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[MtG] Dredgevine


.Rai

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With the new bans, Dredgevine seems like it has a good place to come back. I'm not actually convined Troll is better an enabler than Faithless Looting in this particular build. I figure it needs a more dedicated build. Tasigur is set up to be fairly good, I think. Delve a lot of chaff from the graveyard for a cheap creature and enabler.

4 Bloodghast
4 Death's Shadow
4 Gravecrawler
4 Lothleth Troll
4 Vengevine
3 Birds of Paradise
3 Varolz, the Scar-Striped
2 Satyr Wayfinder
2 Grim Lavamancer
1 Tasigur, the Golden Fang

4 Faithless Looting
4 Grisly Salvage
1 Darkblast

4 Verdant Catacombs
3 Bloodstained Mire
3 Blackcleave Cliffs
2 Copperline Gorge
1 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
1 Urborg, Tomb of Yawgmoth
2 Forest
2 Swamp

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Tasigur, the Golden Fang's effect seems WAY to costly to be what you want to be doing in modern. I feel like you want another big dredger like Stinkweed Imp. I also don't feel like you have enough Zombies to really make Gravecrawler worth it. I feel like the delve zombies or maybe Zombie Infestation could work to help with that. I also feel like Abrupt Decay is just too important a piece of disruption in modern to not play a few. I'm also not sold on the Death Shadow combo and think it might be a little too slow. I think you should at least cut a couple.
 
Changes I'd think of trying are
 
-2 Satyr Wayfinder
+2 Stinkweed Imp

-2 Grim Lavamancer
+2 Abrupt Decay

-2 Death's Shadow
+2 Gurmag Angler

-1 Tasigur, the Golden Fang
+1 Zombie Infestation

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