Slinky Posted January 14, 2015 Report Share Posted January 14, 2015 [media]https://www.youtube.com/watch?v=qzobLNd0onQ[/media] [spoiler='Old'][/spoiler] 1x Brotherhood of the Fire Fist - Bear 3x Constellar Algiedi 3x Constellar Kaus 3x Constellar Pollux 1x Constellar Rasalhague 2x Constellar Sheratan 3x Constellar Sombre 1x Constellar Star Cradle 3x Fire Formation - Tenki 2x Forbidden Lance 2x Instant Fusion 3x Mystical Space Typhoon 2x Parallel Twister 1x Raigeki 2x Reinforcement of the Army 1x Snatch Steal 1x Compulsory Evacuation Device 2x Fiendish Chain 1x Solemn Warning 3x Vanity's Emptiness 1x Elder God Noden 1x Panzer Dragon 1x Bujintei Tsukuyomi 1x Castel, the Skyblaster Musketeer 1x Constellar Omega 2x Constellar Pleiades 1x Constellar Ptolemy M7 1x Dark Rebellion Xyz Dragon 1x Number 101: Silent Honor ARK 1x Number 103: Ragnazero 1x Number 61: Volcasaurus 1x Starliege Paladynamo 1x Tiras, Keeper of Genesis 1x Wind-Up Arsenal Zenmaioh Link to comment Share on other sites More sharing options...
The Hunter_ Posted January 15, 2015 Report Share Posted January 15, 2015 Constellar Sheratan is very sub-par as it has terrible stats and it is Level 2, meaning - it cannot defend itself, inflict any real damage, or be used with the other Constellars to Xyz Summon. I would not recommend using it. At all. Same goes for Constellar Siat; awful stats, and is Level 1. Sure, it's effect allows you to Xyz Summon with it, but why go to such trouble? Just drop him. There are better Constellars that you can use. Constellar Star Cradle is meh; do not use it. Sombre is better at retrieving monsters from the graveyard, and he doesn't skip your battle phase, unlike Cradle. Parallel Twister is awful; I do not even... Pot of Duplicity is... bad. Don't bother with it. Why not 3 ROTA? You are using far too many sub-par/inefficient cards for this deck to even be usable. I suggest you take them out and replace them with better choices. Link to comment Share on other sites More sharing options...
Krein Posted January 15, 2015 Report Share Posted January 15, 2015 Take out the Sheratans. Sure it can search out your other Constellars, but considering how low of an attack it has it won't be doing you any other favors and will be a waste of a normal summon/turn in the end. I personally like and use Siat, two of him in the deck I have. Good to have in hand when you don't have any monsters since it functions like a Cyber Dragon, and you can also just do something like summon Pollux and then Siat, use its effect and XYZ for Praesepe or Omega (which if I'm looking at this right, you only have one of the latter). Consider running or siding Constellar Rasalhague, I've found him to be useful in getting back stuff like Kaust or Sombre (especially this one) for more XYZ summons. I run 3, but 2 might be a safer and less cloggy option. You're running a light deck, where are the Honests? You can run two of him now, so that's probably a good idea to do so you can protect your monsters from getting overpowered or to attack for game by overpowering another monster even further. How about 3 Dimensional Prisons instead? XYZ monsters I recommend running are Constellar Praesepe and Omega, Dark Rebellion XYZ Dragon, Gagaga Cowboy, Exciton Knight, and Shark Fortress. Shark Fortress and Praesepe is a fun combo to use, and if you have Pleiades... Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 15, 2015 Report Share Posted January 15, 2015 Keep the one Star Cradle. Drawing into it when you're out of Sombres or other scenarios allows you to win games using Volca. Consider putting him at 2, even. Drop the Fairy Girl, add either a Zenmaioh or a Shark Fortress. Three RoTA wouldn't really work because he only has 3 Warriors. >.> I agree though, drop Siat and Sheratan. In a deck that OTKs, I also agree that Dicotomy is not needed. And what is Parallel Twister even. Consider Honests, perhaps. And Fiendish Chains. Link to comment Share on other sites More sharing options...
The Hunter_ Posted January 15, 2015 Report Share Posted January 15, 2015 Oh, yeah. Add 2 Honests as well. It's a deck full of LIGHT monsters. >.> Oh, only 3 Warriors. I see now. I didn't actually bother to check. ;) Link to comment Share on other sites More sharing options...
Progenitor Posted January 15, 2015 Report Share Posted January 15, 2015 In addition to the previous suggestions, have you considered Star Chart, Tempest, and Twinkle? Twinkle kinda sucks, but i could see it at 1 Tempest lets you have infinite Mats for Pleiades, but is otherwise kinda slow. But star chart is always useful in my eyes. It helps you gain back advantage you lose when making your Xyz Link to comment Share on other sites More sharing options...
Spinny Posted January 15, 2015 Report Share Posted January 15, 2015 In addition to the previous suggestions, have you considered Star Chart, Tempest, and Twinkle? Twinkle kinda sucks, but i could see it at 1 Tempest lets you have infinite Mats for Pleiades, but is otherwise kinda slow. But star chart is always useful in my eyes. It helps you gain back advantage you lose when making your Xyz Thing is, tempest looks broken in a good way, but does it work in practice? Link to comment Share on other sites More sharing options...
Slinky Posted January 15, 2015 Author Report Share Posted January 15, 2015 In addition to the previous suggestions, have you considered Star Chart, Tempest, and Twinkle? Twinkle kinda sucks, but i could see it at 1 Tempest lets you have infinite Mats for Pleiades, but is otherwise kinda slow. But star chart is always useful in my eyes. It helps you gain back advantage you lose when making your Xyz All of these suggestions are terrible. Star Chart is universally bad, there are better options out there that do not require an Xyz Summon and are not MST bait. Twinkle is subpar. Theoretically, it should work, but realistically, it interferes with Sombres And Tempest is just bad. On top of all 3 being horrrrrrribly dead draws. As for the rest. Honest is subpar. It doesn't actually do anything for the deck. As such, it results in being a dead draw. I have tested Rasalhague in previous versions. It is a good card, but it always pops up at the most inopportune times. However with Breakthrough Skill out of rotation and Fiendish Chain taking its place, it may start proving itself once again. I have no problems testing this. Sheratan is added consistency (ESPECIALLY with this versions low monster count). I would replace with Duality, but the No Special Summon is extremely harmful in a deck that relies on its Xyzs for protection. Dichotomy and Siat were test cards, and I have not had to use either one of them yet. As such, I believe I can remove them. Zenmaioh was in in every previous version of my Constellars. It didn't make the cut this time because of space, and I near immediately regretted not putting it in. Will be replacing Cheer Girl with it, as I really did hesitate utilizing the Instant Fusions this time around. Parallel Twister is really an amazing card. It allows me to turn off Vanity, and get rid of dead Tenkis. I'd run more of it but space. D-Prisons can be replaced with Fiendish Chains. Fiendish Chains will also make Parallel Twister even more live. Ultimately, I can probably remove a Noden, since I believe I really will only need one, or I can just get rid of the IF engine altogether for more space to work with. Options options~ Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 15, 2015 Report Share Posted January 15, 2015 D-Prisons can be replaced with Fiendish Chains I'd say NO to this. You NEED Dimension for things like removing Winda and other boss monsters that chain will only stop until…MST. (or other removal). Running both Prison and Chain is optimal. Link to comment Share on other sites More sharing options...
Darj Posted January 15, 2015 Report Share Posted January 15, 2015 Is Fiendish Chain worth of being mained? In theory, Qlips are barely affected by it and it can even be counter-productive by granting them their beater stats; and from what I have seen, BAs can just shrug it off since any locked monster will eventually float anyways. I suppose it is good vs. Shaddolls and Tellarknights, but doesn't being effective against only a couple decks make it more of a side-deck card? Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 15, 2015 Report Share Posted January 15, 2015 Is Fiendish Chain worth of being mained? In theory, Qlips are barely affected by it and it can even be counter-productive by granting them their beater stats; and from what I have seen, BAs can just shrug it off since any locked monster will eventually float anyways. I suppose it is good vs. Shaddolls and Tellarknights, but doesn't being effective against only a couple decks make it more of a side-deck card? For effect negation, Chain does it better than BTS this format. Negating effects is still kind of important, but also..Stopping attacks while negating effects with Chain is key to stopping OTKs such as Disk or the heavy beaters in a Shaddoll/Burning Abyss deck (Dante+Virgil+BLS, Winda+Construct/anything else, etc). D Prison is key removal for things like Winda, Pendulums, and Dante/Virgil. I think both are worth being mained. Link to comment Share on other sites More sharing options...
Darj Posted January 15, 2015 Report Share Posted January 15, 2015 Yes, I understand how Fiendish > Breakthrough this format, but I wasn't sure it is was still worth of being mained. Stopping Disk, Shells, Virgil, Dante, etc. from using their effects AND attacking makes sense, but wouldn't other kind of backrow such as Mirror Force, in addition to Dimensional Prison, be more effective for saving yourself from swarms/OTks and dealing with current threats? Then again, Fiendish would stop Midrash's lock, Virgil's spinning effect, and is faster than Mirror Force so it does have its perks. Link to comment Share on other sites More sharing options...
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