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[Leaderboard] Hata no Kokoro vs Komeiji Koishi


Nathanael D. Striker

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Rules:
-All
Leaderboard rules apply.
First to 3 votes or most votes by January 9th, 11:59PM PST wins.
All voters must elaborate on their votes.
Both contestants and myself have the right to refuse votes, but must explain why they don't accept it.
-Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)

Rewards:
-The winner gets a rep from the loser.
-All voters get a rep for voting.

Card A


PM Booster
Zombie/Pendulum/Effect
Scales: 3
Level 4
ATK: 1800
DEF: 2000
Spell Effect: You cannot Pendulum Summon monsters, except Zombie-type monsters. This effect cannot be negated. All Zombie type monsters you control gain 200 ATK.

Monster Effect: When this card is Normal Summoned OR it destroys an opponent's monster by battle: You can target 1 banished Zombie-type monster; return it to the graveyard. You can only use this effect of "PM Booster" once per turn.



Card B


EqKFmMy.jpg


1 Zombie-type Tuner + 1 or more non-tuner monsters

As long as this card remains face-up on the field, all monsters on the field and in either player's graveyard are treated as Zombie-type. Once per turn, you can target 1 Zombie-type monster in your graveyard and 1 monster on your opponent's side of the field; banish the first target, and if you do, send the second target to the graveyard. If this card is sent to the graveyard, send 1 Zombie-type monster from your deck to the graveyard.


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Card A basically can recycle Mezuki and other banished Zombies when it's either NSed or kills something in battle, based on its effect.

1800/2000 is a bit high for a Level 4 w/out negative effects IMO, but it's not really that bad. The power boost as a Pendulum is helpful, but personally don't think it'll make too much of a difference (it'll help to get over certain threats). Presumably supposed to be working with Capture, I assume.

 

Card B has a Zombie World-esque effect, and requires you to banish Zombies in your own Graveyard to get rid of an opponent's monster. It's a bit counterproductive to how Zombies work with the banishing (outside Mezuki), but it does replenish things once it hits the grave (and you'll probably have enough monsters to banish + get around Stardust/stuff in putting it in the grave).

 

Playability-wise, Zombies should be able to make it without too much problems (Plaguespreader + 1 or 2 other monsters). Factoring that in, this card could also see use in non-Zombie Decks (given this card changes things into Zombies to trigger, minus the optional mill at the end); materials only dictate the Tuner has to be a Zombie; everything else is up to you.

 

 

It's really a decision on whether Mezuki abuse or having an array of monsters in the Graveyard to get rid of monsters without triggering a destruction effect + being somewhat of a generic Level 8 that only requires PSZ.

 

 

In the end, I'll have to go with card A.

Basically, while recycling Mezuki is something I have reservations about in its case; it's still killable by most common things nowadays without support.

 

(P.S. I can probably take a guess at which card each of them made, based on how stuff is worded/designed)

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Card A

Apparently it was designed to work along PM Capture. Card is cute but still, I don't see Pendulum Zombies becoming a thing until they get more Level 4 Zombie Pendulums.

 

Card B

Has almost everything a boss card would ask for: a removal effect and decent stats. Its base stats are a bit low for a Synchro8s but since it comes with other effects it should make it fair.

Then it is a walking Zombie World. The last effect may look a bit dangerous because it can mill Mezuki and use it to revive itself, and repeat until the deck runs out of Mezukis. But at least the milling effect is slow, and as a Synchro8, standard Level4 Zombies + Plaguespreader decks will have to jump through hoops to Summon it and begin the loop; that or just tech the Malicious engine.

 

 

Voting for Card B because I think it would have an stronger impact on Zombies than Card A.

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Sure.

Pendulums aside, the card is slow and all what it does is recyle Mezuki at best. So, in a way it is yet-another-card-designed-to-abuse-Mezuki, except that it is not as fast/effective at it. Pendulum Summoning Level 4 Zombies along PM Capture looks cute, but maining those 2 just for the sake of a 1-time swarm with Zombie Masters, Mezuki, Goblin Zombies and whatever else you got at hand feels impractical.

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Card A bounces off that one Korean-exclusive Zombie, giving it a decent range because many utility Zombies are Level 4. Boost is kind of nice, I guess, it doesn't restrict ED monsters, which is good because there aren't a great amount of Zombies there. The trigger for the monster effect is okay, at least with the decent stats. Restrictive enough to not make stupid Mezuki plays.

Card B is kind of stupid. It has a destruction effect restricted to one per field presence, which is kind of meaningless with all the revival Zombies use. Comfortable summoning requirements. Milling effect that triggers off almost anything. A walking Zombie World to boot.

Vote for Card A here.

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