Delibirb Posted February 27, 2015 Report Share Posted February 27, 2015 [media]https://www.youtube.com/watch?v=VurhzANQ_B0[/media] [spoiler='Deck Image'][/spoiler] [spoiler='Deck List'] Main Deck: 40 Monsters: 8 3 Artifact Chakram Good way to protect from End Phase MST and makes Pleadies more playable 3 Mask of Darkness Recycle, nothing more 2 Uria, Lord of Searing Flames No reason not to I guess, but I do want to drop it, just dunno what for Spells: 3 3 Magic Planter Draw Power Traps: 29 3 Abyssal Stungray Protection, Pleadies plays, 7 Synch plays 3 Earthen Spider Statue MVP, control opponent's board very well 3 Imperial Custom Protection, including from battle 1 Jar of Avarice Recycle/Draw Power 3 Metal Reflect Slime Defense 3 Quantum Cat Special R4 options 3 Shapesister Tuner for Synchro 3 Swamp Mirrorer Special R4 Options 3 Tiki Curse Outs to many monsters 2 Tiki Soul Level 4, ok DEF, additional way to keep monsters on board 2 Zoma the Spirit Level 4, burn is ok Extra Deck: 15 1 Black Rose Dragon 1 Black Rose Moonlight Dragon 1 Blackwing - Nothung the Starlight 1 Dewloren, Tiger King of the Ice Barrier 1 Goyo Guardian 1 Micheal, the Arch-Lightsworn 1 Naturia Barkion 1 Queen of Thorns This can be a pain for opp 1 Abyss Dweller 1 Castel, the Skyblaster Musketeer 1 Constellar Pleadies 1 Evolzar Dolkka See below 1 Evolzar Laggia You can make this and its sick 1 Lightning Chidori Se above 1 Number 11: Big Eye [/spoiler] Trap decks are becoming much more fun, imo. Spider Statue just does so much, and cant miss timing, not to mention stacking multiples. But, I do want to drop Uria, just dont know what for. I would like more draw power so I can have plenty of fuel for Spider Statue. Maybe more Avarice? Link to comment Share on other sites More sharing options...
Delibirb Posted February 27, 2015 Author Report Share Posted February 27, 2015 I'm considering putting in Cyber Shadow Gardna. It's ordinarily pretty bad but with Spider, it becomes basically an OPT guaranteed* destruction. Though it is reliant on having Spider already Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted February 27, 2015 Report Share Posted February 27, 2015 Drop Uria for 2 Cardcar. Link to comment Share on other sites More sharing options...
Neutrality Man Posted February 27, 2015 Report Share Posted February 27, 2015 But, I do want to drop Uria, just dont know what for. I would like more draw power so I can have plenty of fuel for Spider Statue. Maybe more Avarice? A Cat of Ill Omen L2 / Dark / Beast FLIP: place 1 Trap Card in your Deck on top of your Deck. If Necrovalley is the field, add to hand Link to comment Share on other sites More sharing options...
Slinky Posted February 27, 2015 Report Share Posted February 27, 2015 A Cat of Ill Omen L2 / Dark / Beast FLIP: place 1 Trap Card in your Deck on top of your Deck. If Necrovalley is the field, add to hand That is a terrible suggestion. He wants more speed, not less. Link to comment Share on other sites More sharing options...
Delibirb Posted February 27, 2015 Author Report Share Posted February 27, 2015 A Cat of Ill Omen L2 / Dark / Beast FLIP: place 1 Trap Card in your Deck on top of your Deck. If Necrovalley is the field, add to hand I do know what Cat does. I think it's too slow personally, and I'm not going to run Necrovalley for it. As for card cars, it's a good idea, but I generally like having my battle phase. I feel like Maxx C would probably be more used Link to comment Share on other sites More sharing options...
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