Draconus297 Posted January 6, 2015 Report Share Posted January 6, 2015 Hey, do you remember that moment from 5D's where they had to get past a simulation of the very last turn of a Duel? Of course you do. This game is just that. Rules: The puzzle must be solvable within the one turn. That means no multi-turn solutions like "Dark Snake Syndrome" or "Exodius". No Deck-searching. That just introduces too many variables. Display all information that is relevant- this includes Life Points, the player's hand, the field, the Graveyard/Banished Zone (if the solution requires it), the Extra Deck (if you intend the solution to require Fusion/Synchro/Xyz/Pendulum Summon), and all card text. If you're going to use custom cards, link to them at the bottom of your challenge. First Challenge: Opponent: 4900 LP Venom Swamp Field Spell During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect. Vennominon the King of Poisonous Snakes DARK - Level 8 - Reptile/Effect - 0/0 (currently 3500/0) Cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. Kaiser Colosseum Continuous Spell If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect. Opponent's hand: Empty You: 1800 LP GameChild Arena [3 EXP Counters] Field Spell When this card is activated, place 1 EXP Counter on it. During each of your Standby Phases, place 1 EXP Counter on this card. When a "GameChild" monster is Summoned successfully, place 1 EXP Counter on this card. Once per turn, you may remove any number of EXP Counters from this card to Special Summon a "GameChild" monster of equal Level from your hand or Graveyard. GameChild Thief [2 Venom Counters, 3 EXP Counters] DARK - Level 4 - Warrior/Effect - 1200/800 (currently 200/800) When this monster is Summoned successfully, place 1 EXP Counter on this card. During each of your Standby Phases, place 1 EXP Counter on this card. You may remove 3 EXP Counters from this card to select 1 Spell or Trap Card your opponent controls and add it to your hand. Critical Hit! [Face-down] Quick-Play Spell Activate this card only during a battle involving a "GameChild" monster. That monster's ATK is doubled during damage calculation only EXP Transfer Continuous Spell When an EXP Counter(s) is removed from a "GameChild" card you control, place 1 EXP Counter on any other "GameChild" card you control. Your hand: Ether Item Quick-Play Spell Add 2 EXP Counters to one face-up "GameChild" monster you control. GameChild Black Mage DARK - Level 4 - Spellcaster/Effect - 1200/1000 When this monster is Summoned successfully, place 1 EXP Counter on this card. During each of your Standby Phases, place 1 EXP Counter on this card. You may remove EXP Counters from this card to activate one of the following effects: 1- Inflict 200 points of direct damage to your opponent's Life Points for every Spell and Trap Card on the field. You can only activate this effect once per turn. 2- Select one monster on your opponent's side of the field- it loses 500 ATK and DEF until the End Phase of this turn. +3- Select one monster on your opponent's side of the field of equal or lesser Level or Rank to the number of removed Counters and banish it. GameChild Vespid LIGHT - Level 3 - Fairy/Effect - 1100/1100 When this monster is Summoned successfully, place 1 EXP Counter on this card. During each of your Standby Phases, place 1 EXP Counter on this card. Once per turn, if your opponent controls a Plant, Beast, Winged Beast, Reptile, or Insect-type monster, you may remove 3 EXP Counters to send that card to your hand. GameChild Swordsman EARTH - Level 4 - Warrior/Effect - 1800/600 When this monster is Summoned successfully, place 1 EXP Counter on this card. During each of your Standby Phases, place 1 EXP Counter on this card. Increase this monster's ATK and DEF by 200 for every EXP Counter on it. If this monster destroys your opponent's monster by battle, you may remove 2 EXP Counters from this card to allow this monster to attack again.http://forum.yugiohcardmaker.net/topic/322991-gamechildren-rpg-heroes-and-villains/ Link to comment Share on other sites More sharing options...
Trebuchet MS Posted January 6, 2015 Report Share Posted January 6, 2015 I could recreate this puzzle in Over the Ne-- oh, this puzzle uses custom cards. Vennominon's DEF should be 0. His effect only boosts his ATK. Remove 3 EXP Counters from Gamechild Thief and target the opponent's Kaiser Colosseum. (There's no other way to Summon the other monsters.) Normal Summon Gamechild Swordsman (1 EXP Counter, Arena has 4 EXP Counters) Remove 4 EXP Counters from Arena to SS Gamechild Black Mage. Swordsman gets a EXP Counter from EXP Transfer. (2200 ATK) Set Kaiser Colosseum. Activate Ether Item, add 2 EXP Counters to Black Mage (3 EXP) Remove 1 EXP Counter from Black Mage. Opponent takes 1000 damage. Swordsman gets a EXP Counter from EXP Transfer. (Opponent 3900, Swordsman 2400 ATK, Black Mage 2 EXP) Remove 2 EXP Counters from Black Mage, target Vennominon. (3000 ATK, Swordsman 2600 ATK) Attack Vennominon with Swordsman. Activate Critical Hit. Opponent takes 2200 damage (1700 LP) Opponent then Special Summons Vennominon in Attack Position with 3000 ATK. Swordsman loses the boost and can't reasonably use its effect to attack a second time. Get stuck. Link to comment Share on other sites More sharing options...
Draconus297 Posted January 6, 2015 Author Report Share Posted January 6, 2015 I fixed the stats on Vennominon. Considering that you didn't puzzle it out, it's still up for the next person. Link to comment Share on other sites More sharing options...
Yemachu Posted January 6, 2015 Report Share Posted January 6, 2015 Allright lets have a crack at it. Remove 3 counters from "Game Child Thief" to add "Kaiser Colloseum" to your hand; "Game Child Arena" [4 EXP Counters] due to "EXP Transfer"; Normal Summon "Game Child Swordsman" from your hand; "Game Child Swordsman" [1 EXP Counters] by its effect > 2000 ATK; "Game Child Arena" [5 EXP Counters] by its effect; Remove 3 EXP Counters from "Game Child Arena" to Summon "Game Child Vespid"; "Game Child Vespid" [1 EXP Counter] by its effect; "Game Child Swordsman" [2 EXP Counters] by "EXP Transfer" > 2200 ATK; "Game Child Arena" [3 EXP Counters] (-3 for summon, +1 for summoning); Activate "Ether Item", placing 2 EXP Counters on "Game Child Vespid"; "Game Child Vespid" [3 EXP Counters]; Remove 3 EXP Counters from "Game Child Vespid" to add "Vennominon the King of Poisonous Snakes" to your hand; "Game Child Vespid" [0 EXP Counters] as a result; "Game Child Swordsman" [3 EXP Counters] by the effect of "EXP Transfer" > 2400 ATK; Enter Battle Phase, attacking directly with all monsters; "Game Child Vespid" -1100; (opponent 4900 > 3800); "Game Child Thief": -200; (opponent 3800 > 3600); "Game Child Swordsman" + "Critical Hit!": -4800; (opponent 3600 > -1200); That is game, I win? Lack of a next puzzle since I might have made a mistake, and I cannot think of another one; so If it is correct, someone else can make a puzzle in my stead. Link to comment Share on other sites More sharing options...
Draconus297 Posted January 6, 2015 Author Report Share Posted January 6, 2015 Correct! It is now your turn to create a puzzle. My puzzle actually had multiple correct answers, since it was the first one. Link to comment Share on other sites More sharing options...
Big Bad Pennar Posted January 6, 2015 Report Share Posted January 6, 2015 1. Discard Marionete Mite to Take Control of Winda 2. Normal Summon Goblin Zombie 3. Activate Polymerization, Sending Goblin Zombie and Winda to Fusion Summon Dragonecro, Goblin Zombie Adds Mezuki 4. Activate Book of Life, Banishing Winda and Special Summoning Zombie Master 5. Zombie Master's Effect, Discard Mezuki to Special Summon Falco 6. Synch Zombie Master and Falco for Goyo Guardian 7. Banish Mezuki to Special Summon Zombie Master 8, Different Dimension Reicarnation, Discarding Mezuki to Special Summon the Banished Mezuki 9. Banish Mezuki to Special Summon Goblin Zombie 10. Attacks: a. Dragonecro -3000 (8200) b. Goyo -2800 (5400) c. Zombie Master -1800 (3600) d. Mezuki -1700 (1900) e. Goblin Zombie -1100 (800), Mill Shaddoll Fusion 11. Xyz Summon Gagaga Cowboy in Defense Position and burn for game... [spoiler='Puzzle'] Opponent's Field: Vennominon the King of Poisonous Snakes (Face-up Attack Position) DARK - Level 8 - Reptile/Effect - 0/0 (currently 5000/0) Cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. Opponent's Graveyard: 3 Reptillianne Viper 1 King of the Feral Imps 3 Reptilliane Gorgon 3 Kagetokage 1 Rainbow Kuriboh Opponent's Hand: 3 Kuriboh DARK - Level 1 - Fiend/Effect - 300/200 During your opponent's turn, at damage calculation: You can discard this card; you take no battle damage from that battle (this is a Quick Effect). Your Field: Chaos Epiphany Archfiend - Untouchable Forbidden Curse (Face-up Attack Position) DARK - Level 0 - Fiend/Effect - 100/100 (This card is always treated as Level 12) Cannot be Normal Summoned/Set. Must be Special Summoned by Banishing 13 DARK monsters with different names from your Graveyard while you have 500 Life points or Less, and cannot be Special Summoned with other ways. This card is unaffected by card effects except this one, If you have more than 2000 Life points, Destroy this card, then Banish all cards you control. If this card destroys a monster by battle: Banish it face-down. If this card inflicts Battle Damage, You win the Duel Fuh-Rin-Ka-Zan (Face-down) Trap When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects. ● Destroy all monsters your opponent controls. ● Destroy all Spell and Trap Cards your opponent controls. ● Discard 2 random cards from your opponent's hand. ● Draw 2 cards. Rising Energy (Face-down) Trap Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase. Hand: Soul Release Spell Select up to 5 cards from the Graveyard(s) and remove them from play. 2 Doriado's Blessing Spell - Ritual This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand. 2 Elemental Mistress Doriado LIGHT - Level 3 -Spellcaster/Ritual/Effect - 1200/1400 This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field. Ruthless Denial Spell - Quick-play Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard. Card Ejector EARTH - Level 2 - Spellcaster/Effect - 400/400 Once per turn: You can target 1 card in your opponent's Graveyard; banish that target. Autonomous Action Unit Spell - Equip Pay 1500 Life Points, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster. Your Life: 1600 Opponent's Life: 20000 Win this turn [/spoiler] Link to comment Share on other sites More sharing options...
Yemachu Posted January 7, 2015 Report Share Posted January 7, 2015 Ruthless Denial Spell - Quick-play Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard. Card Ejector EARTH - Level 2 - Spellcaster/Effect - 400/400 Once per turn: You can target 1 card in your opponent's Graveyard; banish that target. Not to complain or anything, but there are some slight issues with these 2 cards: "Rutless Denial" is actually a Normal Spell Card, and "Card Ejector" is supposed to be Level 3. Are these alteration intentional, and required for the solution, or should the actual values be used? Just asking, because depending on the answer it might alter how the duel should be played. Link to comment Share on other sites More sharing options...
Big Bad Pennar Posted January 7, 2015 Report Share Posted January 7, 2015 The Level Alteration for Card Ejector is intentional, The Ruthless Denial being a Quickplay was actually an error on my part, but the original Solution doesn't change regardless even without the error, Take out the Quickplay for Ruthless Denial then Link to comment Share on other sites More sharing options...
Draconus297 Posted January 7, 2015 Author Report Share Posted January 7, 2015 Alright, here we go . . . 1. Summon "Card Ejector", and banish 1 "Kagetokage" from your opponent's Graveyard. (Vennominon ATK-> 4500) 2. Activate "Ruthless Denial", and get rid of 1 "Kuriboh" from your opponent's hand. 3. Activate "Doriado's Blessing", and use 1 "Elemental Mistress Doriado" as Ritual tribute for the other. 4. Activate "Fuh-Rin-Ka-Zan", and send 2 copies of "Kuriboh" from your opponent's hand to the Graveyard. 5. Activate "Soul Release", and banish 2 copies of "Kagetokage" and 3 copies of "Reptilllianne Gorgon" from your opponent's Graveyard. (Vennominon ATK - > 2000) 6. Activate "Rising Energy" and discard second copy of "Doriado's Blessing" to increase the ATK of "Chaos Epiphany Archfiend" by 1500. (1600) 7. Activate "Autonomous Action Unit" to Special Summon "King of the Feral Imps" from your opponent's Graveyard. (Vennominon ATK -> 1500) (King of the Feral Imps ATK -> 2800) 8. Attack with "Chaos Epiphany Archfiend". Instant win condition satisfied. [spoiler= Puzzle] Opponent's Life Points: 4000 Marshmallon LIGHT - Level 3 - Fairy/Effect - 300/500 (Defense Position) After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage. Cannot be destroyed by battle. Magical Limit Continuous Spell Your opponent can only activate 1 Spell Card per turn. During each of your Standby Phases, you can pay 800 Life Points. If you do not, destroy this card. Costly Spell Continuous Spell If either player activates a Spell or Trap Card, send the top 2 cards of that player's Deck to the Graveyard. Fiendish Chain [Targeting Number 17: Leviathan Dragon] Activate this card by targeting 1 Effect Monster on the field; its effects are negated, also it cannot attack. When it is destroyed, destroy this card. Your Life Points: 400 Number 17: Leviathan Dragon [2 Xyz Materials] WATER - Level 3 - Dragon/Xyz/Effect - 2000/0 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly. Blasting the Ruins [Face-down] Trap Card You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points. Your hand: Salvage Spell Card Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand. Poison of the Old Man Quick-Play Spell Activate one of the following effects: -Gain 1200 Life Points. -Inflict 800 damage to your opponent. Overlay Barrage Spell Card Target 1 face-up Xyz Monster you controlthat has Xyz Material; send all of its Xyz Materials to the Graveyard, and if you do, inflict 500 damage to your opponent for each Xyz Material sent to the Graveyard by this effect. Your Graveyard: Mystical Space Typhoon x3 Atlantean Marksman Atlantean Dragoons x2 Mother Grizzly x2 Deepsea Diva x3 Salvage x2 Double Summon Xing Zhen Hu Atlantean Heavy Infantry x3 A Legendary Ocean Poseidon Wave x2 Penguin Soldier x3 Dark Bribe One Day of Peace [/spoiler] Link to comment Share on other sites More sharing options...
Big Bad Pennar Posted January 7, 2015 Report Share Posted January 7, 2015 Actually Draco, CEA is immune to all Card effects except it's own, so Rising Energy cannot affect it, You went the right Direction with the Original Solution though (More than 1 Solution lol) Link to comment Share on other sites More sharing options...
Yemachu Posted January 7, 2015 Report Share Posted January 7, 2015 Alright, here we go . . . 1. Summon "Card Ejector", and banish 1 "Kagetokage" from your opponent's Graveyard. (Vennominon ATK-> 4500) 2. Activate "Ruthless Denial", and get rid of 1 "Kuriboh" from your opponent's hand. 3. Activate "Doriado's Blessing", and use 1 "Elemental Mistress Doriado" as Ritual tribute for the other. 4. Activate "Fuh-Rin-Ka-Zan", and send 2 copies of "Kuriboh" from your opponent's hand to the Graveyard. 5. Activate "Soul Release", and banish 2 copies of "Kagetokage" and 3 copies of "Reptilllianne Gorgon" from your opponent's Graveyard. (Vennominon ATK - > 2000) 6. Activate "Rising Energy" and discard second copy of "Doriado's Blessing" to increase the ATK of "Chaos Epiphany Archfiend" by 1500. (1600) 7. Activate "Autonomous Action Unit" to Special Summon "King of the Feral Imps" from your opponent's Graveyard. (Vennominon ATK -> 1500) (King of the Feral Imps ATK -> 2800) 8. Attack with "Chaos Epiphany Archfiend". Instant win condition satisfied. Though I might not be the one to speak on the behalf of Death Label - Shinki, there is a slight issue with your solution. The custom card "Chaos Epiphany Archfiend - Untouchable Forbidden Curse" is unaffected by other card effects; raising energy will cause its ATK to go up by 0... as a result it cannot run over Vennominon. Futhermore I have a question regarding the "King of Feral Imps" you summoned from the Graveyard; where does it get its additional 500 ATK from? A regular "King of the Feral Imps" has only 2300 ATK. Link to comment Share on other sites More sharing options...
Draconus297 Posted January 8, 2015 Author Report Share Posted January 8, 2015 I misread "Autonomous Action Unit" to provide a boost, which I then miscalculated. Ouch. Alright, no big deal. Rebooting from Step 6 of my previous attempt. 6. Activate "Rising Energy" to increase the ATK of "Card Ejector" by 1500. (Card Ejector ATK -> 1900) 7. Activate "Autonomous Action Unit" and pay 1500 Life Points to Special Summon "King of the Feral Imps" from opponent's Graveyard. (Life Points -> 100) 8. Attack with "King of the Feral Imps". (Opponent LP -> 19200, Vennominon ATK -> 1000) 9. Attack with "Card Ejector". (Opponent LP -> 18300, Vennominon ATK -> 500) 10. Attack with "Elemental Mistress Doriado". (Opponent LP -> 17600, Vennominon ATK 0) 11. Attack with "Chaos Epiphany Archfiend". Instant win condition satisfied. Link to comment Share on other sites More sharing options...
Big Bad Pennar Posted January 8, 2015 Report Share Posted January 8, 2015 Keep in mind that you have to eat a monster you control with Ruthless Denial, Puzzle still isn't finished EDIT: Can I make a small change in the puzzle though, I might make it a little easier since everyone's having a hard time with it Link to comment Share on other sites More sharing options...
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