CLG Klavier Posted January 26, 2015 Report Share Posted January 26, 2015 So I've been playing around with the new Blackwings a bit, and this is what I arrived at, and I've been pretty satisfied with the outcome. The new Blackwings, Kris and Pinaka, are no question 3-ofs. Kris is another free summon from hand and its ATK is pretty high so you get to search out most of your deck with Black Whirling if you end up normal summoning it. It's also resilent against Torrential Tribute, Bottomless Trap Hole and allll kinds of other effect destruction. Pinaka on the other hand goes really well with the self-summon Blackwings and lets you cut through your deck real fast. Kinda wish it was level 2 for more Nothung plays, but can't complain since it triggers off everything, be it Synchro, Mask Change (wait what) or Icarus Attack. If it goes for the oldschool boys, not a lot of craziness going. Bora is amazing as always, so it Blizzard and Kalut. Gale, despite being unlimited, it still at 1 here due to Pinaka fulfilling the level 3 tuner duty. That doesn't make Gale any worse, it summons itself for free AND the ATK halve effect is great, and goes along very well with Nothung. Only oddity here would be Gladius the Midnight Sun. He's there to provide a Black Whirlwind target for Pinaka, which is otherwise on the bottom of the food chain, and it allows you to make Nothung from that play. Speaking of Nothung, I keep bringing him up because oh my god, he's the best card Blackwings could possibly receive. The on-summon effect is amazing, a nice amount of chip burn coupled with ATK/DEF decrease, which will let you get over most stuff. Now it's really hard for your enemy to wall behind something. It ALSO gives you an extra normal summon a turn, which translates into more Synchros etc. But all in all, you need to get through some hoops to be able to summon him. Not large ones, but he's a bit harder to get out than Hawk Joe, which is an amazing boss as well, but he's kinda iffy to get out if you can't benefit out of his revival ability. Last strange thing is the Mask Change II I'd guess. All the Dark Law talk motivated me to try it, and...in the games it popped up. it's been ok. It sets up Blizzard/Zephyros plays with the discard part, and the send effect triggers Pinaka, so you get extra Blackwings. Need to test more, but pre-eliminarly, it's good. Link to comment Share on other sites More sharing options...
Spinny Posted January 26, 2015 Report Share Posted January 26, 2015 Im a bit confused by foolish burial, i dont see how it helps, seems a bit inconsistent IMO. So, maybe because PoD is a 3-of usually then -1 foolish for a PoD? Link to comment Share on other sites More sharing options...
Yemachu Posted January 27, 2015 Report Share Posted January 27, 2015 Im a bit confused by foolish burial, i dont see how it helps, seems a bit inconsistent IMO. So, maybe because PoD is a 3-of usually then -1 foolish for a PoD? "Foolish Burial" is probably run to get either "Blackwing- Zephyros the Elite" or "Blackwing - Pinaka the Waxing Moon" in the Graveyard. The former can then be used to quickly setup a Rank 4, or be used for a Synchro Summon. The latter lets you add a "Blackwing" monster from your Deck to your hand during the End Phase. Maybe an intersting option to include in the deck: "Harpie Harpist". When it is summoned, you can return 1 Winged Beast-Type monster (preferably "Blackwing -Bora the Spear" or "Blackwing - Kris the Crack of Dawn", since you can instantly summon them back to the field should you control another "Blackwing" monster) to return 1 monster your opponent controls. During the End Phase of the turn it is sent to the Graveyard (another usage for "Foolish Burial"), you can add either a "Blizzard the Far North", "Gale the Whirlwind", "Gladius the Mignight Sun", "Kalut the Moonshadow" or "Pinaka the Waxing Moon" from your Deck to your hand. Though I don't know what to take out. Also, by adding a card that increases the ATK of your monsters, you can search your Deck for the same monster you just summoned ("Blizzard the Far North", so that you can get 2 Synchros out in one turn) using the effect of "Black Whirlwind". I am thinking of "Harpie's Hunting Ground". But once again, I don't know what to take out. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 27, 2015 Report Share Posted January 27, 2015 Harpie Harpist has to add level 4s, if I read correctly. Foolish Burial seems ok, my issue is moreso with Allure of Darkness. You never want your BW banished, but I guess drawing two works. IDK, I never tested it. Eh, on second thought, it sounds fine. I've never personally seen the merit of PoD in the deck because I can't name a turn in which you're not SSing Blackwings, bar maybe turn one for you. Care to explain it? Link to comment Share on other sites More sharing options...
Yemachu Posted January 27, 2015 Report Share Posted January 27, 2015 Harpie Harpist has to add level 4s, if I read correctly. Whoopsie, seems like you are right. My bad. Just ignore the part of being able to search your deck using this card. On another note, what exacly is "Blackwing - Gladius the Midnight Sun" supposed to do in this deck? "Blackwing - Gale the Whirlwind" seems better in almost all aspects (at least in my opinion); this card does not seem to be good at walling, about the only thing it has over "Gale". Or is it supposd to be used as a non-Tuner for the Synchro Summon of "Armades, Keeper of Boundaries". This role is already fullfilled by"Blackwing - Kalut the Moonshadow", though you could run an additional copy (although slightly weaker) in the form of "Blackwing - Damascus the Midnight Sun". Link to comment Share on other sites More sharing options...
CLG Klavier Posted January 27, 2015 Author Report Share Posted January 27, 2015 PoD is there because I need to dig as deep as I can to get Black Whirlwind as early as possible. And Gladius is a Whirlwind target after I NS Pinaka so I can go into Nothung. Link to comment Share on other sites More sharing options...
Spinny Posted January 27, 2015 Report Share Posted January 27, 2015 "Foolish Burial" is probably run to get either "Blackwing- Zephyros the Elite" or "Blackwing - Pinaka the Waxing Moon" in the Graveyard. The former can then be used to quickly setup a Rank 4, or be used for a Synchro Summon. The latter lets you add a "Blackwing" monster from your Deck to your hand during the End Phase. Pinaka has to be sent from field so no, and zephy isnt really worth it imo. Maybe an intersting option to include in the deck: "Harpie Harpist". When it is summoned, you can return 1 Winged Beast-Type monster (preferably "Blackwing -Bora the Spear" or "Blackwing - Kris the Crack of Dawn", since you can instantly summon them back to the field should you control another "Blackwing" monster) to return 1 monster your opponent controls. During the End Phase of the turn it is sent to the Graveyard (another usage for "Foolish Burial"), you can add either a "Blizzard the Far North", "Gale the Whirlwind", "Gladius the Mignight Sun", "Kalut the Moonshadow" or "Pinaka the Waxing Moon" from your Deck to your hand. Though I don't know what to take out. Interesting idea but uses up your NS and is dead in the hand without nothung on the field, so its not really worth it, plus it could only really search kalut.... Harpie Harpist has to add level 4s, if I read correctly. Foolish Burial seems ok, my issue is moreso with Allure of Darkness. You never want your BW banished, but I guess drawing two works. IDK, I never tested it. Eh, on second thought, it sounds fine. I've never personally seen the merit of PoD in the deck because I can't name a turn in which you're not SSing Blackwings, bar maybe turn one for you. Care to explain it? PoD is pretty standard in BW's.... Allure needs to go. Makes good hands worse and bad hands even worse, and removes a card from the game, please dont use it. Link to comment Share on other sites More sharing options...
CLG Klavier Posted January 27, 2015 Author Report Share Posted January 27, 2015 That Allure logic is bullshit, especially in this deck. It lets me ditch dead/slow cards to dig deeper into the deck. Link to comment Share on other sites More sharing options...
Spinny Posted January 27, 2015 Report Share Posted January 27, 2015 That Allure logic is bullshit, especially in this deck. It lets me ditch dead/slow cards to dig deeper into the deck. But at the same time, often makes your hand worse, and thats from experience. Link to comment Share on other sites More sharing options...
CLG Klavier Posted January 27, 2015 Author Report Share Posted January 27, 2015 If my hand is bad enough that I need to use Allure, it can't really get worse. It literally makes me lose a "do nothing" card (Allure itself) and a monster I wouldn't use anyways, and get 2 new ones. Can't make it worse. Link to comment Share on other sites More sharing options...
Spinny Posted January 27, 2015 Report Share Posted January 27, 2015 If my hand is bad enough that I need to use Allure, it can't really get worse. It literally makes me lose a "do nothing" card (Allure itself) and a monster I wouldn't use anyways, and get 2 new ones. Can't make it worse. You basically just said that its a pointless card so, nuff said. Link to comment Share on other sites More sharing options...
CLG Klavier Posted January 27, 2015 Author Report Share Posted January 27, 2015 "Do nothing" in the way it does nothing by itself. It cycles itself and another card in my hand for 2 more. Thins the deck. Link to comment Share on other sites More sharing options...
Spinny Posted January 27, 2015 Report Share Posted January 27, 2015 "Do nothing" in the way it does nothing by itself. It cycles itself and another card in my hand for 2 more. Thins the deck. So does pot of duality, its more secure way, and playing defense for a turn wont kill you. Link to comment Share on other sites More sharing options...
CLG Klavier Posted January 27, 2015 Author Report Share Posted January 27, 2015 I guess I should max out Duality before Allure indeed, yeah. Link to comment Share on other sites More sharing options...
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