Forest Fire Posted February 22, 2015 Report Share Posted February 22, 2015 {2}{r}{r}Raid - When Crimson Archer enters the battlefield, if you attacked with a creature this turn, destroy target nonbasic land. [spoiler V2] {2}{r}{r}Raid - When Crimson Archer enters the battlefield, if you attacked with a creature this turn, destroy target land.[/spoiler] [spoiler V1] {2}{r}{r} Rare Reach, flashRaid - When Crimson Archer enters the battlefield, if you attacked with a creature this turn, exile the top card of your library face-up; you may cast it from exile this turn.[/spoiler] Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted February 22, 2015 Report Share Posted February 22, 2015 First off, I am not sre what you are referring to by [MtG15], but whatever. As for the card, a 3/3 for 4 with both reach and flash is very efficiently costed, perhaps to the point of being problematic. The raid ability is a bit odd, as unlike similar effects that are becoming more and more numerous in red, this does not allow one to play lands. Not sure if this was intentional or not. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 22, 2015 Report Share Posted February 22, 2015 Reach and Flash aren't exactly keywords you'd find on red cards. Main effect has some difficulty being used. I see it in a similar vein to casting Chandra, Pyromaster and subsequently using her [0] ability. Unless you're swimming in mana when you cast this, you probably don't have the means to cast anything of value. And if you hit a land, well, you can't cast lands. Yeah, it faces similar problems with Act on Impulse, though it has a body to give it other purpose. Link to comment Share on other sites More sharing options...
Forest Fire Posted February 22, 2015 Author Report Share Posted February 22, 2015 Reach and Flash aren't exactly keywords you'd find on red cards. Main effect has some difficulty being used. I see it in a similar vein to casting Chandra, Pyromaster and subsequently using her [0] ability. Unless you're swimming in mana when you cast this, you probably don't have the means to cast anything of value. And if you hit a land, well, you can't cast lands. Yeah, it faces similar problems with Act on Impulse, though it has a body to give it other purpose. flash was more to make the ability easier to access (at least that's how it went in my mind). reach.. well.. it's an archer.. it has to have reach. act on impulse is my favorite red spell. First off, I am not sre what you are referring to by [MtG15], but whatever. As for the card, a 3/3 for 4 with both reach and flash is very efficiently costed, perhaps to the point of being problematic. The raid ability is a bit odd, as unlike similar effects that are becoming more and more numerous in red, this does not allow one to play lands. Not sure if this was intentional or not. m15... cause the rarity thingy in the type box.. and it's 2015... red is more (to me) about destroying and being fast. this is kinda meant to be in a mardu deck, which basically is speed and destruction. it was completely intentional for it not to allow the play of lands. if i took out flash, would that be better? I was also considering a land destruction for the raid... maybe? Link to comment Share on other sites More sharing options...
bury the year Posted February 22, 2015 Report Share Posted February 22, 2015 reach.. well.. it's an archer.. it has to have reach.Reach is firmly outside the color pie for red. Plus, there are plenty of red archers without reach. Link to comment Share on other sites More sharing options...
Forest Fire Posted February 22, 2015 Author Report Share Posted February 22, 2015 Reach is firmly outside the color pie for red. Plus, there are plenty of red archers without reach. those archers need to learn how to shoot. :\ could you maybe give me some info as to [i]why[/i] reach is out of red's pie? Link to comment Share on other sites More sharing options...
Simping For Hina Posted February 22, 2015 Report Share Posted February 22, 2015 those archers need to learn how to shoot. :\ could you maybe give me some info as to why reach is out of red's pie? Reach is defensive. Red isn't about being defensive. There is no need for red to be defensive. Link to comment Share on other sites More sharing options...
Cierfrost Posted February 22, 2015 Report Share Posted February 22, 2015 Serious question: Why isnt this 2GG? Link to comment Share on other sites More sharing options...
Simping For Hina Posted February 22, 2015 Report Share Posted February 22, 2015 Serious question: Why isnt this 2GG? The ability isn't Green? Link to comment Share on other sites More sharing options...
Cierfrost Posted February 22, 2015 Report Share Posted February 22, 2015 The ability isn't Green? Eeeeh. 2RG. I like it though. Link to comment Share on other sites More sharing options...
Forest Fire Posted February 22, 2015 Author Report Share Posted February 22, 2015 The ability isn't Green?also the challenge this was entered into was looking for mono-red. any way. Reach is defensive. Red isn't about being defensive. There is no need for red to be defensive.good point... lol. can't believe i didn't think about that. still kinda wondering if this: "{2}{r}{r} Raid- When Crimson Archer enters the battlefield, if you attacked with a creature this turn, destroy target land." and taking the statics away would be good or if i should keep the raid and take the statics away Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 22, 2015 Report Share Posted February 22, 2015 those archers need to learn how to shoot. :\ could you maybe give me some info as to why reach is out of red's pie? Red's archers shoot, all right. They do it in the form of burn damage to creatures/players. Link to comment Share on other sites More sharing options...
Forest Fire Posted February 22, 2015 Author Report Share Posted February 22, 2015 Red's archers shoot, all right. They do it in the form of burn damage to creatures/players. could you maybe, i don't know.. be more on topic? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 22, 2015 Report Share Posted February 22, 2015 2RR 3/3 with the land destruction on Raid, without any further abilities, seems fair. Link to comment Share on other sites More sharing options...
Forest Fire Posted February 22, 2015 Author Report Share Posted February 22, 2015 2RR 3/3 with the land destruction on Raid, without any further abilities, seems fair. ok. thanks. brb with the edit Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 22, 2015 Report Share Posted February 22, 2015 if i took out flash, would that be better? I was also considering a land destruction for the raid... maybe? I like the land destruction as the raid, though at 4 mana might be a bit to aggressively costed. They've pulled back from those kinds of effects because its generally unfun (Stone Rain is too good for example). As such, I think it should have a limit and only destroy non-basics. Reach is firmly outside the color pie for red. Plus, there are plenty of red archers without reach. I wouldn't say FIRMLY. Thing is, no color is secondary in reach and red HAS been suggested as a possibility since its an enemy of blue, the #1 flying color and is 4th in terms of flying with the bulk of the flying creatures being either Dragons or Phoenixes. Link to comment Share on other sites More sharing options...
Forest Fire Posted February 22, 2015 Author Report Share Posted February 22, 2015 I like the land destruction as the raid, though at 4 mana might be a bit to aggressively costed. They've pulled back from those kinds of effects because its generally unfun (Stone Rain is too good for example). As such, I think it should have a limit and only destroy non-basics. how can i limit it? it's already pretty difficult to get out and once per turn anyway.. Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 22, 2015 Report Share Posted February 22, 2015 how can i limit it? it's already pretty difficult to get out and once per turn anyway..Like I said, restricting it to non-basics should be enough. A hill giant that stone rains as an etb (with a small restriction) is certainly pushing the limit and the small limit should pull it down just enough. Link to comment Share on other sites More sharing options...
bury the year Posted February 28, 2015 Report Share Posted February 28, 2015 I wouldn't say FIRMLY. Thing is, no color is secondary in reach and red HAS been suggested as a possibility since its an enemy of blue, the #1 flying color and is 4th in terms of flying with the bulk of the flying creatures being either Dragons or Phoenixes.There are only two creatures that are mono-R with reach. Both are from Planar Chaos, a set designed specifically to show alternate interpretations of the color pie, a.k.a. stuff that it isn't now. Reach isn't secondary in any other color because green's the only color that hates flying the way it does. White probably would be the runner-up, if I had to name one, but even still green clearly gets the most in that regard.On that note, I should really pull together my "what can each color do?" guide at some point, seeing as people still seem to have issues with knowing how abilities are divvied out. Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 28, 2015 Report Share Posted February 28, 2015 There are only two creatures that are mono-R with reach. Both are from Planar Chaos, a set designed specifically to show alternate interpretations of the color pie, a.k.a. stuff that it isn't now. Reach isn't secondary in any other color because green's the only color that hates flying the way it does. White probably would be the runner-up, if I had to name one, but even still green clearly gets the most in that regard.On that note, I should really pull together my "what can each color do?" guide at some point, seeing as people still seem to have issues with knowing how abilities are divvied out.Yea, I know. As said, no color is currently secondary with reach. I was talking speculatively which color could get it and, imo, Red is the best choice to even end up as tertiary option.That actually sounds like a good idea for the section. I'm pretty sure I've seen a pretty detailed list before (my guess is Maroblog) but can't remember/find it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.