Slinky Posted February 20, 2015 Report Share Posted February 20, 2015 2x Edge Imp Chain 2x Edge Imp Sabres 2x Edge Imp Saw 1x Edge Imp Tomahawk 2x Fluffal Bear 1x Fluffal Cat 2x Fluffal Dog 2x Fluffal Owl 1x Fluffal Rabbit 3x Fluffal Sheep 1x Scarm, Malebranche of the Burning Abyss 2x Tour Guide from the Underworld 1x Frightfur Factory 3x Frightfur Fusion 2x Hand Destruction 3x Polymerization 1x Raigeki 1x Snatch Steal 3x Toy Vendor 2x Frightfur Customization 3x Needlebug Nest 1x Frightfur Leo 1x Frightfur Sheep 2x Frightfur Tiger 2x Frightfur Wolf 1x Armored Kappa 1x Castel, the Skyblaster Musketeer 1x Daigusto Phoenix 2x Dante, Traveller of the Burning Abyss 1x Ghostrick Alucard 1x Mechquipped Angineer 1x Number 47: Nightmare Shark 1x Sky Cavalry Centaurea - This is an IDEA, this means I HAVE NOT TESTED THIS, if you wish to make your own versions, go ahead, I'm just tossing this around to bounce ideas off. This deck is also based on my near-zero knowledge of Fluffals in the first place, and kinda made it within 5 minutes. It is most likely not optimal, even by turbo standards. - The idea of the deck is to mill hard and mill fast, while conserving your Frightur Fusions for the final blow. - Toy Vender and Edge-Imp Chain both trigger off of Hand Destruction, and Vender triggers off of your mills - 2 Saws because it sets up Frightfur Fusion and helps dig for them at the same time - Main play is to Clear field, then Frightfur Fusion a Wolf for game. - Unsure about Frightfur Customization, if there is more generic mill cards that aren't Foolish or Needlebug (or lightsworns), please let me know, because this is mainly here in case you mill Chains and you need to search some Fusions. Link to comment Share on other sites More sharing options...
Blake Posted February 20, 2015 Report Share Posted February 20, 2015 even in 'Tier 3', running Hand Destruction is begging to lose.Raigeki's not good in this deck 9/10, MST is better for space.Rabbit is normally a worse sheep and you should run another cat in its placeWhy are you not running Fusion Recovery? (note to self, check if klav was running it)Needlebug does... what?Double Saw why Link to comment Share on other sites More sharing options...
Spinny Posted February 20, 2015 Report Share Posted February 20, 2015 Uh, what. Why bother? The deck OTK's like theres no tomorrow even in standard builds..... Link to comment Share on other sites More sharing options...
CLG Klavier Posted February 20, 2015 Report Share Posted February 20, 2015 Why are you not running Fusion Recovery? (note to self, check if klav was running it)I wasn't since I felt it might clog a bit too often with all the banishing going on, but I might be wrong. Link to comment Share on other sites More sharing options...
Spinny Posted February 20, 2015 Report Share Posted February 20, 2015 I wasn't since I felt it might clog a bit too often with all the banishing going on, but I might be wrong. Yes. Yes you are. You are so very wrong. Ive tested this deck loads on DN against Zefra and other tier 3-ish decks, Fusion recovery makes OTK's really easy, also is banish-able by the factory to go for another fuse. Its the same with fusion reserve. I personally think you should be trying to OTK really quickly in fluffals right now, since they have gotten so much more consistent and faster that you can on average OTK T2/3. Thats with my build anyways :/ Link to comment Share on other sites More sharing options...
Slinky Posted February 20, 2015 Author Report Share Posted February 20, 2015 even in 'Tier 3', running Hand Destruction is begging to lose. Raigeki's not good in this deck 9/10, MST is better for space. Rabbit is normally a worse sheep and you should run another cat in its place Why are you not running Fusion Recovery? (note to self, check if klav was running it) Needlebug does... what? Double Saw why I feel as though you didn't read the OP. Link to comment Share on other sites More sharing options...
Spinny Posted February 20, 2015 Report Share Posted February 20, 2015 I feel as though you didn't read the OP. What do you mean ? Link to comment Share on other sites More sharing options...
Blake Posted February 20, 2015 Report Share Posted February 20, 2015 I read the OP, but I'm asking because nothing i asked was explained, except saw which wasn't even a legit question ._. Link to comment Share on other sites More sharing options...
Spinny Posted February 20, 2015 Report Share Posted February 20, 2015 I read the OP, but I'm asking because nothing i asked was explained, except saw which wasn't even a legit question ._. re-reading what you said.... Maybe you were a bit too direct? In the OP dyson talked about it being a make-shift and fast-built deck, probably didnt appreciate someone being so direct about it. Link to comment Share on other sites More sharing options...
Slinky Posted February 20, 2015 Author Report Share Posted February 20, 2015 re-reading what you said.... Maybe you were a bit too direct? In the OP dyson talked about it being a make-shift and fast-built deck, probably didnt appreciate someone being so direct about it. Pretty much this As for Hand Destruction, my idea of a turbo build, is to take risks in order to speed up the win-con that wouldn't happen at normal speeds. Hand Destruction is pretty much a free Frightfur Fusion search in conjunction with Chain. Saw was sorta a thing of the moment Basically: Step 1: Fill Grave with as many Fluffals as you can while getting Frightfur Fusions into your hand (This is where Hand Destruction and Saw come into play) Step 2: Frightfur Fusion into Tiger or Raigeki and clear field Step 3: Frightfur Fusion Wolf for game Yes, I know its gimmicky as all hell, probably inconsistent as all hell too, but thats what Turbo Builds are from my experience. If I'm wrong in this, please do correct me, as I don't want false definitions in my head. Link to comment Share on other sites More sharing options...
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