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Lightsworn Fusions!


Uroborros

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I'm fairly new to the forums but this looks like the right section.... but I'm going to go ahead and apologize as knowing me it probably isn't.

 

Hello and Thank you for clicking on this topic as this is my first real attempt at making balanced YuGiOh cards so don't judge harshly...plz. The idea for Lightsworn fusions just kinda came to me on a whim so I decided to go a head and post these since I hadn't posted anything yet and had this profile and made custom pop culture YuGiOh cards for a while I decided to go a head and post something serious. I will go a head and acknowledge the fact most of the artwork is from Vanguard but I thought it looked nice, even if the backgrounds aren't the most lightswornish.

 

 

 

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Some OCG fixes.

You should replace any time you use "one" with 1, unless it is a card's name and also use a column instead of a comma after "Once per turn" effects.

Also, specify Yuriah, Lightsworn Lightslinger's effect a little bit more:

[spoiler=Yuriah]

2 "Lightsworn" monsters

During the End Phase, if [exactly 2 /(or)/ 2 or more] "Lightsworn" Monster Cards were sent directly from your deck to your graveyard: You can Special Summon this card from your Extra Deck. Once per turn: You can target 1 "Lightsworn" monster in your graveyard and shuffle it back into the deck to target and destroy 1 face-up card your opponent controls.[/spoiler]

 

[spoiler=Orion]3 "Lightsworn" monsters

Once per turn: You can send the top card of your deck to the graveyard....

 

*Monster: When this card attacks, your opponent cannot activate cards or effects until the end of the damage step[/spoiler]

 

Okay now onto the critique.

I like Yuriah's effect, I suppose it's pretty much a Wulf from the extra deck but with extra power. Honestly if he's that easy to get out I'd probably remove his second effect, but that's my opinion only as of now. You should wait and see what other people think. 

 

You should probably limit Jarvan's effect because once you hit mid/late game you'll be spamming that effect as well as recycling your cards. I suggest "Once per turn, during either player's turn:" This clause should make it a quick effect (Source = Pleiades) Although your opponent won't be taking any battle damage, having the ability to continually take out 1 of your opponent's cards while going +1 is way too strong imo. You should at least give them a chance to run him over if they have Two or more larger monsters.

 

Orion is strong and seem's pretty balanced as far as I can see and as for the fusion card, it seems pretty solid too. I'm not sure until you've actually play tested it somehow, but i think you should limit the fusion card in some way, like making it usable once per turn or something. 

 

 

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