Maeriberii Haan Posted February 11, 2015 Report Share Posted February 11, 2015 Infernoid LilithLevel 9 FIRE Fiend-Type Special Summon Effect MonsterATK 2900DEF 2900Cannot be Normal Summoned/Set.Must be Special Summoned (from your hand or Graveyard) by banishing 3 “Infernoid” monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways.(1) When this card is Special Summoned: You can destroy all Spell/Trap Cards on the field, except for “Void” cards.(2) Once per turn, during either player’s turn, when another monster’s effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card. mfw I nailed the second effect and the stat. First effect is good. Link to comment Share on other sites More sharing options...
ems97 Posted February 11, 2015 Report Share Posted February 11, 2015 Wow Nehemoth stops backrow and nuke monsters where this card stops monster effects and nukes backrow except purgatory cards (or should I say Void -_-) On a side note: I was right that this is the level 9 Infernoid Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 11, 2015 Author Report Share Posted February 11, 2015 The best thing about is is that it banishes the monster, it can negate effects activating anywhere, and it doesn't touch your Void S/T. atm I'd actually run 2 this to 1 Nehe tbh. Link to comment Share on other sites More sharing options...
Expelsword Posted February 11, 2015 Report Share Posted February 11, 2015 Exactly what I thought. Obviously a fantastic card. The only question is affording space to both her and Nehemoth, as you don't actually summon them as much as their elevated status implies. Having a $%^&*! you to set 5 pass is pretty epic. Link to comment Share on other sites More sharing options...
Slinky Posted February 11, 2015 Report Share Posted February 11, 2015 Too bad Infernoids still suck. They still need to rely on Reasoning/Monster Gate, and hope to get lucky. Link to comment Share on other sites More sharing options...
Expelsword Posted February 11, 2015 Report Share Posted February 11, 2015 Too bad Infernoids still suck. They still need to rely on Reasoning/Monster Gate, and hope to get lucky. Just because it's true doesn't mean you have to say it... :( Link to comment Share on other sites More sharing options...
Lonk Posted February 11, 2015 Report Share Posted February 11, 2015 The both of them look really similar. Does this mean that Lucifer is the final Infernoid? Link to comment Share on other sites More sharing options...
Toffee. Posted February 11, 2015 Report Share Posted February 11, 2015 So... What color is this card's canisters? I can't tell because of the foil. Link to comment Share on other sites More sharing options...
ems97 Posted February 11, 2015 Report Share Posted February 11, 2015 So... What color is this card's canisters? I can't tell because of the foil. Purple Link to comment Share on other sites More sharing options...
Expelsword Posted February 11, 2015 Report Share Posted February 11, 2015 The both of them look really similar. Does this mean that Lucifer is the final Infernoid? We have all 10. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 12, 2015 Author Report Share Posted February 12, 2015 Also, for all intents and purposes, Lucifer is Infernoid 1, aka Satan. It's not the judaism Satan since the demons are assigned to the Qliphoth by western 18th century mystics. Link to comment Share on other sites More sharing options...
CLG Klavier Posted February 12, 2015 Report Share Posted February 12, 2015 They're giving them so much stuff, yet still no consistent way of milling stuff that fits the deck well enough. Meanwhile shit like Nekroz is tier 1 since first appearance. Konami pls. Link to comment Share on other sites More sharing options...
Slinky Posted February 12, 2015 Report Share Posted February 12, 2015 They're giving them so much stuff, yet still no consistent way of milling stuff that fits the deck well enough. Meanwhile shit like Nekroz is tier 1 since first appearance. Konami pls. Because Infernoids are clearly rehashed Infernity's. And they don't want to screw up like they did with Infernities. Link to comment Share on other sites More sharing options...
CLG Klavier Posted February 12, 2015 Report Share Posted February 12, 2015 Well yeah, but they're going into the totally other extreme: most of their stuff is really underpowered and could be really damn good if it was SLIGHTLY more pushed, but oh well. Link to comment Share on other sites More sharing options...
ems97 Posted February 12, 2015 Report Share Posted February 12, 2015 They're giving them so much stuff, yet still no consistent way of milling stuff that fits the deck well enough. Meanwhile s*** like Nekroz is tier 1 since first appearance. Konami pls. Well if you want to mill them faster use a pinch of Lightsworns (about 8 of them) and you'll be fine Link to comment Share on other sites More sharing options...
Expelsword Posted February 12, 2015 Report Share Posted February 12, 2015 Well if you want to mill them faster use a pinch of Lightsworns (about 8 of them) and you'll be fine That's actually how you mill them slower. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 12, 2015 Author Report Share Posted February 12, 2015 Because Infernoids are clearly rehashed Infernity's. And they don't want to screw up like they did with Infernities. they're rehashed Dragon rulers though to an extent. they just share the Infern- part of their name. Link to comment Share on other sites More sharing options...
CLG Klavier Posted February 12, 2015 Report Share Posted February 12, 2015 Lettttttttt's make a point here: Contrary to the popular belief, Lightsworns are a horrible engine for this deck. The main problem is that this deck wants to mill SPECIFICALLY Infernoids. Lightsworns' mill 2-3 a turn is way too little. That's why Monster Gate and Reasoning are the best for this job, since they basically chunk down 1/4 of your deck. And that's the issue with most of their support: unlike monster, it doesn't work off-grave. Basically, monster half of the deck wants you to mill like there is no tomorrow, and spell/trap half wants you to be conservative on it. That's why they conflict and why the Archetype is essentially only monsters for time being. Link to comment Share on other sites More sharing options...
Βyakuya Posted February 12, 2015 Report Share Posted February 12, 2015 I thought that Satan was meant to be Level 1. Apparently Lucifuge is actually the light bearer, the minion of Lucifer, but not actually the real deal. Perhaps a Dodecahedron Fusion for all Demons gets Lucifer? lel Anyways, this card is utterly fantastic. It covers what Nehemoth couldn't do; Heavy Storming all potential threats and nulling almost every kind of monster effect at the cost of a tribute. Shame how hard it would be to get both out, but it's definitely more consider to run more in copies than Nehemoth. But in a sense, Infernoids are like Noble Knights. They keep getting powerful bosses that control the playing field and have considerable strengths, but they have several consistency issues to get through before everything pays off. Lilith here just settles it. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 12, 2015 Author Report Share Posted February 12, 2015 Lettttttttt's make a point here: Contrary to the popular belief, Lightsworns are a horrible engine for this deck. The main problem is that this deck wants to mill SPECIFICALLY Infernoids. Lightsworns' mill 2-3 a turn is way too little. That's why Monster Gate and Reasoning are the best for this job, since they basically chunk down 1/4 of your deck. And that's the issue with most of their support: unlike monster, it doesn't work off-grave. Basically, monster half of the deck wants you to mill like there is no tomorrow, and spell/trap half wants you to be conservative on it. That's why they conflict and why the Archetype is essentially only monsters for time being. Not exactly. The archetype wants a constant amount of fodders. It doesn't matter whether you burst through them in one go, or set the fodders slowly with the S/T, as long as it allows you to constantly summon the monsters, you're good to go. After all, there's only 2 OTK this deck can do, and it's inconsistent as fuck and needs a lot of setups, and the other requires you to run a subpar card, so bursting's advantage is simply it being faster and less MST-prone. There's barely anything on the monsters that wants you to plow through your deck in one go. As long as you get fodder, you're good to go. Link to comment Share on other sites More sharing options...
CLG Klavier Posted February 12, 2015 Report Share Posted February 12, 2015 But if you mill in big bursts like Reasoning or Monster Gate, or do it directly with Void Launcher and whatnot, you're good to go. Lightsworns' 3 cards from top a turn? Way too much of a gamble. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 12, 2015 Author Report Share Posted February 12, 2015 Yeah. only LS engine you should ever consider to run is a combination of Raiden and Lyla (due to being a vanity's answer), and charge. a bigger engine sucks because the monsters already demanded a lot of slots in the main deck. Link to comment Share on other sites More sharing options...
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