks.

 

I'm guessing Denko Sekka is to blame for that?

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I'm guessing Denko Sekka is to blame for that?

 

More the fact that 1 for 1 backrow just don't cut it anymore. Most traps need to be floodgates or need to pop a bunch of stuff in order to actually merit their play. Denko is seeing less and less play now simply because people play less traps anyway, Denko or not.

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