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[Regular] 2D Sage vs CommanderVolt


Northern Sage

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Rules:

- All general YCM rules apply.

- First to 3 votes or most votes by the deadline wins.

- Voters must elaborate on their reasoning when voting.

- Both contestants can reject votes, but must explain why the vote is rejected.

- Entries must be PM'd to me.

 

Deadlines:

Cards in by January 23rd

Voting by January 27th

 

Rewards:

I will give all accepted votes a like.

The winner gets 1 rep from the loser.

 

Entry Requirements:

Freeform, anything goes, but it must be a Realistic standalone card.

All traces of the card's creator should be removed.

 

Entries:

 

Card A:

v4qjv5.png

 

 

1 Tuner Monster + 1 or more non-Tuner Monsters
Cannot be the target for monster's effects except Synchro Monsters. If this card was Synchro Summoned using only Warrior-type monsters; it gains the following effects:
* This card can attack all monsters your opponent controls once each.
* If this card battles a monster whose original Rank or Level are lower than this cards original Level; this card cannot be destroyed by that battle and the opponent's monster is destroyed at the end of the damage step.

Card B:

SOgY3SL.jpg

 

2 Level 1 DARK monsters

During either player's turn, when a monster is Special Summoned: You can detach 1 Xyz Material from this card; Negate that Summon and return that monster to the hand, then your opponent draws 1 card. Neither player can Special Summon monsters with that name until your next Standby Phase. You can only activate the effect of "Jester Chancellor" once per turn.
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Card A has a pretty nice anti-targeting clause, albeit only on non-synchro monster effects, and it's additional effects, while requiring some setup, are pretty good. Solid ATK and DEF for a Lvl 9, too. But, because Warriors are such a common type, the additional effects aren't too hard to get, and because of this this card can wreck real easy. 

 

Card B is a great way to interrupt your opponent from getting field advantage, and is a nice way to dispose of floaters / effs that trigger on summon. It's OPT clause means that you have to time it just right, however, but it is worth it.

 

So, I vote in favor of Card B

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Card A has immunity clauses to everything but Synchros (and S/T stuff). Although considering the fact that Warrior Decks are REALLY common (see X-Sabers, Noble Knights [with Lady of the Lake, though does anyone still use their Synchro nowadays?] and probably a lot of things), this card will probably end up getting the field sweeper effect and most likely killing everything in its path.

 

That, in itself, is basically overkill. IMO, the first effect on its own is fine (being immune to 101/Castel/Chidori and stuff is good enough)

 

 

Card B puts a block on a lot of Extra Deck spam and any commonly SSed monsters, even though your opponent gets to draw a card for doing it. Preventing the opponent from summoning that monster again for a while also helps. Not sure if this will keep a lot of the meta threats in check, but you can probably stop them for a while. At the moment, no Level 1 DARKs come to mind (except Skull Servants or something; or Lazar.dek since it does fit into his Deck's flavor), but it is useful and not OPed.

 

 

So yeah, card B takes it.

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Card A:

OP, because cannot be targeted by effects except for by synchro monsters also the 

 This card can attack all monsters your opponent controls once each.
* If this card battles a monster whose original Rank or Level are lower than this cards original Level; this card cannot be destroyed by that battle and the opponent's monster is destroyed at the end of the damage step.

 

effects really kill it

It's not even hard to summon. 

Card B:

Useful to return extra deck monsters, balanced

 

Vote goes to Card B

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