Phantom Roxas Posted April 3, 2015 Report Share Posted April 3, 2015 Well, before Sega bought Index, Nintendo was a big contender, right? Maybe that has something to do with it? Link to comment Share on other sites More sharing options...
Lonk Posted April 3, 2015 Report Share Posted April 3, 2015 Well, before Sega bought Index, Nintendo was a big contender, right? Maybe that has something to do with it? I don't think that was the reason. But, I think it goes back to how Nintendo actually likes the Megami Tensei franchise and decided to model and name this game in honor of the series.. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 3, 2015 Report Share Posted April 3, 2015 If that's the case, Neutral Route pls. Link to comment Share on other sites More sharing options...
Lonk Posted April 3, 2015 Report Share Posted April 3, 2015 If that's the case, Neutral Route pls. Watch as how the true final boss is going to be some evil demon that represents the worst in both the Hoshido and Nohr factions. Link to comment Share on other sites More sharing options...
Agro Posted April 4, 2015 Author Report Share Posted April 4, 2015 Well, before Sega bought Index, Nintendo was a big contender, right? Maybe that has something to do with it?*Sammy Sega Holdings bought IndexActually, people just really wanted and expected Nintendo to buy Index, there's no indication they actually showed real interest. If they did, I think they'd pretty easily outbid Sega. Link to comment Share on other sites More sharing options...
Lonk Posted April 4, 2015 Report Share Posted April 4, 2015 Just to drive the point home further that this game is in homage to the Shin Megami Tensei series, you can see Nainin flashing between white clothing and black clothing, both respectively representing the Hoshido and Nohr paths. This is remarkably similar to the heroine in Shin Megami Tensei I, who wears black and red if the protagonist is on the Chaos Path, white and blue if the protagonist is on the Law Path, or all four colors if the protagonist takes the Neutral Path. Link to comment Share on other sites More sharing options...
Yosuke-kun Posted April 6, 2015 Report Share Posted April 6, 2015 Actually, people just really wanted and expected Nintendo to buy Index, there's no indication they actually showed real interest. If they did, I think they'd pretty easily outbid Sega. Index is the company that owns Atlus right? Anyways I kinda hope the localization just does the special edition or gives all 3 paths or something. I don't like the whole "Each game has a different story" move. Feels lazy and kinda insulting. I'd rather just buy 1 game and get the choice of who to side with in game then buy 2 incomplete versions so I can get the full experience. I shouldn't have to buy DLC for the other have either. I know there's the download copy but I prefer to own hard copies of games. It's a collector thing. Link to comment Share on other sites More sharing options...
Flame Dragon Posted April 6, 2015 Report Share Posted April 6, 2015 Index is the company that owns Atlus right?Anyways I kinda hope the localization just does the special edition or gives all 3 paths or something. I don't like the whole "Each game has a different story" move. Feels lazy and kinda insulting. I'd rather just buy 1 game and get the choice of who to side with in game then buy 2 incomplete versions so I can get the full experience. I shouldn't have to buy DLC for the other have either. I know there's the download copy but I prefer to own hard copies of games. It's a collector thing.I'm pretty sure the U.S. edition will just be the Black/White combo version in Japan and we won't have to deal with the split nonsense and what not. Link to comment Share on other sites More sharing options...
Shradow Posted April 6, 2015 Report Share Posted April 6, 2015 Oh, I never thought of how DLC would work for separate games, that would be annoying having to buy it multiple times if you wanted it for both storylines. Link to comment Share on other sites More sharing options...
Yosuke-kun Posted April 6, 2015 Report Share Posted April 6, 2015 Yeah that's what I heard. I'm still not sure about that and haven't heard any confirmation, so until I know for sure I'm gonna assume that parts not true to avoid getting my hopes up. Anyways, more importantly, I'm really excited to see the weapon designs in the game. This is the first FE game that's had such greatly differing countries and that's been advanced enough to show differences for the two. Weapons can show tons of culture and I'd love to see different versions of weapons that have separate effects based on their country of origin. Like, Hoshido weapons have higher crit and Nohr weapons have higher damage. There's a lot of potential for things like that that I really hope they take advantage of. Link to comment Share on other sites More sharing options...
Shradow Posted April 6, 2015 Report Share Posted April 6, 2015 I hope we have the same localization team that did Awakening do this one, too. I loved all the things like Frederick saying, "My body is ready." and Gauis's whole Taken reference. Link to comment Share on other sites More sharing options...
Agro Posted April 6, 2015 Author Report Share Posted April 6, 2015 Yeah that's what I heard. I'm still not sure about that and haven't heard any confirmation, so until I know for sure I'm gonna assume that parts not true to avoid getting my hopes up. It seems pretty clear simply considering how the game has been advertised in the US. I hope we have the same localization team that did Awakening do this one, too. I loved all the things like Frederick saying, "My body is ready." and Gauis's whole Taken reference. It's already confirmed that 8-4 inc is gonna work on it Link to comment Share on other sites More sharing options...
Cosmo. Posted April 9, 2015 Report Share Posted April 9, 2015 I've never played a single Fire Emblem game (was thinking about getting Awakening though, since it's so much praised, and it has character customization too!) and i'm so hyped, i don't know what side to choose :'( I was at first sure with Hoshido but then i think also the Nohr story would be cool! ARHGHGHAGH! Link to comment Share on other sites More sharing options...
Shradow Posted May 20, 2015 Report Share Posted May 20, 2015 So Famitsu will be revealing more info week by week until the game's release. http://serenesforest.net/2015/05/12/fire-emblem-famitsu-leak-phoenix-mode/ http://serenesforest.net/2015/05/13/fire-emblem-famitsu-14th-may-details/ http://serenesforest.net/2015/05/19/fire-emblem-21st-may-famitsu-leak-weapon-triangle-revamped/ Link to comment Share on other sites More sharing options...
Yosuke-kun Posted May 20, 2015 Report Share Posted May 20, 2015 So Famitsu will be revealing more info week by week until the game's release. http://serenesforest.net/2015/05/12/fire-emblem-famitsu-leak-phoenix-mode/ http://serenesforest.net/2015/05/13/fire-emblem-famitsu-14th-may-details/ http://serenesforest.net/2015/05/19/fire-emblem-21st-may-famitsu-leak-weapon-triangle-revamped/ Okay, Casual mode was fine since all it really did was save time for everyone who restarted the chapter after losing a unit anyways. Phoenix mode sounds a little stupid though. Actually, it sounds very stupid. It get's rid of any semblance of a challenge that FE posed to people. But as the great game maker David Cage says: "Game overs are a failure of the game designer" Weapon changes... I don't know. I like the thought of Naginata's and Katana's being Hoshidan weapons while swords and lances are Nohrs, but I'm a little unsure how I feel about the weapon durability removal. On the one hand, it'll probably help save cash stuff bu it might also cause inv clutter more so than before. It will be really nice to have forged weapons that don't break after a while though. So that much I look forward to. Link to comment Share on other sites More sharing options...
The banterbus is in town Posted May 20, 2015 Report Share Posted May 20, 2015 But as the great game maker David Cage says: "Game overs are a failure of the game designer" He meant this in terms of story-driven games, things like Wolf Among Us. Pheonix mode is the most casual thing to happen to the series yet. Right beside actual Casual mode. Link to comment Share on other sites More sharing options...
Shradow Posted May 20, 2015 Report Share Posted May 20, 2015 It'll have absolutely no impact on the rest of the game so https://www.youtube.com/watch?v=ussCHoQttyQ Link to comment Share on other sites More sharing options...
Yosuke-kun Posted May 20, 2015 Report Share Posted May 20, 2015 He meant this in terms of story-driven games, things like Wolf Among Us. Pheonix mode is the most casual thing to happen to the series yet. Right beside actual Casual mode. Yes because any game that you can just set the controller down, walk away as prompts are happening, fail to input prompts to avoid something that should result in death, and still get the good ending is clearly worth anyone's time. Also, Wolf Among Us was TellTale, not Quantic Dream, and I believe it did have game overs. Honestly, if you can set a controller on the floor and allow the QTE's to play out before you without involving yourself in it at all and have that hold no bearings on the story, that's just a shitty game. No two ways about it. It may still be enjoyable, but you may as well just watch a movie or an LP of the game in that case and you'll get the same experience out of it. Casual Mode, while still eliminating challenges from the game, was still nice to have as an option since a lot of people just hit reset when a characer died anyways. Honestly, all it did was eliminate time for a lot of FE fans as it just saved them the couple minutes it took to go through the start up screens. Phoenix Mode sounds like it's just saying "Don't worry. We took the strategy out of your strategy game. We did good right?" It feels like it's less trying to appeal to casual gamers and more trying to appeal to gamers who aren't interested in strategy games but are interested in Fire Emblem. That's not a bad thing, but getting rid of the core survival element of the game seems really pointless and like it would just make playing it boring. Link to comment Share on other sites More sharing options...
The banterbus is in town Posted May 20, 2015 Report Share Posted May 20, 2015 Yes because any game that you can just set the controller down, walk away as prompts are happening, fail to input prompts to avoid something that should result in death, and still get the good ending is clearly worth anyone's time. Also, Wolf Among Us was TellTale, not Quantic Dream, and I believe it did have game overs. Honestly, if you can set a controller on the floor and allow the QTE's to play out before you without involving yourself in it at all and have that hold no bearings on the story, that's just a shitty game. No two ways about it. It may still be enjoyable, but you may as well just watch a movie or an LP of the game in that case and you'll get the same experience out of it. Casual Mode, while still eliminating challenges from the game, was still nice to have as an option since a lot of people just hit reset when a characer died anyways. Honestly, all it did was eliminate time for a lot of FE fans as it just saved them the couple minutes it took to go through the start up screens. Phoenix Mode sounds like it's just saying "Don't worry. We took the strategy out of your strategy game. We did good right?" It feels like it's less trying to appeal to casual gamers and more trying to appeal to gamers who aren't interested in strategy games but are interested in Fire Emblem. That's not a bad thing, but getting rid of the core survival element of the game seems really pointless and like it would just make playing it boring. I said like Wolf Among Us. Because there's barely any fucking gameplay difference between Wolf Among Us and Heavy Rain. The fact remains that it's talking about story-driven games and not games where the gameplay is the main selling point. You don't play FE for the "UGU~ WAIFU~" factor. You play it because it's a cool chess-based strat game, not a story-driven one so your quote from David Cage is irrelevant. Casual mode is fucking stupid as well. Playing on the original levels and restarting when you lost someone defeats the entire point of it. This is like starting up a Nuzlocke and restarting when you lose a Pokémon just so you still have them. It's supposed to give the feeling that you lost a member of your party and there are consequences for your fuck up. "It feels like it's less trying to appeal to casual gamers and more trying to appeal to gamers who aren't interested in strategy games but are in Fire Emblem" - So what you said is that they're trying to appeal to casual gamers who aren't interested in the game. It is a fucking bad thing. The developers will think things like "HMM, GUESS PEOPLE DON'T ACTUALLY WANT TO PLAY THE GAME, HAVE WAIFU'S GUYS, THANKS FOR YOUR PURCHASE, REMEMBER TO BUY MORE OF OUR "TOTALLY NOT LIKE OTHER DEVELOPER" DLC OUR PRECIOUS FANS SAVE OUR GAME ". Link to comment Share on other sites More sharing options...
Flame Dragon Posted May 20, 2015 Report Share Posted May 20, 2015 That's not a bad thing, but getting rid of the core survival element of the game seems really pointless and like it would just make playing it boring.Thats the thing, they didn't get rid of it. If you want it you can still play with it. Is it dumb that Phoenix Mode was added, sure I guess, but what does adding it take away from the game? The type of players that want that level of ease are likely far more interested in just experience the game than the strategy element. I've been playing a lot of Uprising this is the same as complaining that you can slide the difficulty down to 0 because at that point whats the point, its just child's play. Thing is, its still just an option and if someone wants to use it, why can't they. Not to mention they can just replay the game if they want to harder difficulty and if I read the info right it seems like you can change to casual midplay through too if you find Phoenix to easy. Casual mode is fucking stupid as well. Playing on the original levels and restarting when you lost someone defeats the entire point of it. This is like starting up a Nuzlocke and restarting when you lose a Pokémon just so you still have them. It's supposed to give the feeling that you lost a member of your party and there are consequences for your fuck up. "It feels like it's less trying to appeal to casual gamers and more trying to appeal to gamers who aren't interested in strategy games but are in Fire Emblem" - So what you said is that they're trying to appeal to casual gamers who aren't interested in the game. It is a fucking bad thing. The developers will think things like "HMM, GUESS PEOPLE DON'T ACTUALLY WANT TO PLAY THE GAME, HAVE WAIFU'S GUYS, THANKS FOR YOUR PURCHASE, REMEMBER TO BUY MORE OF OUR "TOTALLY NOT LIKE OTHER DEVELOPER" DLC OUR PRECIOUS FANS SAVE OUR GAME ".I strongly disagree with this point. Again, lots of Uprising and every time I die I just start from the beginning instead of using the respawn option the game gives you. I've done no death runs of Pikmin 2 and 3 and needed to reset a lot to get them. If I think I can play through something perfectly I will try to. Since you brought them up, Nuzlocke are a horrible comparison. People that do them are adding restriction to how they play and opting in. They are also super familiar with Pokemon. Being forced to play under those rules is NOT for a lot of people so being able to turn that off is a good thing. Especially if its your first time playing a FE game. There is a reason Awakening did so well, and I'm willing to bet casual mode is a big part of it. And again, if you want to play this way you still can. All this does in bring in more people to play the game which is a good thing.I am interested in the Fire Emblem franchise. I've seen them a bunch in Smash and my friend has praised Awakening and the permadeath IS a daunting aspect to the game. Being able to turn it off, even if I'd be much more likely to reset should a character die, is a welcome addition for me. So your point of casual being for people who aren't actually interested in Fire Emblem isn't a strong one since the games a more than the peradeath mechanic. That, honestly, should be the main take away. Fire Emblem as a franchise shouldn't be pigeonholed into being forced to have this mechanic. It should always be an option certainly, but making it an option was important for it to grow. Link to comment Share on other sites More sharing options...
Shradow Posted May 20, 2015 Report Share Posted May 20, 2015 I'm not quite sure how I feel about the changes to weapon durability, but I do like the new weapon type + weapon triangle changes. There's nothing wrong with what we've got now, but it's incredibly simple and a bit stale. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted May 20, 2015 Report Share Posted May 20, 2015 Errr, there's no problem with Phoenix mode. Adding different modes only helps the game as long as you're not forced to play them. The weapon durability being removed though. I liked it a lot that you had to be careful not to use your best weapons on weaker enemies and had to plan a bit more. But perhaps they'll figure some way to make it work, will have to see. More customization options is nice. "Rod Knight" Really? Is this a new class or just a name change for Cleric? "Brave Heroes" Okay what's going on here? Maybe there's a reason for it but from what we know so far it seems like a pointless thing. Okay I see that the different countries have different classes, which makes more sense. However I'm still unsure of the point of renaming some of them. "Sword and Magic > Axe and Bow > Lance and Hidden Weapon > Sword and Magic" So now Axe is weak to Magic? And Magic is weak to Lance? This is...strange. I think it'd be better to have kept the original triangle and maybe did something like Magic > Bow > Hidden Weapon > Magic? Butler and Maid class might be fun. And the reworked weapons. Okay I wanted more complicated stuff but I'm not sure the changes are good ones. We'll have to see but as it stands it seems slightly too much. Link to comment Share on other sites More sharing options...
Blake Posted May 20, 2015 Report Share Posted May 20, 2015 I can't complain about Phoenix mode, despite completely defeating the point, because it's optional. Doesn't mean I have to like it. From the examples they gave of balancing the lack of durability, it's worse than durability. The only weapon that seems like its a fair downgrade is the brave sword... which now has infinite uses which removes a major drawback of the weapons. All it does is make the late game have a pseudo-difficulty, I'm assuming. Can't say for sure, but that's definitely what the design sounds like. There's a reason they had never revisited a lack of durability on weapons, considering Gaiden is very, very different from Fire Emblem as a whole. The new weapon triangle makes less sense, and seems like an arbitrary attempt to justify the durability balancing. Axes break thin spears, spear are out of range of swords, and swords are lighter than axes. Bows shouldn't be a part of the triangle, and magic being in there is just strange. Maid and Butler sound dumb, but maybe they'll be cutesie. Link to comment Share on other sites More sharing options...
Agro Posted May 20, 2015 Author Report Share Posted May 20, 2015 But as the great game maker David Cage says: "Game overs are a failure of the game designer"He meant this in terms of story-driven games, things like Wolf Among Us. Pheonix mode is the most casual thing to happen to the series yet. Right beside actual Casual mode.It's okay because what David Cage meant was "Players making actual choices and not following your tightly written scripts are the failures of the game designer."He doesn't like making video games. Link to comment Share on other sites More sharing options...
Tentacruel Posted May 20, 2015 Report Share Posted May 20, 2015 Yeah David Cage is a bit of a weirdo. Game over screens are fine but in some games they're pointless. Link to comment Share on other sites More sharing options...
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