Forest Fire Posted January 23, 2015 Report Share Posted January 23, 2015 Lands: 24 2 x Tranguild Promenade 6 x Mountain 9 x Forest 7 x Plains Creatures: 18 3 x Seller of Songbirds Vitu-Ghazi Guildmage Trostani's Summoner Zhur-Taa Druid 2 x Elvish Mystic Kird Chieftain 2 x Kinsbaile Skirmisher Sunblade Elf Midnight Guard Generator Servant Axebane Stag Gorger Wurm Brindle Boar Woodborn Behemoth Enchantments: 4 Primal Vigor Blood Rites Furnace Celebration Curse of Predation Sorceries: 6 Tempt with Vengeance Coursers' Accord Slime Molding Howl of the Night Pack Feral Incarnation Call of the Conclave Instants: 8 2 x Raise the Alarm Eyes in the Sky Trostani's Judgment Smite Avenging Arrow Druid's Deliverance Naturalize If I don't have a card, I can't put it in my deck, nor do I have access to a credit card; so what I don't have, I don't have. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted January 23, 2015 Report Share Posted January 23, 2015 This... is a mess. I recommend trimming down to 60 cards, with a land base of 24. After that is done I can take a closer look and tell you what I think. Link to comment Share on other sites More sharing options...
Forest Fire Posted January 23, 2015 Author Report Share Posted January 23, 2015 I cut it down to 77 with 24 lands. Op edited, too. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted January 23, 2015 Report Share Posted January 23, 2015 That isn't enough. With that few lands, you won't be able to consistently hit land drops, while still decreasing your consistency of drawing bombs. 60 cards. Any more than that and you are making your deck worse for no added benefit. Link to comment Share on other sites More sharing options...
CLG Klavier Posted January 23, 2015 Report Share Posted January 23, 2015 Cut down to 60 cards, with 22-23 lands. Don't even try to argue about this one. Link to comment Share on other sites More sharing options...
Forest Fire Posted January 23, 2015 Author Report Share Posted January 23, 2015 So it turns out I fucked up my card count last night. I had a 65 card deck with 25 mana. Edited it to a 60 card deck with 24 mana and quadruple checked my card count. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted January 23, 2015 Report Share Posted January 23, 2015 Transguild Promenade feels like a waste of mana and slows you down quite a fair bit. I would actually recommend stuff like Jungle Shrine over them - at least they don't waste a mana when you play them. Fetchlands and shocklands only if you can afford them. The deck's quite... here and there. Kinda understood if you put it together out of a very narrow card pool. Start with finding some Loam Lion, Kird Ape, and Wild Nacatl - they're pretty solid creatures for little mana. If you're going to use token shenanigans, would suggest you either dedicate to them or not at all. A heads-up that Curse of Predation and Tempt with Vengeance are not Modern legal - that's no big deal, however, if this is a casual deck. Link to comment Share on other sites More sharing options...
.Rai Posted January 23, 2015 Report Share Posted January 23, 2015 It's kinda difficult to say anything if we don't know what your collection is like, you've (assumedly) edited out 15 or so cards from the original post so we can't judge those changes unless you say what they were, and you're unable to acquire any new cards. Link to comment Share on other sites More sharing options...
Forest Fire Posted January 23, 2015 Author Report Share Posted January 23, 2015 I don't really remember what the original list was and I edited out 17 or so cards. I can tell what like 5 of them were. Transguild Promenade feels like a waste of mana and slows you down quite a fair bit. I would actually recommend stuff like Jungle Shrine over them - at least they don't waste a mana when you play them. Fetchlands and shocklands only if you can afford them. The deck's quite... here and there. Kinda understood if you put it together out of a very narrow card pool. Start with finding some Loam Lion, Kird Ape, and Wild Nacatl - they're pretty solid creatures for little mana. If you're going to use token shenanigans, would suggest you either dedicate to them or not at all. A heads-up that Curse of Predation and Tempt with Vengeance are not Modern legal - that's no big deal, however, if this is a casual deck. Yes, this is casual and I do have a limited pool. Let me look and see what other multicolored searching I have. White/red would be preferable because I already have 3 searchers for green. If I don't have a card, I can't put it in my deck, nor do I have access to a credit card; so what I don't have, I don't have. yeah. i kinda thought that explained my situation with acquiring new cards well enough. apparently not. Link to comment Share on other sites More sharing options...
Forest Fire Posted January 23, 2015 Author Report Share Posted January 23, 2015 Ok, so I think Opal Palace and Gruul Guildgate would be better, but I do also have Kher Keep. So... Actually, Opal Palace and Keep would be better to run, wouldn't it? Maybe Temple of the False God? I also found a sorcery: Wake the Reflections. I think I should run it. What to take out though? Back to the land search, I do also have Jund Panorama.. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted January 23, 2015 Report Share Posted January 23, 2015 Ok, so I think Opal Palace and Gruul Guildgate would be better, but I do also have Kher Keep. So... Actually, Opal Palace and Keep would be better to run, wouldn't it? Maybe Temple of the False God? I also found a sorcery: Wake the Reflections. I think I should run it. What to take out though? Back to the land search, I do also have Jund Panorama.. Opal Palace is either giving you colorless mana (bleh) or doing nothing more than filtering the colors. It should not be considered. As much as I hate guildgates, Gruul Guildgate is much better in this role than promenade. Link to comment Share on other sites More sharing options...
Forest Fire Posted January 23, 2015 Author Report Share Posted January 23, 2015 how is getting a colorless mana a bad thing? that logic seems backwards... and i already have 3 things to search forests.. do i really a 4th? i don't really think so. i'd rather the colorless this way i can search whatever i need... Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted January 23, 2015 Report Share Posted January 23, 2015 how is getting a colorless mana a bad thing? that logic seems backwards... and i already have 3 things to search forests.. do i really a 4th? i don't really think so. i'd rather the colorless this way i can search whatever i need... Search? I don't think you understand how mana works. That adds a colorless mana to your mana pool, just as a forest would add green or a mountain would add red. The colorless mana can only be used for the colorless portion of mana costs. This means that, for example, if you tap opal palace for 1 colorless mana, that mana could not be used to cast Zhur-taa Druid. It seems that you mistake your mana pool for all of the lands you have in play, and would then be using the nonbasic lands (as well as other cards that provide mana) to search out lands, which is not how the rules work whatsoever. Link to comment Share on other sites More sharing options...
Forest Fire Posted January 23, 2015 Author Report Share Posted January 23, 2015 so I was right in the way I originally played it? in that elvish mystic is basically a forest on legs? i'm confused as hell. the whole 'it searches mana' thing was the idea of my friend who i play with most of the time and rather than work things two different ways: mine (that elvish mystic is a forest on legs) and his (that elvish mystic would search a forest when tapped), i just agreed to play things his way. if i understand what you're saying, i was right... sweet. now i have something to shove in that shmuck's face. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted January 23, 2015 Report Share Posted January 23, 2015 Yes. Elvish mystic taps for mana just like a forest. Keep in mind, however, that since it does not have haste, you cannot tap it the turn it comes into play. Link to comment Share on other sites More sharing options...
Simping For Hina Posted January 23, 2015 Report Share Posted January 23, 2015 Giga, your work is what keeps this community together! Link to comment Share on other sites More sharing options...
Forest Fire Posted January 24, 2015 Author Report Share Posted January 24, 2015 Yes. Elvish mystic taps for mana just like a forest. Keep in mind, however, that since it does not have haste, you cannot tap it the turn it comes into play. yeah. knew it. so Gruul Guildgate and what should replace the second transguild? Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted January 24, 2015 Report Share Posted January 24, 2015 yeah. knew it. so Gruul Guildgate and what should replace the second transguild? A selesnya or boros guildgate, if you have it. Either that or more basic lands. Link to comment Share on other sites More sharing options...
Forest Fire Posted January 24, 2015 Author Report Share Posted January 24, 2015 I wish I had a selesnya guildgate. A plains would be the best basic, yeah? since I have the least of them in my deck. Link to comment Share on other sites More sharing options...
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