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Ladies and Gentlemen! ~ Four Heroes Pt. 1 [Performapal; Explanations galore]


Blake

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https://www.youtube.com/watch?v=7enMPPf7Z7gSeCqXV3.png
 
3 Friendonkey
3 Lizar
draw
3 Pendulum Wizard
3
Silver Claw
3 Combatiger
2
Partnaga
2 Summoner Monk
2 Whip Snake

3 Supply Squad
2 Pendulum Arise
2 Performapal Cast Change
2 Pot of Riches
1 Raigeki
1 Snatch Steal

2 Fiendish Chain
2 Vanity's Emptiness
1 Bottomless Trap Hole
1 Compulsory Evacuation Device
1 Jar of Avarice
1 Solemn Warning


HERE WE GO
 
Pendulum Wizard: He is is really what makes the deck go. It gives you destruction (Supply Squad), it searches cards, and it can set the scales on its own. With Snatch Steal, it can pop steal + stolen to just make snatch steal "pop 1 search 2", which comes up quite a bit. And that's just as a MONSTER. While Partnaga is more common as a low scale, due to much more searchability, this gives you +1000 per Pal. This means up to 5000 damage added to the board. Can you say OTK?
 
Friendonkey: Another high-quality card. It's not 100% live, but it gets back used up Pendulums, and early/when recovering... It can SS a Wizard from hand to instantly gain scales/set up. If you have any Squads, all the better. It's a +0 search, but Pendulum Wizard dying isn't a whole -1 given it's a pendulum. Also good for devoting for Partnaga's effect to finish games. It also gets back Tiger or Snake, which is relevant. Will probably thin some R3s later.
 
Lizardraw: WELL WHAT CAN I SAY BUT BORK. Besides Wizard, this card is the ace, as it lets you PS and immediately regain some of your "-2" from the pendulum scales... which is usually offset BY pendulum summoning as well. So it effectively DOES give you +s in the long run. Pot of Riches then refreshes your copies to go at it again. It's just free thinning/advantage. TBH, with King Feral, I'm sure there's an engine to be made here.

  • As a side note, I really want this thing to be Drawzard/Drawmander in the TCG, as a nod to its appearance... plus it sounds better, imo.
Silver Claw: She (yes, she) is, more or less, an upgrade on the classic 'Topaz Tiger' card for the deck. It gives every Pal +3, which means it can +15 the board. It does the same when it attacks, with no OPT or such on it. That's all it does, and it's honestly good because scale 5 means you can shit out Level 4s with Partnaga/Wizard/Flip, and it's a Level 4 Pendulum so it makes R4 and puts out damage as well.
 
Warrior Tiger: He can lead to a steady stream of drawing/Potting. If you PS him with Partnaga/Lizardraw, you have a 2600 ATK monster that grabs Lizardraw/Wizard/Claw/Naga when it kills something. Then you pop Lizard and draw. And repeat the next turn. It's a lot better than it looks at a glance, and really can only be felt, not explained.
 
Partnaga: Most easily set low scale. It's extremely searchable, and the Pendulum Effect isn't bad. On a mid-late turn, you can +18 or +21 something each turn. If you're not otking, you're beating them down HARD. It's actually really hard to overwhelm performapals in sheer ATK (and it amazes me how WELL DRXD fits in as an in-theme boss, and CWSD might in the future). Also, if you PS the second copy from the ED, you can immediately pop it with Wizard (CL1 Wizard, CL2 Naga) togive somethign +12/15 until end of turn before retreating to the ED. It canalso theoretically stall, buuuut... Still, overall, very decent card given how searchable it is.
 
Whip Snake: Just a good generic card with a good name, Level, AND type, tbh. The fact that it's either player's turn makes it a bit safer to work with, as it's not just a 1700. Only 2 because of space, but it is good because of Pendulum Arise along with the other facets and decent ATK paired with the effect. Also helps protect you from losing to Bottomless.
 
Kagetokage: Just the one because it is a Level 4 for Pendulum Arise and makes Xyzing easier. Plus, searchable by the de-facto boss. I would like to stat the Masked Chameleon could also be cute here with Level 8s/7s due to King Feral and PSing. I might actually try that, tbh, considering it's searchable, so I'll work on that after I post this.
 
Performapal Cast Change: Um... it's decent. The issue is that you only wanna use it to return Snake/Tiger/early Donkies a lot of times, so it's a bit dead, and multiples are AIDS. It's not bad, though, and it is a selling point for the deck.
 
Pendulum Arise: It gets magician on Kage/Chameleon/Snake/Tiger, which speeds your game forward. And it can thin before you Xyz/BP by getting a Wolf. That's all it need to do.
 
Supply SquadWell, you actively destroy your own cards, so this just leads to drawing a lot. Also helps the early game out, as you can occasionally get do-nothing hands.
 
Pot of Riches and Jar of Avarice: I might not need all 3 Pot of Riches, but I do need the fucking recycling, and I need to hit it early. You thin through Lizardraws FAST, and this helps you put them back into the deck to continue shenanigans. Avarice is there for the main deck monsters/Pots/etc. It can also put back ED monsters, which has been helpful. I could go 2-2 or 2-1, but I do like having both.
 
MST: Or rather, lack thereof. I don't feel like this deck really dies to Vanity's, but I may be wrong. It feels like it's better to just force through most backrow, as most things aren't like BA, and this can't compete with BA anyways.
 
King of the Feral ImpsThis card is the deck's boss. It just is. It searches Naga, Snake, and Lizardraw, all of which are important to the deck, especially the last one. I might even bump it up to 2.F
 
Other Performapals/Support:
  • Turn Toad: Well... I do like this as a 1-of, especially pre-CROS, but it's a poor level and has poor stats. Additionally, while the Pendulum Effect is good at times, you'll often have a Whip Snake or two, so... At least the scale is decent?
  • Cheermole: This card is deceptively strong. It's a 1900 base if you have Partnaga/Silver Claw/Turn Toad set, at least in theory. I've pumped things up to over 5000, nearing 6000 with her on "final turns" when paired with Naga or Wizard's Pendulum Effects. The issue is that she requires either an NS or Donkey to get onto the board due to her poor level, and scale 5 is decent but the effect is weaker than Silver Claw's in a deck that already runs more high than low. Still, a really, really cute tech.
  • Bowhopper: It looks cool as a 1-of, but you'll almost never use either of its effects. The first effect is pretty bad, especially in a build like this, and Donkey generally does the latter better. At least it's level 4?
  • Springoose: this is the cutest fucking card in theory, but it's hard to get it without going out of your way to search it then pop it to put it in the bin. Pot of Riches is better for the same role (mostly bouncing Lizardraw)
  • Hammer Mammoth: overkill, bad level, etc.
  • Kaleidoscorp: wait why did turn toad and whip snake get shit names in the tcg but this one got a better o- ANYWAYS, it's a bad level and a bad pendulum effect. The latter effect is cute, but not for this thing's bad stats and such.
  • Skeeter Skimmer/Hip Hippo/Spikeagle: PFFFT HAHAHAHA
  • Plus Turtle: sounds cute for Xyz shenanigans, doubt it is, doesn't seem worth it. I guess you could tech 1.
  • Muffleo: Overkill. Scale is okay, level, stats, and P-effect aren't.
  • Thunderhino: It could be cute, but... how are you getting it onto the board, much less into the bin, unless you have the less searchable Wizard on the scales? And if you just have one in your hand, you're sure not setting it as a scale. I WAS surprised to see it in the anime this week, though.
  • Sword Fish: Um... it synergizes with Ragna Zero/Cheermole? It's... weird and a bit out of place. It fits flavor wise, but stats/level are strange, as are its attribute and type...
  • Trampolynx: scale 4. 4. This should tell you about how it fits in Performapals. I guess you could tech one for scale bouncing when summoned, but eew.
  • Trump Witch: ... again 444... And the effect sucks for pals. Fan made/banter card, really.
  • Illusion Balloons: Actually, I think this is a cute card. It can find Tigers and Wizards, most notably, and it can set said Wizard off immediately. However... It isn't always live, and I don't think I have space. I did appreciate it pre-CROS, though. Feel free to try.
  • Revival: Um... Situational CotH/Donkey? Noooo thank you.
  • Call: It's really cute, but it's easily read and the ED lock means you get a solitary +1.5 in exchange for not getting to +++ from the ED during the next turn.
  • Pinch Helper: I just don't like this card. I can see how it's cute, and makes Goose better, but I don't think it's very good. The fact that you have to have a clear field for it makes me feel like it's going to be dead a lot. If it didn't negate, I'd like it more, though it wouldn't be fair. The deck is clear often in the early game, though, so feel free to try it.
  • Last Minute Cancellation: Most of your cards are pendulums and there's a better card for the first effect
  • Command Performance: It's... not bad, I'm sure. It seems like a cute themed pseudo-Threatening Roar that makes beating over things with Warrior easier. However, the deck is very kill happy, and it's not like it has trouble muscling over the opp during your turn. Another one I don't see why not to try, if you want. 
Deck Overview:
 
Well, the basic idea of the deck is a mix of just amassing advantage each turn, then exploding into boards of 2500+ monsters that force the opponent into a corner. This can be achieved as early as your second turn, in m experience, but requires a great hand.
 
Cards like Partnaga and Wizard give your boards a lot of extra ATK. Partnaga especially helps early Tigers/Snakes/Wolves beat over the opponent. Lizardraw is a means to maintaining advantage while thinning the deck ala Upstart. Cast Change also helps there. 
 
It's really just thinning into the backrow you DO have, as well as the strong monsters you have to shit out and cut the opp's throat with sheer force.
 
I do appreciate how well CWSD and DRXD fit in this deck, flavor-wise... but then it makes me sad when i think about just how poorly OEPD fits. You can't summon him, you can't NS him reliably... he's just awful. He could search Wizard and the like, but Front Observer is better for that usually, because it happens to be a Level 4 if you need to R4/Arise it.
 
I did briefly consider a build with Tenki and Tengu (due to Arise), but it didn't seem like a great idea due to space demands. And I am now considering the Masked Chameleon/other techs as well, but I wanted to post the fruits of my labors thus far.
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Does the new patch have all of CROS uploaded? If so, could I get a link that isn't 4shared turbocancer?

 

So would chameleon actually have any targets, or would it just be a Level 4 tuner

https://www.youtube.com/watch?v=aBg48mR5wUo

it's where all the main updates end up

 

Just a level 4 Tuner. But, tbf, Level 4 works with Arise and Tuner makes CWSD (boooork) and Level 8s.

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Saw you playing this earlier tonight. I was laughing my ass off over how consistent it was, and just through this deck was THAT amazing.
Since you said you were considering a 2nd King... You could try swapping Angineer because Angineer seems like a last-ditch-effort of sorts. I mean you have Zen and Angineer, but the former can at least form silly combos with Wizard while the later only really has relevance if your likely in a loosing position, when This sort of deck is just made to be a constant advantage whore. And while both can benefit off Wizard, Zen can also destroy something while your at it.
Plus.... I highly doubt Lizardraw would ever hit the Graveyard, given the fact that it's a draw engine here, so Donkey could only really grab a 2nd copy of itself, when ideally you would always want to grab 4s with it.
Or something like that.

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I personally find Mufflio to be very effective at pushes for game, especially if you aren't lucky enough to get Silver Claw as a Scale. It's especially potent WITH Silver Claw, since Claw will pump your board for 300 with EACH attack. Also, Horn of the Phantom Beast works rather well with Silver Claw.

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I personally find Mufflio to be very effective at pushes for game, especially if you aren't lucky enough to get Silver Claw as a Scale. It's especially potent WITH Silver Claw, since Claw will pump your board for 300 with EACH attack. Also, Horn of the Phantom Beast works rather well with Silver Claw.

I tried mufflio.

 

The fact that it's a medicore level, mediocre stats, and mediocre pendulum effect kills it, especially since you have to NS it for a half-decent monster effect.

 

Horn of the Phantom Beast is also extreme overkill, even with Tiger and Claw. There's a reason basically no deck has run it in ages, and in a pendulum era... it's even worse.

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UPDATE

 

The side is cute shit/things I might wanna test.

 

Summoner Monk has been MVP at getting MAgician sooner. Yeah, it's a technical -1, but then you get the scales and +1. This is one of the few decks where I would NOT call setting the scales a "-2", because the +s they give you outweigh the negatives.

 

The deck's biggest issue is drawing too many non-Pendulums early or just not resolving Wizard soon enough, which I am steadily trying to figure out how to do better.

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All the performapals I've been dueling have been running Performapal Call or whatever; any reason why you aren't?

Because its terrible.
I've seen a lot of not optimal cards being used frequently on dn.
I don't see how
A: You would have the space for it.
B: why you would run it since its just a weird safety net thingy.
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All the performapals I've been dueling have been running Performapal Call or whatever; any reason why you aren't?

Well:

Call: It's really cute, but it's easily read and the ED lock means you get a solitary +1.5 in exchange for not getting to +++ from the ED during the next turn.


Like I said, it's really very cute, I'm just not sure it's really worth it, even as a pet deck, with how slow it is.

Also space.
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  • 2 weeks later...

What does Masked Chameleon play off of?

It doesn't have any 0 ATK or DEF monsters to Summon.

It was a cutesy idea on the grounds that:

1600 ATK is respectable in a deck that can buff it

Searchable Lv. 4 Tuner

Easy to Pendulum Summon

Good level for Pemndulum Arise

 

It's not awful, Monk's just better.

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