Max_K Posted January 12, 2015 Report Share Posted January 12, 2015 "Draw 3 cards" is a negative cost. If this card is negated, you will remain with the 3 cards. Link to comment Share on other sites More sharing options...
evil cucumber Posted January 13, 2015 Report Share Posted January 13, 2015 Light and darkness dragon approves....Seriously, draw as a cost is so weird. I always thougt 'costs' were supposed to be something bad you have to do in order to get something good. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 13, 2015 Report Share Posted January 13, 2015 Yeah, costs are generally supposed to be a setback of sorts to activate a card. This one's cost is essentially a "positive" one; this came out so weird. I can see a lot of Decks abusing this card though, considering you can draw 3 cards and just get rid of ones you don't want/need at that point. See Exodia and other things that like adding cards to their hand. If I were you, I'd reverse it so you shuffle the cards in first, THEN draw the 3 new ones. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted January 13, 2015 Report Share Posted January 13, 2015 If I were you, I'd reverse it so you shuffle the cards in first, THEN draw the 3 new ones. And then it becomes a very specific Magical Mallet. Yeah, being some sort of -1 Graceful Charity of sorts is problematic enough to warrant for a change in this card. Also, costs really should be costs and not weird effects that can't be negated, it's just really weird, and asks for abuse. You could make it "Draw 3 cards, then shuffle 3 cards from your hand into the Deck" instead of making the draw be the cost. But, of course, 3 feels a little too big for this sort of thing; as I said, it's Graceful Charity in essence. 1 is underwhelming and outclassed by Upstart, so 2 feels like adequate enough middle ground. There's still the problem with supporting alt.win Decks and another with cycling for an OTK/otherwise large play, so you could let the effect go off during the End Phase (and let only one go off per turn). Link to comment Share on other sites More sharing options...
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