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Trains are a thing, I guess...


Toffee.

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This deck plays Auger because it instantly grabs Trolly/Gearframe, with the later being cards that will get things in motion; Trolly is fodder for whatever, and instantly grabs your Level 10s. Fortress comes out of nowhere/etc. This build is more Trolly-oriented so it puts less emphasis on Switchyard and doesn't cause the deck to auto-loose on the off chance you don't have it on the field. Call of the Haunted is pro with Switchyard/Trolly.

This deck sucks because it plays Auger.

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>Drops Argent
>Leaves rank 11
 
>Drops Marshal
> Leaves Rank 5

I had to go and do some stuff for a bit; Was too lazy to fix the Extra.
'Course, the Extra is totally irrelevant, regardless...

 

Drop a fortress for exodius or something, because I think exodius is a pretty big asset to the deck.

Considering Gearframe is more live here, 2x Fortress works really well. I could swap the Raigeki since, honestly, it was just tossed in anyway.
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Considering Gearframe is more live here, 2x Fortress works really well. I could swap the Raigeki since, honestly, it was just tossed in anyway.

Exodius makes them more live, shuffles the fortress in, NS gearframe search again. Idk but its also a free level 10 so it cant be all bad.

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