Thomas★Zero Posted February 10, 2015 Report Share Posted February 10, 2015 Sky World FlagFlagYou can only use "Sky World" and "Generic" cards.Introducing Regenerate as a common skill through Astria.Feather Paladin - AstriaSize 1 Sky WorldAngel/Holy[Call Cost] Pay 1 GuageWhen this card enters the field as a Buddy Monster, gain 5 life instead of 1 with Buddy Gift.[Regenerate] (During the End of your turn, Increase your life by 1.)Power: 4000 Defence: 2000 Critical: 1Feather Paladin - GuardinaSize 1 Sky WorldAngel/Guardian[Power Guard] Pay 2 Life, Double this cards Defence until the end of the turn, you can only use this effect of "Feather Paladin - Guardina" once per turn.[Act] Move this card to an open monster area on your field. You may only use this ability once per turn.[Move][Regenerate]Power:2000 Defence: 4000 Critical: 1Feather Paladin - LeilielSize 1 Sky WorldAngel/Night[Call Cost] Pay 2 Life[Angelic Reinforcements] when this card enters the field, you can pay 1 gauge: add Size 1 or lower 1 "Feather Paladin" from your Deck to your hand.Power:4000 Defence:2000 Critical: 1Feather Paladin - AbaddonSize 1 Sky WorldAngel/Holy[Destructive Force] Pay 2 Gauge. Destroy 1 Monster, Spell or Item on the feild, you can only use this effect of "Feather Paladin - Abaddon" once per turn.Power:4000 DEF:2000 Critical: 1Feather Paladin - ArarielSize 2 Sky WorldAngel/Water[Call Cost] Place 1 card from your hand into this cards Soul.[Soul Charge] Pay 4 Life, place 1 "Feather Paladin" from the your drop zone into this cards Soul, You can only use this effect of "Feather Paladin - Arariel" once per turn.[Soul Guard][Regenerate]Power:4000 Defence:4000 Critical: 2Feather Paladin - MichaelSize 2 Sky WorldAngel/Hero[Call Cost] Pay 2 Life and 1 Gauge[Double Attack][Regenerate]Power:6000 Defence:4000 Critical: 2Grand Feather Paladin - RemielSize 3 Sky WorldAngel/Holy[Call Cost] Pay 2 Gauge and Place 2 "Feather Paladin" from your hand into this cards Soul.When this card enters the feild, gain 5 life.[Soul Guard][Regenerate]Power:6000 Deffece:8000 Critical: 3Grand Feather Paladin - GabrielSize 3 Sky WorldAngel/Holy[Call Cost] Pay 4 Life and 2 Gauge[Regenerate]Power:12000 Defence:8000 Critical: 3Angelic HealingSpell Sky WorldHoly/EnergyIncrease your life by 1 and place the top two cards of your deck into the gauge, you can only activate "Angelic Healing" once per turn.Angelic ElementSpell Sky WorldAngel/Holy[Cast Cost] Pay 2 GaugePlace this card in the Soul of a Monster in your centre position. While this card is in that monsters soul, it gains [Soul Guard] and [Regenerate].Heavenly ThunderSpell Sky WorldHoly/ThunderYou may only cast this card during an attack on your opponent's turn and if you do not have a monster in the centrer.[Counter] Nullify the attack and destroy the attacking monster.Chance of SalvationSpell Sky WorldHoly/Energy[Cast Cost] Pay 1 GaugeIf your Life is reduced to 0, you can discard this card. Your Life becomes 3.[Counter] Nullify the attack.Reflection BarrierSpell Sky WorldHoly/Light[Cast Cost] Pay 2 GaugeYou may only cast this card during an attack on your opponent's turn and if you do not have a monster in the centrer.[Counter] Nullify the attack and inflict damage to your opponents Life equal to the critical of the attacking monster.Heavenly Bow - DerbeItem Sky WorldHoly/Treasure[Cast Cost] Pay 2 LifeThis card can attack even if you have a monster in the centre.[Penetrate][Equipment Change]Power:5000 Critical:2Heavenly Sheild - VegaItem Sky WorldHoly/Tresure[Cast Cost] Pay 2 LifeWhen you take damage, you may pay 1 gauge. If you do, that damage is reduced by 1.[Regenerate][Counter] [Equipment Change]Critical:0 Defence:5000Heavenly Impact! Meteor RainImpact Sky WorldHoly/Energy[Cast Cost] 4 Gauge and 10 LifeYou can only activate this card if your Life is 15 or less.Destroy all size 2 or lower monsters on both players field and Inflict 5 damage to your opponents Life.Resonance of FateImpact Sky WorldHoly/Energy[Cast Cost] 5 Gauge and 5 LifeYou can only activate this card if your life is 10 or less.Return all cards on the field to their owners hands, then call 1 monster from your hand while paying its call cost. Until the end of the turn that monster gains double attack. Link to comment Share on other sites More sharing options...
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