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Bloody Fears ~ Night 2 [CROS Frightfur]


Blake

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https://www.youtube.com/watch?v=CH-ZhrrNduM
REuFU3T.png
3 Chain
3 Dog
3 Sheep
2 Bear
2 Cat
2 Owl
2 Sabres
2 Tomahawk
1 Saw

3 Frightfur Fusion
3 Fusion Conscription
3 Polymerization
3 Toy Vendor
2 Frightfur Factory
2 Fusion Recovery
2 MST

1 Frightfur Customization
1 Jar of Avarice


Here we go!

Preface:

FluffX and FurX for main/fusion cards. 

 

Fluffals (still the cutest name):

  • Dog: Cutest stratos is cutest doge. Not much to say, other than a nod to the fact that it only works from the hand. 3-of, obviously.
  • FluffSheep: A very strong +1. The name alone makes it really good, because you can search it off of dog, and then you can get an Edge Imp from hand or Grave, which really works well T1 for swapping a dog for a Tomahawk. It's just a good +1 for any Edge Imp you've previously hit. 3-of.
  • FluffBear: TOY VENDOOOOR. It makes getting double Vendor hands early very possible, and can serve as a RotA in conjunction with Tiger, in exchange for one pop. Early or late, this can be helpful. Shame I can't use it the turn I conscription it.
  • Cat: It gets poly back in order for you to continue plays, and it can be bounced by Sheep for an edge imp. Solid card, nothing amazing, nothing poor.
  • Owl: Well, I see this as good at 2 or 3. 2 atm for space and it not testing poorly at 2. May/may not go back to 3 with testing, because it's a +1 means to get to Polymerization.

Edge Imps:

  • Chain: It searches out a miracle fusion, a source of fusions that don't REQUIRE polymerization or -1ing for the summoning cost, or an archfiend's roar clone. It is also friendly with Fusion Summoning, Toy Vendor, and Tomahawk. Level ain't shabby, either. Its fusion is also the second best fusion.
  • Sabres: The 'best' material Edge Imp. It makes Tiger, which is your best Fusion, and it makes Wolf for closing out games, mostly through Frightfur Fusion nowadays. It can be dumped by Tomahawk, it's easily searched, and it can bring itself back if you NEED it to. Solid card with a great pair of fusions to go into... and LOLFREDDIE, but Furbear sucks. Like Treeborn Frog, a card like this can be run at 1-2, but 2 is generally safer.
  • Tomahawk: It's... a weird card. On one hand, good stats, good name, good effect, only need to run 2... on the OTHER, 3 TGU and 0-1 scarm offers a lot more to the deck in theory and Dante/R3. The real selling point for Tomahawk is that it gets you to Chain/can set Chain off early. Also, why did Konmai decide that Level 4 1800/X should be the stats for "Armaknights"...?
  • Saw: It's not a good card. It's a 'passable' card with a good fusion. You wouldn't run more than one, but it does have niche uses if you draw it/get it with conscription a turn ahead. Mostly just run it because Leo can win games by either being beefy or toppling other "Tier 3" bosses.

Frightfurs:

  • FurBear: It's an awful card that you can just make for quick Ptolemy/keep for Conscription to search Bear. That's it.
  • FurLeo: It's Volcasaurus. As such, it's not that amazing, just decent. The best thing going for it is its size, which is very nice. 2400 is valuable, especially next to a tiger, and it kills other things that are around this deck's power level. 2-of because of FurFusion existing.
  • FurSheep: The second best fusion because it's an armades that's easy to make 2800. It can ram into anything from 2050 to 2750 to revive and gain 800 then kill it, which is nice. It's hard for opp's to remove a lot of times, which costs them resources they would want to conserve in order to do so. 2800 that buffs up while next to Tiger is really very nice.
  • Tiger: It's removal and it blows up Toy Vendors. It's also a huge ++++ to the board in the name of OTKs, especially thanks to FurFusion. With Cat/Rabbit, you can manipulate it to either make cards miss timing (Rabbit/Cat @CL1, this @CL2) or avoid things like Stardust (This @CL1, Cat/Rabbit @CL2), so it's even more value than it is at face value. The fact that this card exists in the same deck as FurFusion is ridiculous.
  • Wolf: OTKing mother fucker, especially with FurFusion. Not as strong as Sheep, but strong card all the same, and usually for different situations.

S/T Support:

  • Frightfur Factory: It's like Covenant with the Swamp King, in that it gives you an easy Fusion Summon every turn... it just takes some grave setup. "Some". The fact it can get Furfusion back is nice, too, though not the reason it's good. Being searchable goes miles for it.
  • Frightfur Fusion: It's a miracle fusion. And it makes wolf/tiger as Edge Imp + X. Enough said.
  • Toy Vendor: It's an advantage engine hidden in something that looks like it will neg you to hell... and it will if you play loose. However, if you play it smart/when you NEED to, you can get far. Ditching copies of itself can go + if you're lucky, and will go +0 at worst. You can pop it with Tiger for OTK/future assistance. It can synergize with Sabres/Saw, and ditch Chain for a +0 or better. It's just a good card in the guise of a poor card.
  • Frightfur Custom(ization): It's Archfiend's Roar for Fluffals/Imps. While the lack of Frightfur grabbing is regrettable, it's still a REALLY good card to search early with Chain, because it means you have a guaranteed chain to recover, and should the Chain die during the opp's turn, lets you search THEN to decide on what you need to make plays with to outplay them. 1 seems like a fine tech.

Other: 

  • Fusion Conscription: 3-of because RotA for Bear/Edge Imps that aren't Tomahawk or Frightfake. Shame that it doesn't have the ability to + like Fusion Reserve, but it is faster for fusing purposes.
  • Fusion Recovery: A +1 that makes OTKing easier/not being able to OTK more bearable. It is, as it says, a recovery card. Getting back Dog, Chain, Owl, etc. is nice, as well.
  • Jar of Avarice: I... have yet to draw this in this build. In earlier builds, it tested well for returning Vendors/Fusions/etc., though, so the 1 SHOULD be worth it.

Unused Fluffal/Edge Imp/Frightfur/Fusion Support:

  • FluffLeo: It does nothing for the deck sans provide a 2100 beater... and it's not worth it. Yeah, it can theoretically break Vanity's, but... why would you run this over something to increase consistency/MST?
  • Rabbit: It's not a bad card, at all. However, it's niche is 'filled' by Sheep. It's not 100% so, but Sheep gets back Dog/Owl immediately and can use other fluffals, including other sheeps, to get an edge imp back for a fusion. You could run 2:1 or 3:1 of Sheep:Rabbit in theory, but idk, I don't think it's worth it.
  • Frightfake: I, um... it's weird? I suppose it's better than Leo at being a beater, despite not being searchable, and you can dump it with Tomahawk, but... It's only use is assisting in making a mediocre boss. Not worth it at all.
  • Mad Chimera: Oh boy... This card actually just fucking sucks. You have to pay infinitely more than FurSheep in order to get a boss that's a glorified, non-floating version of said sheep. It's a waste of a deck slot that could be used on more Furs/Xyz to help the deck out. Sure it steals shit, but at half-power and in a way that doesn't do shit to Pendulums. Not to mention it basically HAS to be made with FurFusion.
  • Stitching Reborn: It's a generic reborn for Fluffs/Furs. It's cute, but I think that Frightfur Customization is better, despite getting Edge Imps over Frightfurs, because Custom is searchable and can be used to eat damage more efficiently.
  • Fluffal Crane: Why are you leaving a Fluffal on the board long enough for it to be destroyed, battle or effect, after T4~? That makes it a dead draw after the early game, if not a dead draw then. Hooray, I get to reuse Dog/Owl in exchange for running a card that costs more games than it wins!
  • Fusion Reserve: Like I said before, despite its ability to grab Poly back/go +, it's too slow. It also begs to be MSTd in a deck with relatively low targets for MST. If they MST Vendor, you're likely going to laugh in their face. Cute implications, too slow for the deck now that Conscription exists.

Overall, it's a rush deck with some elements, like fursheep, that enable you to fuck around until you're ready to kill. I don't have as much to say here as with pals because, well... It's a much more straightforward and simple deck.

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