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[Skullgirls] General Discussion, Help, and Community


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Hmmmmm... Parace L'Sia vs. Bloody Marie. Screw Attack Death Battle can work with that. Anyway, What about a story featuring Marie?

They would somehow have to make her a balanced character first.  It could be done, maybe Marie Pre or Post (Assuming some plothole could allow her to live) Skullheart?

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How about it can detach its body instead of its head.

 

aka its body can be remote controlled independent of the head, which remains suspended at the detach point.  This means that it could artificially and temporarily create corners, like Squiggly can, since the camera would register distance based on the displacement between the head and the opponent while the body can still attack between the two.

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So while I am getting ahead of myself, this was the potential character roster for Eliza, and most of the entrees stay the same between votes. (robo-fortune was chosen by the devs without a vote)

 

Of this list, who would you like to see?  Panzerfaust looks hilariously fun, and after which I would like to see Leduc or Hive.

 

http://www.labzerogames.com/3rdcharacter/

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Taliesin

 

Playstyle Speculation

Not quite a regular 2D puppet character, because he feels his Muse’s pain. A bit more like the puppet characters from the Naruto games.

 

>A bit more like the puppet characters from the Naruto games.

>like the puppet characters from the Naruto games.

>puppet characters from the Naruto games.

 

KILL IT WITH FIRE THOSE CHARACTERS ARE UTTER BULLSHIT

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Finally learning how to play Parasol.

 

I did not know she hits just as hard if not harder than Cerebella.

 

No wonder Parasol Mains rek me so fast online.

 

So far my combo boils down to something like:

S. LK x2, S. MK x2, c. HP, J. MK, J. Down MK, J. HK, J. HP

 

I'm thinking of how to continue it on the ground upon landing.  Maybe, upon landing after above combo:

s. LK x2, s. MK x2, s. HP x2, Horizontal Napalm Shot (Hold back, then Forward + Punch), then into a super?  Maybe I can even Napalm Pillar before the super.....that would be devastating.

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I....I just faced a guy online who used Fukua, Cerebella, and Big Band.  I was playing solo Big Band.

 

Near the end of the round he had 5 bar and we were fairly even in terms of total HP.

 

>He brings in Cerebella

>Throws up a Showstopper

>Catches me

>Immediately Performs a Blockbuster Sequel.

>Into Big Band

>Into Satchmo Solo

>Performs the intro to A Cruel Angel's Thesis on the Trumpet

>Finishes the solo just before the bar runs out

>KO

>I gingerly place my controller down

>Hands shaking I remove my glasses and close my jaw

 

I need your help and support through this dark time in my life.

 

Basically what it looked like:

 

https://www.youtube.com/watch?v=MUo8P0n5Dug

 

But the fact that he BlockBuster Sequeled into it

I just....

I need some time to get my life together...

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  • 2 weeks later...

My big question is what are those extra heads gonna do.  Personally I theorize that they'll be bombs of some sort, but I could be wrong about this.  Sometime, somebody here has to battle me on the Endless Beta just so I can try this circuit-loaded cat-lady against another player.

Upon playtesting in some random lobbies, she has 1 big problem:  Range.  Her c. HP has absurd vertical range, an s. HK just had insane range in a nutshell, but both of them have absurd startup.  Additionally, sher combos don't seem too extensive (maybe 29-35 hits on a complete one), but her damage is just plain awful, with that 35 hit combo doing less than 20% in a 1v1.  I see some potential though, and what is gonna make or break this character are it's specials and supers.  Plus if they could....I dunno...buff the damage slightly so that my combo actually makes a dent?  That would be nice.

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  • 2 weeks later...

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