wero-vasto Posted January 10, 2015 Report Share Posted January 10, 2015 *Insert epic theme song that goes with the Deck* Deck List: Monster x16: 3x Koa'ki Meiru Urnight 3x Koa'ki Meiru Crusader 2x Koa'ki Meiru Ice 2x Bear 2x Gorilla 3x TGU 1x Koa'ki Meiru Fiend Spells x15: 3x Tenki 2x Tensu 3x Diamond Core of Koa'ki Meiru 2x Iron Core of Koa'ki Meiru 3x MST 2x Forbidden Lance Traps x9: 3x CotH 2x Fiendish Chain 2x Wiretap 2x Breakthrough Extra x15: 2x Tiger King 2x Diamond Dire Wolf 1x Maestroke 1x No 50 1x Cairngorgon 1x Exciton Knight 1x No 101 1x No 103 1x Gagaga Cowboy 1x Castel 1x Daigusto Emeral 1x Invoker 1x Alucard Side x11: 2x Grandsoil 2x Maxx "C" 2x Koa'ki Meiru Boulder 2x Koa'ki Meiru Guardian 1x Torrential Tribute 1x Bottomless 1x Compulsoy I've scratched my old idea and started running this. Link to comment Share on other sites More sharing options...
Toffee. Posted January 10, 2015 Report Share Posted January 10, 2015 Wouldn't 3 Diamond Core and 2 regular Core be better here? Link to comment Share on other sites More sharing options...
Βyakuya Posted January 10, 2015 Report Share Posted January 10, 2015 To be honest, the only really necessary Koa'ki Meiru cards you need are Crusader and Urnight. Add in supports like Bear and TGU in and that's pretty much all the monsters you need. It's all cause x3 Diamond Core and x3 Tenki brings Koa'Ki Meiru up to a HERO standard because of the high consistency and power advantage. It's apparent you have the 4 lockdown rocks which you might want to utilize, but you can stick to that all as devotion to your theme or you can scratch them out. All 4 of them, Redox, Grand Mole, and possibly Block Golem can be made into another Rock Lock build. Urgent Synthesis doesn't look necessary. CotH covers SSing from the Grave, and Tensu does good summoning multiple Koa'ki Meirus without triggering Solemn Warning and such. It's also much more slower than CotH and CotH can be used in more useful situations where you SS Crusader, and then lure into a Lance. Also, isn't it risky to dump Iron Core in the first place? For Iron Core Luster, I'm sure Lance can cover over the Koa'Kis or Xyzs to protect them but its general use seems unecessary at most. Mirror Force and raigeki don't seem necessary now that the Rocks are scrapped. Now with that all out of the way, x2 TGU can lead to Invoker, which gets Urnight in tight situations. Alucard and and Angineer are big help too, so you can add that engine in if you wish. You can also try adding Koa'Ki Meiru Ice or Chiron the Mage. They both are really not that good but it fits better with the theme here. Finally, x3 solid MSTs seem pretty necessary to stop against other Tenkis, Qliphort Tool, Shadow Games, and other obstacles that halt Koa'Ki Meiru abilities. Fiendish Chain, Wiretap, Black Horn, Breakthrough Skill, and so many other generic trap staples are recommended. Link to comment Share on other sites More sharing options...
wero-vasto Posted January 10, 2015 Author Report Share Posted January 10, 2015 Wouldn't 3 Diamond Core and 2 regular Core be better here? Yep, I had no idea what I did there actually, changing. To be honest, the only really necessary Koa'ki Meiru cards you need are Crusader and Urnight. Add in supports like Bear and TGU in and that's pretty much all the monsters you need. It's all cause x3 Diamond Core and x3 Tenki brings Koa'Ki Meiru up to a HERO standard because of the high consistency and power advantage. It's apparent you have the 4 lockdown rocks which you might want to utilize, but you can stick to that all as devotion to your theme or you can scratch them out. All 4 of them, Redox, Grand Mole, and possibly Block Golem can be made into another Rock Lock build. Urgent Synthesis doesn't look necessary. CotH covers SSing from the Grave, and Tensu does good summoning multiple Koa'ki Meirus without triggering Solemn Warning and such. It's also much more slower than CotH and CotH can be used in more useful situations where you SS Crusader, and then lure into a Lance. Also, isn't it risky to dump Iron Core in the first place? For Iron Core Luster, I'm sure Lance can cover over the Koa'Kis or Xyzs to protect them but its general use seems unecessary at most. Mirror Force and raigeki don't seem necessary now that the Rocks are scrapped. Now with that all out of the way, x2 TGU can lead to Invoker, which gets Urnight in tight situations. Alucard and and Angineer are big help too, so you can add that engine in if you wish. You can also try adding Koa'Ki Meiru Ice or Chiron the Mage. They both are really not that good but it fits better with the theme here. Finally, x3 solid MSTs seem pretty necessary to stop against other Tenkis, Qliphort Tool, Shadow Games, and other obstacles that halt Koa'Ki Meiru abilities. Fiendish Chain, Wiretap, Black Horn, Breakthrough Skill, and so many other generic trap staples are recommended. The general ideas was to keep the EARTH theme, but I'm flexible to make this more viable and, actually, I forgot about some cards that you've actually mentioned; so basically I'm going for this changes now: - 10 Rock-Type Koa'kies -1 Grand Mole -1 Redox -2 Urgent Synthesis -1 Iron Core of Koa'ki -2 Forbidden Chalice -2 Iron Core Luster -2 Mirror Force -1 Rhapsody -1 No 52 +3 MST +2 Tensu +2 Koa'ki Meiru Ice +1 Chiron +2 Bear +2 TGU +1 Diamond Core of Koa'ki +3 CotH +2 Wiretrap +2 Fiendish Chain +1 Alucard +1 Diamond Dire Wolf Still, I'm siding 2 Boulders and 2 Guardians just to test them. Link to comment Share on other sites More sharing options...
wero-vasto Posted January 20, 2015 Author Report Share Posted January 20, 2015 Scratched all the idea, BUMP. Link to comment Share on other sites More sharing options...
Zeaux Posted January 20, 2015 Report Share Posted January 20, 2015 I usually run 2 Dragon instead of Ice because of Shaddolls, plus two of it can make Lightning Chidori. Link to comment Share on other sites More sharing options...
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