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Spell Card Ultras


Dark Seeker

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Again, it really depends on what you need.

Now we just need to figure out what Spell Cards (aside from Dark Hole, Raigeki and other stuff) crap on Necloths, Shaddolls, BAs, Qlips and whatever's common in the meta.

 

Though you're more than welcome to make a thread about Share the Pain in TCG if you feel it's worth discussion.

 

 

Anyway, I should probably lock this; given TC already PMed me his thanks for answering this a week ago.

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No one really uses Share the Pain nowadays, but keep in mind your opponent has a choice of what they have to Tribute; if you had full control over it, then yeah.

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Essentially, whatever's on the ban list can be considered as a power Spell; well the ones that've been there for a few years.

  I have a special liking for Share the Pain not because I use it (I almost never did), but because you can even get rid of the Anime Egyptian God Cards. It doesn't target, it doesn't affect the monsters directly and you're not the one that Tributes them. They're totally vulnerable to this card! I've tested it at YGOPRO as well...

 

  It's difficult to choose a very strong Spell Card aside from the ban list (except the Heavy/Hole/etc staples). Let's say,... "Summoning Curse" is probably a strong one. It's a tough self-restrain card but if used correctly, it can cripple many of the modern decks.

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It really depends on the use of the Spell Card.
You said you're a Spellcaster user, so in your case, the strongest Spell may be the Field Spell "Secret Village of the Spellcasters"
([spoiler="link: "]https://www.google.gr/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CB8QFjAA&url=http%3A%2F%2Fyugioh.wikia.com%2Fwiki%2FSecret_Village_of_the_Spellcasters&ei=fx7fVImIFIvlUsaAhIAB&usg=AFQjCNG6TWLy32peQDEPOBB9xLUoX0wHIA&bvm=bv.85970519,d.d24[/spoiler]). It is situational (the opponent may not use Spell Cards/may use Spellcasters as well), but having "Trap Stun" and a couple of "Effect Veiler"s (or whatever cards you want) as backrow would make the most of your Spell.
In general, this list:
Cold Wave: It blocks almost any threat by your opponent.
Monster Reborn: From either player's Graveyard, at no cost.
 

Raigeki is a definite power card.

The Forceful Sentry: Like "Mind Crush", but more brutal.
Share the Pain: I know this sounds hilarious, but the reason is this: Whatever protection the monster has, if this card is not negated or if there's no effect preventing Tributing, the monster just leaves the field (the best scenario, being the only monster in your opponent's side).
 
Of course, they're just my opinion.

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No one really uses Share the Pain nowadays, but keep in mind your opponent has a choice of what they have to Tribute; if you had full control over it, then yeah.

 

As noted, there are more power cards; like Heavy Storm / Harpie's Feather Duster for backrow removal; MST (common staple), Night Beam (backrow killing that cannot be chained).

Basically keeping things within stuff that's not banned; aforementioned Raigeki just got put @1. Also Dark Hole.

 

Stormforth is also nice for certain Decks if you don't mind losing access to your ED that turn; though it requires that you actually Tribute Summon things.

 

 

Essentially, whatever's on the ban list can be considered as a power Spell; well the ones that've been there for a few years.

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