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[Leaderboard] Khanate vs yugiohcreator876


Nathanael D. Striker

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Rules:
-All 
Leaderboard rules apply.
First to 3 votes or most votes by January 8th, 11:59PM PST wins.
All voters must elaborate on their votes.
Both contestants and myself have the right to refuse votes, but must explain why they don't accept it.
-Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)
 
Rewards:
-The winner gets a rep from the loser.
-All voters get a rep for voting.
 
Card A

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2 Level 5 Zombie-Type Monsters

This card gains 100 ATK for each Zombie-Type monster in your Graveyard. You can detach 1 Xyz Material from this card, then target 1 Zombie-Type monster in your Graveyard; Special Summon that target. You can only use the effect of "Zombie Queen" once per turn.

 

Card B

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2 Level 4 Zombie-Type monsters
You cannot Special Summon any monsters, except Zombie-Type monsters. When this card is Xyz Summoned: You can send 1 Zombie-Type monster from your Deck to your Graveyard. You can detach 2 Xyz Materials from this card; Special Summon 1 of your banished Zombie-Type monsters. You can only use 1 "Necrodragon Nerugaru" effect per turn, and only once that turn.

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Card A:

Rank5 means it is playable in Zombies, but other than them, I cannot think in any other archetype/deck with access to this. Then, the revival effect is bland, and the ATK boost for each [insert Type here] monster in the grave is not new either (e.g. Buster Blader). I guess it would turn into a decent beater mid or late-game that can further put more damage on the board by reviving a big Zombie and inflict heavy damage or steal the game but still, the card feels bland; hell, even the name feels bland.

 

Card B:

This card looks like is screaming for Mezuki abuse. You know that trick with Lavalval Chain and Blue Blooded Oni? Yeah, I suspect this would further support that combo. At least it has the decency of coming with a hard OPT clause applied on both effects, but it still looks like a card designed to set up or enable degenerate combos. I did notice the clause that disables you from Special Summoning non-Zombies, but you could drop this at the end of the Lavalval Oni loop for an extra mill or mezuki revival.

 

 

Anyways, I believe voting for Card C is not an option in this contest, so I will go for Card A, because at least it tried to stick with zombie's theme of reviving fellow zombies (e.g. Mezuki, Zombie Master) and filling the grave for its ATK boost effect. Whereas Card B appears to be designed to abuse Mezuki, which is not a good thing to do in my opinion.

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Card A works quite well with the new Zombies (Vampires, in particular) released in Shadow Specters and revives them, like they usually work.

The ATK bonus on the side builds off the fact they utilize the grave quite a bit, and can become a 2900-3000 on summoning.

 

On another note, it could be considered a counterpart to Bram, though the two have very different usages.

 

Card B can spam Mezuki to revive heavy Zombies from the Graveyard (by banishing itself) OR can revive said card and have the cycle repeat again.

Keep in mind TCG Decks will have a higher abuse with this, considering Mezuki is @3 right now (OCG still has that Limited status on it).

 

In other cases, it does help get key Zombies into the Graveyard that can be revived, but abuse things (like what Voltex noted above) need to be considered also.

 

There's also the part if it gets Ranked-Up from Alucard or something in whatever R3 Zombies run this (assuming no lost materials) and can potentially abuse both effects, however the hard OPT at the bottom prevents this, so not as bad.

 

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With that said, my vote goes to card A for theme reasons and more/less not triggering any common combo loops.

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Card A allows you to revive any Zombie and then can still ATK,  easily get 3k+ attack, and then proceed to OTK the opponent.
It's limited to Vampires (pretty much), but still. I think it would do well to be like Bram, in that it would limit the attacks of other monsters, itself included.

Gaia dragon is a thing, so limiting its own attack would do nothing.

 

Card B is rather nice in that it requires Zombies, but is Rank 4, AND it limits its effect.

I would like to point out that the revival with Card B requires you to detach two materials.

You only get one Revive off of it, and that seems pretty damn fair to me, despite it reviving Mezuki. It can also revive Plague, and a couple of other neat Zombies. In fact, that SS limited restriction is rather strong on it, almost too much.

 

My vote goes to Card B for feeling more like Zombie support than a "push for game" maker in Vampires. It was a tough choice, but overall, I like B more.

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As it has been mentioned several times, Card B screams for Mezuki-Oni abuse, and don't forget that its restriction is meaningless if it's summoned last.
The standard Oni-Mezuki is extended enough into an OTK with this, without any outside help needed, and minimal setup.

Card A's not exactly the best design too, but it's at least restricted to Vampires. It's an easy giant beatstick that revives things, but compared to B's crazy potential for abuse, it's not too horrid.

Vote for A.

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