Premier Alexander Romanov Posted January 26, 2015 Report Share Posted January 26, 2015 DARK/Warrior/Fusion/Effect/Level 6/2400 ATK/1800 DEF Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Any card sent to your opponent's Graveyard is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand. Why does this card exist? It punishes most decks nowadays for simply functioning, and is quite difficult to get over once it's on the field. I lost a game to a CHARMER Deck because they tech'd this and Mask Change II in! Why is this thing so easy to get out, and why does it do so much that cripples a deck, for so relatively little? Link to comment Share on other sites More sharing options...
The Warden Posted January 26, 2015 Report Share Posted January 26, 2015 Probably because OCG has the most magnificent boner for HEROs. And if you hate this in random Charmers, then you'll love it in actual HEROs, where they almost always first-turn this card. Link to comment Share on other sites More sharing options...
CLG Klavier Posted January 26, 2015 Report Share Posted January 26, 2015 New Midrash. Everyone will bitch until they learn to deal with it. Link to comment Share on other sites More sharing options...
Marco Polo Posted January 26, 2015 Report Share Posted January 26, 2015 New Midrash? It isn't as tough as at the least. Link to comment Share on other sites More sharing options...
CLG Klavier Posted January 26, 2015 Report Share Posted January 26, 2015 Midrash was a huge cockblock and everyone bitched, not anymore. This is easier to deal with. Link to comment Share on other sites More sharing options...
Master Hyperion Posted January 26, 2015 Report Share Posted January 26, 2015 The funny thing is that it wouldn't be half as ridiculous if Mask Change Second wasn't a card, because Heroes themselves are a glass cannon at the moment. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted January 26, 2015 Report Share Posted January 26, 2015 Assuming Mask Change Second scenarios (so not counting others), there's only two decks you'll really need to be concerned about. BA and Shaddolls, and that's it. -2 is hefty, and if your deck is not outright killed by this, you can easily capitalize on that -2. maining this in G1 is subpar in msot decks that's not HEROes (and even the two decks mentioned before would like using it in G2 or G3 more than in G1), since half of the time the -2's too hefty for the reward it gives. Also with the comparison with Midrash, this is more generic and some decks really do get that badly murdered by it. (and this is the reason for you to run Snatch Steal, E-con, Book of Moon, Raigeki, Dark Hole, and other stuffs like that). Link to comment Share on other sites More sharing options...
Neutrality Man Posted January 26, 2015 Report Share Posted January 26, 2015 I was under the impression Macro Cosmos/Dimensional Fissure were Limited because they annihilate every Deck in the exact same way as this does. If this stays at 3, those two should go to 6. Link to comment Share on other sites More sharing options...
CLG Klavier Posted January 26, 2015 Report Share Posted January 26, 2015 I was under the impression Macro Cosmos/Dimensional Fissure were Limited because they annihilate every Deck in the exact same way as this does. If this stays at 3, those two should go to 6. Not really. TCG might limit it after a while, but it's stupid to think that this card coming out is a reason to unlimit those. This is inherently limited in its use to strictly HERO decks or at least DARK-focused decks with Mask Change Second, and even then, MCS is a -2 card advantage unless somehow mitigated, while D-Fissure/Macro don't put you behind in CA. Link to comment Share on other sites More sharing options...
Slinky Posted January 26, 2015 Report Share Posted January 26, 2015 Not really. TCG might limit it after a while, but it's stupid to think that this card coming out is a reason to unlimit those. This is inherently limited in its use to strictly HERO decks or at least DARK-focused decks with Mask Change Second, and even then, MCS is a -2 card advantage unless somehow mitigated, while D-Fissure/Macro don't put you behind in CA. D-Fissure and Macro also hurt the user whereas this doesn't. Which auto mitigates the "-2" because it doesn't really affect you in any way. Fissure and Macro also don't have 2400 bodies that can make searching counter-productive. And all DARK-Relevant decks right now WILL mitigate the actual card advantage because the sending of MCS is an effect, and will set off the Shaddolls.. and for BA. well. it doesn't really matter because they will go off anyway. The discard is also advantageous by getting rid of dead Beasts for later Falcon shenanigans, and again, for BA doesn't really matter. So, in all essence, this is literally leagues ahead of both D-Fissure and Macro, not only because of the above reasons, but because unlike Fissure and Macro, you actually can pull this card out at any time (because Extra Deck and everything), and the materials needed to do so are also searchable (Fissure and Macro are not searchable) If anything, Macro does have one advantage over this. It's chainable, but the other effects of Dark Law kinda make that moot anyway. But, either way, that still doesn't mean Fissure and Macro will go up anytime soon. They are extremely toxic cards and the TCG hit them accordingly, and won't come off until most meta decks actually like being banished (and probably not even then). Link to comment Share on other sites More sharing options...
CLG Klavier Posted January 26, 2015 Report Share Posted January 26, 2015 D-Fissure and Macro also hurt the user whereas this doesn't. Which auto mitigates the "-2" because it doesn't really affect you in any way.Fissure and Macro affecting you aren't card disadvantage, and last time I checked, most decks that ran them either BENEFITTED from the banish effect and/or didn't care anyways.Fissure and Macro also don't have 2400 bodies that can make searching counter-productive. And all DARK-Relevant decks right now WILL mitigate the actual card advantage because the sending of MCS is an effect, and will set off the Shaddolls.The way Mask Change II is written, it's a cost since sending is before the semi-colon, so Shaddolls shouldn't work.and for BA. well. it doesn't really matter because they will go off anyway. The discard is also advantageous by getting rid of dead Beasts for later Falcon shenanigans, and again, for BA doesn't really matter.Well, you're right on the BA front.So, in all essence, this is literally leagues ahead of both D-Fissure and Macro, not only because of the above reasons, but because unlike Fissure and Macro, you actually can pull this card out at any time (because Extra Deck and everything),Nope. You had to draw into one of your 3 Fissures or 3 Macros. This needs you to draw Mask Change of any kind AND a suitable monster target. You can't pull it out at any time, you need a specific card and another specific monster to do so.and the materials needed to do so are also searchable (Fissure and Macro are not searchable)Sure, they are, but the deck where Mask Change IS searchable, aka HEROes, is a very fragile glass cannon which can't really rebuild after a first turn hiccup since they will be half of their HP and a few cards down if they open A Hero Lives into Dark Law.If anything, Macro does have one advantage over this. It's chainable, but the other effects of Dark Law kinda make that moot anyway.Not really. If a card has advantage A, and another card has advantage B, and they're not similiar, you can't really compare them and say A makes B moot or vice-versa.But, either way, that still doesn't mean Fissure and Macro will go up anytime soon. They are extremely toxic cards and the TCG hit them accordingly, and won't come off until most meta decks actually like being banished (and probably not even then).Yeah, here I agree, they should stay at 1. Dark Law...time will tell. Link to comment Share on other sites More sharing options...
Slinky Posted January 26, 2015 Report Share Posted January 26, 2015 Discard 1 card, then target 1 face-up monster you control that has aLevel; send it to the Graveyard, then Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute as that monster, but with a higher Level. (This Special Summon is treated as a Special Summon with "Mask Change".) You can only activate 1 "Mask Change Second" per turn. What was that about the sending being a cost? You are also assuming Hero.dek is the only real hero deck. The Hero Engine exists. It is ridiculously easy to get the pieces into place. All you have to do is put in 3 AHL, 3 Shadow Mist, 3 Mask Change, and adjust it accordingly to fit your decks needs, and you'll see near instant results. Link to comment Share on other sites More sharing options...
CLG Klavier Posted January 26, 2015 Report Share Posted January 26, 2015 Oh, I misunderstood you. I thought you mean the discard part, my bad. And I love how you responded ONLY to the part where I was wrong, so I take the rest as "yes you're right" if you would =P Link to comment Share on other sites More sharing options...
evilfusion Posted January 26, 2015 Report Share Posted January 26, 2015 Discard 1 card, then target 1 face-up monster you control that has aLevel; send it to the Graveyard, then Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute as that monster, but with a higher Level. (This Special Summon is treated as a Special Summon with "Mask Change".) You can only activate 1 "Mask Change Second" per turn. What was that about the sending being a cost? You are also assuming Hero.dek is the only real hero deck. The Hero Engine exists. It is ridiculously easy to get the pieces into place. All you have to do is put in 3 AHL, 3 Shadow Mist, 3 Mask Change, and adjust it accordingly to fit your decks needs, and you'll see near instant results. Um... The part that says "discard 1 card, then target X (semi-colon) send to Graveyard..." EDIT: Oh, SENDING is the confusion. My bad. I thought we were confused about the discard. Link to comment Share on other sites More sharing options...
CLG Klavier Posted January 26, 2015 Report Share Posted January 26, 2015 You are also assuming Hero.dek is the only real hero deck. The Hero Engine exists. It is ridiculously easy to get the pieces into place. All you have to do is put in 3 AHL, 3 Shadow Mist, 3 Mask Change, and adjust it accordingly to fit your decks needs, and you'll see near instant results. I haven't seen that being splashed into other decks yet, since Shadow Mist needs more support than AHL to not be a dead piece of crap, and you need multiple HEROes for AHL and Mask Change to not be dead either. Prove me wrong? Link to comment Share on other sites More sharing options...
Slinky Posted January 26, 2015 Report Share Posted January 26, 2015 I haven't seen that being splashed into other decks yet, since Shadow Mist needs more support than AHL to not be a dead piece of crap, and you need multiple HEROes for AHL and Mask Change to not be dead either. Prove me wrong? Shaddoll Heroes are a thing. Uh.. GGnoRe? Link to comment Share on other sites More sharing options...
CLG Klavier Posted January 26, 2015 Report Share Posted January 26, 2015 Shaddoll Heroes are a thing. Uh.. GGnoRe? Smug, aren't we? Shaddoll HEROES. Not Shaddoll DARK MIST. That deck runs more HEROes than just Shadow Mist, so if anything, you proved my point. Link to comment Share on other sites More sharing options...
Slinky Posted January 26, 2015 Report Share Posted January 26, 2015 As for your "Advantage" argument. There is a thing known as "Justifiable Card Loss". Effect Veiler is the most prominent of this. You go -1 to prevent your opponent from plussing. Granted, Veiler is a reactive card and this isn't, but the premise is still there. Utilizing MCII is a justifiable -2 because it turns into a card that shuts down your opponent's strategy until they can deal with it (which isn't always going to be case, because it does happen quite often that most decks can't actually deal with a Dark Law. Even parts of the Meta (such as BA and Qli's) cannot easily deal with a Dark Law without the usage of a staple) Smug, aren't we? Shaddoll HEROES. Not Shaddoll DARK MIST. That deck runs more HEROes than just Shadow Mist, so if anything, you proved my point. You are also assuming Hero.dek is the only real hero deck. The Hero Engine exists. It is ridiculously easy to get the pieces into place. All you have to do is put in 3 AHL, 3 Shadow Mist, 3 Mask Change, and adjust it accordingly to fit your decks needs, and you'll see near instant results. Link to comment Share on other sites More sharing options...
CLG Klavier Posted January 26, 2015 Report Share Posted January 26, 2015 Wow, you can use caps lock, great. And that's a pretty farfetched way of saying "plus a few more HEROes", especially since they're not to "fit your deck needs", only to, you know...make the deck work at all. And I'm pretty sure most of the time Veiler was being used to stop various pluses from your opponent, so if you -1 yourself to stop an opponent's +1. you gained VIRTUAL CARD ADVANTAGE, if you wanna throw game terms around so badly. Most of the time you're not gonna break even out of Mask Change II unless you discard a BA for it/send a BA/Shaddoll for it AND chain it to opponent's search card so they banish. Plus if they stop your summon with, uh, dunno, VANITY'S EMPTINESS WHICH IS IN EVERY DECK, you're kinda screwed. Link to comment Share on other sites More sharing options...
Delibirb Posted January 26, 2015 Report Share Posted January 26, 2015 Save the flame war for Blaze man's topic guys. Bottom line is Dark Law is fairly splash able and that makes him dangerous, potentially more so than Fissure or Macro. at least 2 meta decks can and likely will be using him, and even common ways to take care of him will cause issues for the opponent in the process. Link to comment Share on other sites More sharing options...
CLG Klavier Posted January 26, 2015 Report Share Posted January 26, 2015 Save the flame war for Blaze man's topic guys. Bottom line is Dark Law is fairly splash able and that makes him dangerous, potentially more so than Fissure or Macro. at least 2 meta decks can and likely will be using him, and even common ways to take care of him will cause issues for the opponent in the process. There is no flame...maybe passive-agressiveness. And I never denied it's a good card. Hell I'll play the fuck out of Mask Change Burning Abyss, But it's not an instaban like people make it out to be. Link to comment Share on other sites More sharing options...
Slinky Posted January 26, 2015 Report Share Posted January 26, 2015 Wow, you can use caps lock, great. And that's a pretty farfetched way of saying "plus a few more HEROes", especially since they're not to "fit your deck needs", only to, you know...make the deck work at all. And I'm pretty sure most of the time Veiler was being used to stop various pluses from your opponent, so if you -1 yourself to stop an opponent's +1. you gained VIRTUAL CARD ADVANTAGE, if you wanna throw game terms around so badly. Most of the time you're not gonna break even out of Mask Change II unless you discard a BA for it/send a BA/Shaddoll for it AND chain it to opponent's search card so they banish. Plus if they stop your summon with, uh, dunno, VANITY'S EMPTINESS WHICH IS IN EVERY DECK, you're kinda screwed. Adusting the engine to make it synchronize with your deck more fluidly most definitely falls under "fitting your decks needs". You do this with pretty much any engine.. :/ There is no "Virtual Card Advantage" Card advantage is card advantage. But it doesnt always mean something. You can have 10 cards in your hand to your opponents zero. But all 10 cards are unplayable. Therefore, the advantage is superficial. But in terms of a bystander, you CLEARLY HAVE THE ADVANTAGE, because you have more cards at your disposal than your opponent. Dark Law generates a superficial DISadvantage. Yes you may be 2 cards behind, but your opponent's DECK STRATEGY is most likely being halted. You can't search, or there's a chance it may completely screw you over. Your grave effects (or pendulums) become entirely useless because they aren't going to their intended place.. Counters to a card doesn't justify anything. You fucking know this and yet you still bring it up. Link to comment Share on other sites More sharing options...
CLG Klavier Posted January 26, 2015 Report Share Posted January 26, 2015 There is no "Virtual Card Advantage"I laughed here. Gimme 5 minutes.Counters to a card doesn't justify anything. You fucking know this and yet you still bring it up.When a card is flat-out broken? They don't. When it's strong? They kinda do. Google the term "counteerplay". Link to comment Share on other sites More sharing options...
Expelsword Posted January 26, 2015 Report Share Posted January 26, 2015 Also with the comparison with Midrash, this is more generic and some decks really do get that badly murdered by it. (and this is the reason for you to run Snatch Steal, E-con, Book of Moon, Raigeki, Dark Hole, and other stuffs like that). I don't see people using Book anymore, do people not care, or am I just not paying attention. This card still has one too many effects for my taste... Link to comment Share on other sites More sharing options...
CLG Klavier Posted January 26, 2015 Report Share Posted January 26, 2015 I don't see people using Book anymore, do people not care, or am I just not paying attention. Some people do...and if anything, this is a reason to do so from now on =P Oh, and clarification: Counters to a card don't make it balanced, sure. But they do more than bitching on the internet about a card being broken. Link to comment Share on other sites More sharing options...
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