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[Mechanical Illusion] Trains


CLG Klavier

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https://www.youtube.com/watch?v=K7N_ETTkMpc

 

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Explaining questionable choices:

Snow Plow Hustle Rustle: I don't see a reason not to play a singleton copy. It's searchable with Switchyard, which is damn searchable by itself already. It's an in-theme Battle Fader which gets rid of a Skill Drain if you need Gustav's or Dora's effects for the final push. It also lets you get rid of Anti-Spell Fragrance once you really need to use a spell next turn.

Anti-Spell Fragrance: The deck doesn't need Spells or Traps really after you drop the Switchyard, so you can safely flip this up after you play one. It completly screws overs Qliphorts, and slows down Shaddolls and Nekroz down to a crawl. Plus it makes removing your stuff harder. In this deck, it's IMO ideal.

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And I wouldn't say so Armz. The deck can't operate without Switchyard.

I'm being the idiotic pro with my Train build and using Machina Gearframe/Fortress with Geargiauger; I'm going for more forced Trolly plays, in addition to Switchyard, so the deck doesn't auto-loose on the off chance you lack Switch.

Oh, and Switch/Derricrane can be played off Call of the Haunted, so you could also play that here if you wanted.
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