Cierfrost Posted February 4, 2015 Report Share Posted February 4, 2015 Final version to convert into a .ico file for Skype. At the end of the weekend. Link to comment Share on other sites More sharing options...
Toffee. Posted February 4, 2015 Report Share Posted February 4, 2015 That, honestly, still looks really damn cool.I assume this will be your next avatar at some point, right? Link to comment Share on other sites More sharing options...
Cierfrost Posted February 4, 2015 Author Report Share Posted February 4, 2015 That, honestly, still looks really damn cool. I assume this will be your next avatar at some point, right? Only if I am allowed to have a 200x200 pixel avatar sadly. Downscaling Pixel Art isnt a wise idea unless you vector it and then if you're anal turn it into an .ico file. Standard vectoring works though. Thanks... decided I needed some pixel art practice and was in an MK mood due to the next game coming out soon... felt a good a time as any. Also if anyone wants the .gal file just ask. Not the best until I decide to animate though. Link to comment Share on other sites More sharing options...
Toffee. Posted February 4, 2015 Report Share Posted February 4, 2015 Out of curiosity, are you deliberately using an implied limited color palette? Link to comment Share on other sites More sharing options...
Cierfrost Posted February 4, 2015 Author Report Share Posted February 4, 2015 Yeah, its really good for practicing, as well as a basic requirement for doing pixel art. You want to use a few colors for the basic shapes and shading and then add more on as you go along. The sole exception to this practice at least sensibly is if you have layers for EVERYTHING. However usually in Pixel Art you only have additional layers for different core aspects. Foreground, Background, Middle Ground (where your main subject is). By doing it this way you minimize loss of progress as you go along. And believe me, color replacing/texturing isnt as easy as MSPaint fiddling makes it out to be. Link to comment Share on other sites More sharing options...
Cierfrost Posted February 4, 2015 Author Report Share Posted February 4, 2015 Still got things to do today but updated it a little. Refined the mask a little more, still gotta work on the nose part. But at least now it looks like a mask and not a veil. Added shading and detailed the belt a little more. Thumb/grip on ice sword is shaped out better. Ice sword given a light outline to define it more as a shape than an amorphous blob. Originally had muscle texturing on the black of the outfit but I didnt like how that came out as I was doing it over and over. So I left it out for this post. Link to comment Share on other sites More sharing options...
Cierfrost Posted February 5, 2015 Author Report Share Posted February 5, 2015 ... Lots of little changes this time. A lot of reshaping, editing, and refining edges. Chief among the obvious however is the inclusion of eyes and refining the mask shape around the nose bridge. Number of colors used: 18. The eyes and the whites are reused colors. The inclusion of additional colors for it felt pointless and the result is more or less the same. Link to comment Share on other sites More sharing options...
Cierfrost Posted February 5, 2015 Author Report Share Posted February 5, 2015 2nd to last Update. Will not animate but will convert into an icon (.ico) file after vectoring either Monday or Tuesday. This is effectively the final version. Link to comment Share on other sites More sharing options...
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